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colorGame.js
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var numOfSquares = 6;
var colors = [];
var pickedColor = pickColor();
var squares = document.querySelectorAll(".square");
var colorDisplay = document.getElementById("colorDisplay");
var messageDisplay = document.getElementById("message");
var h1 = document.querySelector("h1");
var resetButton = document.getElementById("reset");
var modeButtons = document.querySelectorAll(".mode");
init();
function init(){
// mode button event listeners
setupModeButtons();
// initialize squares and event listeners
setupSquares();
reset();
}
function setupModeButtons(){
for (var i = 0; i< modeButtons.length; i++){
modeButtons[i].addEventListener("click", function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
// figure out how many squares to show
this.textContent === "Easy" ? numOfSquares = 3 : numOfSquares = 6
// reset game
reset()
})
}
}
function setupSquares(){
for (var i=0; i< squares.length; i++){
squares[i].style.backgroundColor = colors[i]
squares[i].addEventListener("click", function(){
//grab color of clicked square
var clickedColor = this.style.backgroundColor;
if (clickedColor === pickedColor) {
h1.style.backgroundColor = pickedColor;
messageDisplay.textContent = "Correct";
changeColors(pickedColor);
resetButton.textContent = "Play Again?"
} else {
this.style.backgroundColor = "#232323"
messageDisplay.textContent = 'Try Again'
}
})
}
}
resetButton.addEventListener("click", function(){
reset();
})
function reset (){
colors = generateRandomColors(numOfSquares);
// pick a new random color
pickedColor = pickColor();
// Display rbg in the header
colorDisplay.textContent = pickedColor
// set h1 background color to steelblue
h1.style.backgroundColor = "steelblue"
// clear message in middle
messageDisplay.textContent = "";
// change reset button text to "New Colors"
resetButton.textContent = "New Colors"
// render each square color from color array
for (var i=0; i< squares.length; i++){
if(colors[i]){
squares[i].style.display = "block"
squares[i].style.backgroundColor = colors[i];
} else {
squares[i].style.display = "none";
}
}
}
function changeColors (color) {
for (var i = 0; i < squares.length; i++){
squares[i].style.backgroundColor = color
}
}
function pickColor(){
var random = Math.floor(Math.random()*colors.length)
return colors[random]
}
function generateRandomColors(num){
// make an array
var arr = []
//add num random colors to array
for(var i=0; i<num; i++){
arr.push(randomColor())
}
return arr
}
function randomColor(){
var r = Math.floor(Math.random()*256)
var g = Math.floor(Math.random()*256)
var b = Math.floor(Math.random()*256)
return "rgb(" + r + ", " + g + ", " + b + ")";
}