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player.py
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import pygame
import asset
import functions
class Player(pygame.sprite.Sprite):
def __init__(self, image):
pygame.sprite.Sprite.__init__(self)
#rect variables
self.image = image
self.rect = self.image.get_rect()
self.rect.y = 460
self.rect_y_cap = 460
self.rect.x = 1
#movement variables
self.vel = 6
self.jump = False
self.jumpcount = 12
self.jumpcount_cap = 12
self.jumpblocker = 0
self.left = False
self.right = True
self.walkblocker = 0
#combat variables
self.shoot_bullet = False
self.throwblocker = 0
self.attack = False
self.meleblocker = 0
self.weapon_damage = 1
self.health = 30
self.health_cap = 30
self.deathblocker = 0
self.hit_loop = 0
def draw(self, screen):
if self.left:
functions.identify_death(self, screen, 0)
functions.identify_jump_attack(self, screen, 0)
functions.identify_jump_throw(self, screen, 0)
functions.identify_jump(self, screen, 0)
functions.identify_attack(self, screen, 0)
functions.identify_throw(self, screen, 0)
functions.identify_walk(self, screen, 0)
else:
functions.identify_death(self, screen, 1)
functions.identify_jump_attack(self, screen, 1)
functions.identify_jump_throw(self, screen, 1)
functions.identify_jump(self, screen, 1)
functions.identify_attack(self, screen, 1)
functions.identify_throw(self, screen, 1)
functions.identify_walk(self, screen, 1)
#pygame.draw.rect(screen, (250,0,0), self.rect, 2)
def mele_enemy_collision(self, player, enemy_container):
if self.attack == True:
for enemy in enemy_container:
if pygame.sprite.collide_rect(player, enemy):
enemy.health -= self.weapon_damage