diff --git a/src/content/docs/skin-overrides/tips-and-tricks.mdx b/src/content/docs/skin-overrides/tips-and-tricks.mdx
index 2612f33..a81147e 100644
--- a/src/content/docs/skin-overrides/tips-and-tricks.mdx
+++ b/src/content/docs/skin-overrides/tips-and-tricks.mdx
@@ -11,6 +11,8 @@ import {
FileTree,
LinkCard,
Steps,
+ Tabs,
+ TabItem,
} from '@astrojs/starlight/components';
## for skin artists
@@ -30,7 +32,32 @@ this mod was created in order to instantly preview skins from within the game. t
-3. export your skin texture into this folder, naming it `[username].[slim or wide].png`. for example, if i (oriifu) was testing a slim skin, i would call it `oriifu.slim.png`, like this:
+3.
+
+ right-click the texture you're using in the sidebar, and press "save
+ as". from there, navigate to your `skin_overrides` folder, naming it
+ `[username].[slim or wide]`. for example, if i (oriifu) was testing a
+ slim skin, i would call it `oriifu.slim`, which saves it like this:
+
+
+ go to file > save as, then navigate to your `skin_overrides` folder. if
+ you aren't able to do that, you can copy your ase/png file to the
+ `skin_overrides` folder instead, then open that in aseprite. you should
+ name your file `[username].[slim or wide].png`. for example, if i
+ (oriifu) was testing a slim skin, i would call it `oriifu.slim.png`,
+ which saves it like this:
+
+
+ export (ctrl+shift+E) your texture into the `skin_overrides` folder,
+ naming it `[username].[slim or wide].png`. for example, if i (oriifu)
+ was testing a slim skin, i would call it `oriifu.slim.png`, like this:
+
+
+ save your skin texture into the `skin_overrides` folder, naming it
+ `[username].[slim or wide].png`. for example, if i (oriifu) was testing
+ a slim skin, i would call it `oriifu.slim.png`, like this:
+
+
@@ -50,7 +77,21 @@ this mod was created in order to instantly preview skins from within the game. t
-4. to update your skin in game, simply re-export the texture.
+4.
+
+ to update your skin in game, simply save.
+
+
+ to update your skin in game, simply save. (note that this will save as a
+ png, not ase.)
+
+
+ to update your skin in game, simply re-export the texture (ctrl+E).
+
+
+ to update your skin in game, simply save the texture.
+
+
you don't need to run a command or do a resource reload--the skin will update automagically!