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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="flappybird"
run/main_scene="res://stages/main_menu.tscn"
config/icon="res://icon.png"
[autoload]
utils="*res://scripts/utils.gd"
game="*res://scripts/game.gd"
stage_manager="*res://scenes/stage_manager.tscn"
audio_player="*res://scenes/audio_player.tscn"
[display]
window/size/width=144
window/size/height=256
window/size/test_width=288
window/size/test_height=512
window/stretch/mode="2d"
window/stretch/shrink="1"
[input]
flap=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
]
[rendering]
quality/filters/anisotropic_filter_level=1
environment/default_environment="res://default_env.tres"