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When using uGUI the UI shows up fine when I don't turn on VR mode. However, When I do I see black and just the UI. I took a snapshot in Xcode of the OpenGl State and I can see the the split view via the left and right cameras from cardboard. After, the depth buffer clears and renders to black. then the buttons renders. Any suggestions?
The text was updated successfully, but these errors were encountered:
HardcodedNumber
changed the title
uGUI renders to black when switched to VR Mode
Cardboard renders to black when switched to VR Mode with uGUI
May 21, 2015
I got this problem too.
And:
I toggle the SettingsButton and AlignmentMarker are not work;
Cardboard.SDK.EnableSettingsButton = true;
Cardboard.SDK.EnableAlignmentMarker = true;
the place of SettingsButton is clickable, but no UI shows;
When using uGUI the UI shows up fine when I don't turn on VR mode. However, When I do I see black and just the UI. I took a snapshot in Xcode of the OpenGl State and I can see the the split view via the left and right cameras from cardboard. After, the depth buffer clears and renders to black. then the buttons renders. Any suggestions?
The text was updated successfully, but these errors were encountered: