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llm-commands.txt
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llm-commands.txt
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typical layout of a mobile board game
what is a typical gui resolution of a mobile phone in portrait orientation?
in p5 js can you code or layout a example of a game layout?
generate in this code in the gameboard a grid with 5 columns and 8 rows.
each of the tiles should contains a random number between 1 and 9
Add a function that detects when a tile has been pressed.
Then read the value of the tile and add it to the player's score.
Then display the new player score.
replace the end turn button with a reset score button.
When pressed, this should set the player score value to 0
Replace the roll dice button with a new game button.
This should set all tiles with new numbers when pressed
Add a vertical line to the left and right of the game board that is the same length as the board.
add on bottom of each column a caret character. this have to be outside the grid.
add a column to the left of the left vertical line.
The rows should be numbered in this column.
start at the bottom with row 1
when new game is pressed or reset score is pressed,
show a bar covering the first row transparently.
Instead of displaying this bar via timer, leave it displayed on the first row.
add a frame to the bar
the bar must completely surround the first row and its row number
the first row is the bottom row. the bar must surround the first row and its row number
when a tile is pressed instead of recalculating the value of the tile
this tile should be colored and the bar should be moved to the next row from the bottom.
add a highscore
Add a vertical line to the left of the column of row numbers.
the line have the same length as the board.
extend the bar size in horizontal on the left side to cover this new vertical line.
when a tile is pressed after the bar moved to the next row from the bottom,
reduce the possible tiles to the tile immediately above and to the tile above the right tile and to the tile above the left tile
rate the player's performance in a level based score.
show it as a three stars rating.
for this at start of level calculate the score of all possible paths based on the existing rules.
calculate first a percentage performance score.
use highest score is one hundred percent and lowest score is one percent.
for calculating numbers of star use percentage performance divided by fifty and add one
place the three stars a little further apart, they overlap
replace the reset score button with a retry button.
When pressed, this restart this level without changing the tile values.
add a game level system. show all the available levels with its three stars in a own level page.
this levels have for the grid each two columns and the rows count from three to nine.
start the game with showing the level page.
show the levels as a list. start with first level on bottom.
At the beginning only the first level is enabled to select.
When the player selects this level, the level page disappears and this level with the grid is displayed.
In this level the player can press the cancel button. Then he will return to the level page.
now the player plays this level.
A level is finished when the player reaches the last row and so that the player performance for this level was displayed.
If the player has completed the current level with at least two stars, he has the option to go directly to the next level via the continue button.
Otherwise via a button levels , if this is pressed the level page is shown.
after completing a level with only one star offer a retry of the same level
after completing a level with zero or one star offer a retry of the same level
click on continue to next level does not work anymore, please fix
on the level page reduce the distance between title and the list of levels
on the level page show the list of level just under the title
on the level page in the list of levels, in each entry the text and the stars overlap, please fix
on the level page in the list of levels, in each entry the text and the stars still overlap, please fix
on the level page in the list of levels, in each entry show the text on the left and show the stars on the right
authors remark: from here i added all the real prompts with 'show only the changed code' if not already added to all the chat questions, because there is a output limit of 357 lines.
if a level is played again the stars of this level in the level page are not updated, please fix
show only the changed code.
the existing seven levels are level group one.
add more levels.
add this additional levels in seven more groups.
next level group have for the grid each three columns and the rows count from four to nine.
next level group have for the grid each four columns and the rows count from five to nine.
next level group have for the grid each six columns and the rows count from seven to nine.
next level group have for the grid each seven columns and the rows count from eight to nine.
next level group have for the grid eight columns and nine rows.
next level group have for the grid nine columns and nine rows.
show only the changed code.
authors remark: no more used: please show the whole code
authors remark: no more used: please show all the lines of the code. This is in total round about 400 lines.
authors remark: no more used: please show the last hundred lines of code. I believe you have a line limit of three hundred and fifty-seven.
authors remark: no more used: copy the first 357 lines and add then from the last 100 lines the both last functions drawButton and mousePressed is the whole code, which is current 400 lines.
authors remark: from here all the reals prompts already hat this 'show only the changed code.' line
in the level page, show a consecutive number for each level, regardless of the level group.
show only the changed code.
in the level page, show only the actual level group and is level.
show only the changed code.
There is not enough space on the level page to display all level groups and their levels.
Therefore, only display the current level group and its level in which the player is playing.
Only display the changed code.
On the levels side, add another level group. This comes after level group three.
It has columns five and columns six to nine. Adjust the following level groups accordingly.
Only display the changed code.
On the levels page, show the two buttons above the levels.
Only display the changed code.
The cancel button will display the level page.
It should show the current level group the player is playing in.
Only display the changed code.