diff --git a/src/content/docs/skin-overrides/tips-and-tricks.mdx b/src/content/docs/skin-overrides/tips-and-tricks.mdx index 2612f33..a81147e 100644 --- a/src/content/docs/skin-overrides/tips-and-tricks.mdx +++ b/src/content/docs/skin-overrides/tips-and-tricks.mdx @@ -11,6 +11,8 @@ import { FileTree, LinkCard, Steps, + Tabs, + TabItem, } from '@astrojs/starlight/components'; ## for skin artists @@ -30,7 +32,32 @@ this mod was created in order to instantly preview skins from within the game. t -3. export your skin texture into this folder, naming it `[username].[slim or wide].png`. for example, if i (oriifu) was testing a slim skin, i would call it `oriifu.slim.png`, like this: +3. + + right-click the texture you're using in the sidebar, and press "save + as". from there, navigate to your `skin_overrides` folder, naming it + `[username].[slim or wide]`. for example, if i (oriifu) was testing a + slim skin, i would call it `oriifu.slim`, which saves it like this: + + + go to file > save as, then navigate to your `skin_overrides` folder. if + you aren't able to do that, you can copy your ase/png file to the + `skin_overrides` folder instead, then open that in aseprite. you should + name your file `[username].[slim or wide].png`. for example, if i + (oriifu) was testing a slim skin, i would call it `oriifu.slim.png`, + which saves it like this: + + + export (ctrl+shift+E) your texture into the `skin_overrides` folder, + naming it `[username].[slim or wide].png`. for example, if i (oriifu) + was testing a slim skin, i would call it `oriifu.slim.png`, like this: + + + save your skin texture into the `skin_overrides` folder, naming it + `[username].[slim or wide].png`. for example, if i (oriifu) was testing + a slim skin, i would call it `oriifu.slim.png`, like this: + + @@ -50,7 +77,21 @@ this mod was created in order to instantly preview skins from within the game. t -4. to update your skin in game, simply re-export the texture. +4. + + to update your skin in game, simply save. + + + to update your skin in game, simply save. (note that this will save as a + png, not ase.) + + + to update your skin in game, simply re-export the texture (ctrl+E). + + + to update your skin in game, simply save the texture. + + you don't need to run a command or do a resource reload--the skin will update automagically!