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$script.js - Async JavaScript loader and dependency manager

$script.js is an asynchronous JavaScript loader and dependency manager with an astonishingly impressive lightweight footprint. Like many other script loaders, $script.js allows you to load script resources on-demand from any URL and not block other resources from loading (like CSS and images). Furthermore, it's unique interface allows developers to work easily with even the most complicated dependencies, which can often be the case for large, complex web applications.

Browser Support

  • IE 6+
  • Opera 10+
  • Safari 3+
  • Chrome 9+
  • Firefox 2+
  • Lynx (just kidding)

Examples

old school - blocks CSS, Images, AND JS!

<script src="jquery.js"></script>
<script src="my-jquery-plugin.js"></script>
<script src="my-app-that-uses-plugin.js"></script>

middle school - loads as non-blocking, but has multiple dependents

$script('jquery.js', function () {
  $script('my-jquery-plugin.js', function () {
    $script('my-app-that-uses-plugin.js')
  })
})

new school - loads as non-blocking, and ALL js files load asynchronously

// load jquery and plugin at the same time. name it 'bundle'
$script(['jquery.js', 'my-jquery-plugin.js'], 'bundle')

// load your usage
$script('my-app-that-uses-plugin.js')


/*--- in my-jquery-plugin.js ---*/
$script.ready('bundle', function() {
  // jquery & plugin (this file) are both ready
  // plugin code...
})


/*--- in my-app-that-uses-plugin.js ---*/
$script.ready('bundle', function() {
  // use your plugin :)
})

Exhaustive list of ways to use $script.js

$script('foo.js', function() {
  // foo.js is ready
})


$script(['foo.js', 'bar.js'], function() {
  // foo.js & bar.js is ready
})


$script(['foo.js', 'bar.js'], 'bundle')
$script.ready('bundle', function() {
  // foo.js & bar.js is ready
})

// create an id and callback inline
$script(['foo.js', 'bar.js'], 'bundle', function () {
  // foo.js & bar.js is ready
})


$script('foo.js', 'foo')
$script('bar.js', 'bar')
$script
  .ready('foo', function() {
    // foo.js is ready
  })
  .ready('bar', function() {
    // bar.js is ready
  })


var dependencyList = {
    foo: 'foo.js'
  , bar: 'bar.js'
  , thunk: ['thunkor.js', 'thunky.js']
}

$script('foo.js', 'foo')
$script('bar.js', 'bar')

// wait for multiple depdendencies!
$script.ready(['foo', 'bar', 'thunk'], function () {
  // foo.js & bar.js & thunkor.js & thunky.js is ready
}, function(depsNotFound) {
    // foo.js & bar.js may have downloaded
    // but ['thunk'] dependency was never found
    // so lazy load it now
    depsNotFound.forEach(function(dep) {
      $script(dependencyList[dep], dep)
    })
  })


// in my-awesome-plugin.js
$script.ready('jquery', function() {
  //define awesome jquery plugin here
  $script.done('my-awesome-plugin')
})

// in index.html
$script('jquery.js', 'jquery')
$script('my-awesome-plugin.js')
$script.ready('my-awesome-plugin', function() {
  //run code here when jquery and my awesome plugin are both ready
})

$script.path()

Optionally to make working with large projects easier, there is a path variable you can set to set as a base.

$script.path('/js/modules/')
$script(['dom', 'event'], function () {
  // use dom & event
});

Note that this will include all scripts from here on out with the base path. If you wish to circumvent this for any single script, you can simply call $script.get()

$script.path('/js/modules/')
$script(['dom', 'event'], function () {
  // use dom & event
})

$script.get('http://example.com/base.js', function () {

})

Developers

Building a $script environment works like this:

$ npm install -dev
$ make

Ender support

You can add $script to your existing ender build by adding it as such:

$ ender add scriptjs

Get access to it as such:

$.require(...)

You can also require it as such:

var $S = require('scriptjs')

$S('/foo.js', function () {
  // foo is ready
})

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Asyncronous JavaScript loader and dependency manager

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