-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMultiplayerMirror.csproj
119 lines (114 loc) · 5.44 KB
/
MultiplayerMirror.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<LangVersion>9</LangVersion>
<Nullable>enable</Nullable>
<AssemblyVersion>1.3.0</AssemblyVersion>
<FileVersion>1.3.0</FileVersion>
<NeutralLanguage>en-US</NeutralLanguage>
<Company>hippomade</Company>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="1.4.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.5.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BeatSaber.AvatarCore">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.AvatarCore.dll</HintPath>
<Publicize>true</Publicize>
</Reference>
<Reference Include="BeatSaber.BeatAvatarAdapter">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.BeatAvatarAdapter.dll</HintPath>
<Publicize>true</Publicize>
</Reference>
<Reference Include="BeatSaber.BeatAvatarSDK">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.BeatAvatarSDK.dll</HintPath>
<Publicize>true</Publicize>
</Reference>
<Reference Include="BeatSaber.ViewSystem">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
</Reference>
<Reference Include="BGLib.AppFlow">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.AppFlow.dll</HintPath>
</Reference>
<Reference Include="BGNetCore">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGNetCore.dll</HintPath>
<Publicize>true</Publicize>
</Reference>
<Reference Include="BSML, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath>
</Reference>
<Reference Include="GameplayCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
</Reference>
<Reference Include="HMLib, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
</Reference>
<Reference Include="IPA.Loader, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
</Reference>
<Reference Include="Main, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Publicize>true</Publicize>
</Reference>
<Reference Include="Networking">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Networking.dll</HintPath>
</Reference>
<Reference Include="SiraUtil, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
</Reference>
<Reference Include="Tweening">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Tweening.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
</Reference>
<Reference Include="Zenject-usage, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Remove="manifest.json" />
<EmbeddedResource Include="manifest.json" />
<None Remove="UI\BSML\GameplaySetupPanel.bsml" />
<EmbeddedResource Include="UI\BSML\GameplaySetupPanel.bsml" />
<None Remove="Assets\icon.png" />
<EmbeddedResource Include="Assets\icon.png" />
<None Remove="description.md" />
<EmbeddedResource Include="description.md" />
</ItemGroup>
</Project>