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apu.cpp
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apu.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifdef __DJGPP
//#include <allegro.h>
#undef TRUE
#endif
#include "snes9x.h"
#include "spc700.h"
#include "apu.h"
#include "soundux.h"
/*#include "cpuexec.h"*/
#include "port.h"
extern int NoiseFreq [32];
#ifdef DEBUGGER
void S9xTraceSoundDSP (const char *s, int i1 = 0, int i2 = 0, int i3 = 0,
int i4 = 0, int i5 = 0, int i6 = 0, int i7 = 0);
#endif
bool8_32 S9xInitAPU ()
{
IAPU.RAM = (uint8 *) malloc (0x10000);
IAPU.ShadowRAM = (uint8 *) malloc (0x10000);
IAPU.CachedSamples = (uint8 *) malloc (0x40000);
if (!IAPU.RAM || !IAPU.ShadowRAM || !IAPU.CachedSamples)
{
S9xDeinitAPU ();
return (FALSE);
}
return (TRUE);
}
void S9xDeinitAPU ()
{
if (IAPU.RAM)
{
free ((char *) IAPU.RAM);
IAPU.RAM = NULL;
}
if (IAPU.ShadowRAM)
{
free ((char *) IAPU.ShadowRAM);
IAPU.ShadowRAM = NULL;
}
if (IAPU.CachedSamples)
{
free ((char *) IAPU.CachedSamples);
IAPU.CachedSamples = NULL;
}
}
EXTERN_C uint8 APUROM [64];
void S9xResetAPU ()
{
Settings.APUEnabled = Settings.NextAPUEnabled;
memset (IAPU.RAM, Settings.APURAMInitialValue, 0x10000);
memset (IAPU.ShadowRAM, Settings.APURAMInitialValue, 0x10000);
ZeroMemory (IAPU.CachedSamples, 0x40000);
ZeroMemory (APU.OutPorts, 4);
IAPU.DirectPage = IAPU.RAM;
memmove (&IAPU.RAM [0xffc0], APUROM, sizeof (APUROM));
memmove (APU.ExtraRAM, APUROM, sizeof (APUROM));
IAPU.PC = IAPU.RAM + IAPU.RAM [0xfffe] + (IAPU.RAM [0xffff] << 8);
APU.Cycles = 0;
APURegisters.YA.W = 0;
APURegisters.X = 0;
APURegisters.S = 0xff;
APURegisters.P = 0;
S9xAPUUnpackStatus ();
APURegisters.PC = 0;
IAPU.APUExecuting = Settings.APUEnabled;
#ifdef SPC700_SHUTDOWN
IAPU.WaitAddress1 = NULL;
IAPU.WaitAddress2 = NULL;
IAPU.WaitCounter = 0;
#endif
APU.ShowROM = TRUE;
IAPU.RAM [0xf1] = 0x80;
int i;
for (i = 0; i < 3; i++)
{
APU.TimerEnabled [i] = FALSE;
APU.TimerValueWritten [i] = 0;
APU.TimerTarget [i] = 0;
APU.Timer [i] = 0;
}
for (int j = 0; j < 0x80; j++)
APU.DSP [j] = 0;
IAPU.TwoCycles = IAPU.OneCycle * 2;
for (i = 0; i < 256; i++)
S9xAPUCycles [i] = S9xAPUCycleLengths [i] * IAPU.OneCycle;
APU.DSP [APU_ENDX] = 0;
APU.DSP [APU_KOFF] = 0;
APU.DSP [APU_KON] = 0;
APU.DSP [APU_FLG] = APU_MUTE | APU_ECHO_DISABLED;
APU.KeyedChannels = 0;
S9xResetSound (TRUE);
S9xSetEchoEnable (0);
}
void S9xSetAPUDSP (uint8 byte, struct SAPU *apu, struct SIAPU *iapu)
{
uint8 reg = iapu->RAM [0xf2];
int i;
switch (reg)
{
case APU_FLG:
if (byte & APU_SOFT_RESET)
{
apu->DSP [reg] = APU_MUTE | APU_ECHO_DISABLED | (byte & 0x1f);
apu->DSP [APU_ENDX] = 0;
apu->DSP [APU_KOFF] = 0;
apu->DSP [APU_KON] = 0;
S9xSetEchoWriteEnable (FALSE);
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] DSP reset\n", ICPU.Scanline);
#endif
// Kill sound
S9xResetSound (FALSE);
}
else
{
S9xSetEchoWriteEnable (!(byte & APU_ECHO_DISABLED));
if (byte & APU_MUTE)
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Mute sound\n", ICPU.Scanline);
#endif
S9xSetSoundMute (TRUE);
}
else
S9xSetSoundMute (FALSE);
SoundData.noise_hertz = NoiseFreq [byte & 0x1f];
for (i = 0; i < 8; i++)
{
if (SoundData.channels [i].type == SOUND_NOISE)
S9xSetSoundFrequency (i, SoundData.noise_hertz);
}
}
break;
case APU_NON:
if (byte != apu->DSP [APU_NON])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Noise:", ICPU.Scanline);
#endif
uint8 mask = 1;
for (int c = 0; c < 8; c++, mask <<= 1)
{
int type;
if (byte & mask)
{
type = SOUND_NOISE;
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
{
if (apu->DSP [reg] & mask)
S9xTraceSoundDSP ("%d,", c);
else
S9xTraceSoundDSP ("%d(on),", c);
}
#endif
}
else
{
type = SOUND_SAMPLE;
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
{
if (apu->DSP [reg] & mask)
S9xTraceSoundDSP ("%d(off),", c);
}
#endif
}
// S9xSetSoundType (c, type);
SoundData.channels[c].type = type;
}
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("\n");
#endif
}
break;
case APU_MVOL_LEFT:
if (byte != apu->DSP [APU_MVOL_LEFT])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Master volume left:%d\n",
ICPU.Scanline, (signed char) byte);
#endif
// S9xSetMasterVolume ((signed char) byte,
// (signed char) apu->DSP [APU_MVOL_RIGHT]);
SoundData.master_volume_left = (signed char) byte;
SoundData.master_volume_right = (signed char) apu->DSP [APU_MVOL_RIGHT];
SoundData.master_volume [Settings.ReverseStereo] = (signed char) byte;
SoundData.master_volume [1 ^ Settings.ReverseStereo] = (signed char) apu->DSP [APU_MVOL_RIGHT];
}
break;
case APU_MVOL_RIGHT:
if (byte != apu->DSP [APU_MVOL_RIGHT])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Master volume right:%d\n",
ICPU.Scanline, (signed char) byte);
#endif
// S9xSetMasterVolume ((signed char) apu->DSP [APU_MVOL_LEFT],
// (signed char) byte);
SoundData.master_volume_left = (signed char) apu->DSP [APU_MVOL_LEFT];
SoundData.master_volume_right = (signed char) (signed char) byte;
SoundData.master_volume [Settings.ReverseStereo] = (signed char) apu->DSP [APU_MVOL_LEFT];
SoundData.master_volume [1 ^ Settings.ReverseStereo] = (signed char) byte;
}
break;
case APU_EVOL_LEFT:
if (byte != apu->DSP [APU_EVOL_LEFT])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Echo volume left:%d\n",
ICPU.Scanline, (signed char) byte);
#endif
// S9xSetEchoVolume ((signed char) byte,
// (signed char) apu->DSP [APU_EVOL_RIGHT]);
SoundData.echo_volume_left = (signed char) byte;
SoundData.echo_volume_right = (signed char) apu->DSP [APU_EVOL_RIGHT];
SoundData.echo_volume [Settings.ReverseStereo] = (signed char) byte;
SoundData.echo_volume [1 ^ Settings.ReverseStereo] = (signed char) apu->DSP [APU_EVOL_RIGHT];
}
break;
case APU_EVOL_RIGHT:
if (byte != apu->DSP [APU_EVOL_RIGHT])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Echo volume right:%d\n",
ICPU.Scanline, (signed char) byte);
#endif
// S9xSetEchoVolume ((signed char) apu->DSP [APU_EVOL_LEFT],
// (signed char) byte);
SoundData.echo_volume_left = (signed char) apu->DSP [APU_EVOL_LEFT];
SoundData.echo_volume_right = (signed char) byte;
SoundData.echo_volume [Settings.ReverseStereo] = (signed char) apu->DSP [APU_EVOL_LEFT];
SoundData.echo_volume [1 ^ Settings.ReverseStereo] = (signed char) byte;
}
break;
case APU_ENDX:
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Reset ENDX\n", ICPU.Scanline);
#endif
byte = 0;
break;
case APU_KOFF:
if (byte)
{
uint8 mask = 1;
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Key off:", ICPU.Scanline);
#endif
for (int c = 0; c < 8; c++, mask <<= 1)
{
if ((byte & mask) != 0)
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("%d,", c);
#endif
if (apu->KeyedChannels & mask)
{
{
apu->KeyedChannels &= ~mask;
apu->DSP [APU_KON] &= ~mask;
//apu->DSP [APU_KOFF] |= mask;
S9xSetSoundKeyOff (c);
}
}
}
}
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("\n");
#endif
}
apu->DSP [APU_KOFF] = byte;
return;
case APU_KON:
if (byte)
{
uint8 mask = 1;
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Key on:", ICPU.Scanline);
#endif
for (int c = 0; c < 8; c++, mask <<= 1)
{
if ((byte & mask) != 0)
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("%d,", c);
#endif
// Pac-In-Time requires that channels can be key-on
// regardeless of their current state.
apu->KeyedChannels |= mask;
apu->DSP [APU_KON] |= mask;
apu->DSP [APU_KOFF] &= ~mask;
apu->DSP [APU_ENDX] &= ~mask;
S9xPlaySample (c, apu);
}
}
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("\n");
#endif
}
return;
case APU_VOL_LEFT + 0x00:
case APU_VOL_LEFT + 0x10:
case APU_VOL_LEFT + 0x20:
case APU_VOL_LEFT + 0x30:
case APU_VOL_LEFT + 0x40:
case APU_VOL_LEFT + 0x50:
case APU_VOL_LEFT + 0x60:
case APU_VOL_LEFT + 0x70:
// At Shin Megami Tensei suggestion 6/11/00
// if (byte != apu->DSP [reg])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d volume left: %d\n",
ICPU.Scanline, reg>>4, (signed char) byte);
#endif
// S9xSetSoundVolume (reg >> 4, (signed char) byte,
// (signed char) apu->DSP [reg + 1]);
int ch = reg >> 4;
SoundData.channels[ch].volume_left = (signed char) byte;
SoundData.channels[ch].volume_right = (signed char) apu->DSP [reg + 1];
SoundData.channels[ch].left_vol_level = (SoundData.channels[ch].envx * (signed char) byte) / 128;
SoundData.channels[ch].right_vol_level = (SoundData.channels[ch].envx * (signed char) apu->DSP [reg + 1]) / 128;
}
break;
case APU_VOL_RIGHT + 0x00:
case APU_VOL_RIGHT + 0x10:
case APU_VOL_RIGHT + 0x20:
case APU_VOL_RIGHT + 0x30:
case APU_VOL_RIGHT + 0x40:
case APU_VOL_RIGHT + 0x50:
case APU_VOL_RIGHT + 0x60:
case APU_VOL_RIGHT + 0x70:
// At Shin Megami Tensei suggestion 6/11/00
// if (byte != apu->DSP [reg])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d volume right: %d\n",
ICPU.Scanline, reg >>4, (signed char) byte);
#endif
// S9xSetSoundVolume (reg >> 4, (signed char) apu->DSP [reg - 1],
// (signed char) byte);
int ch = reg >> 4;
SoundData.channels[ch].volume_left = (signed char) apu->DSP [reg - 1];
SoundData.channels[ch].volume_right = (signed char) byte;
SoundData.channels[ch].left_vol_level = (SoundData.channels[ch].envx * (signed char) apu->DSP [reg - 1]) / 128;
SoundData.channels[ch].right_vol_level = (SoundData.channels[ch].envx * (signed char) byte) / 128;
}
break;
case APU_P_LOW + 0x00:
case APU_P_LOW + 0x10:
case APU_P_LOW + 0x20:
case APU_P_LOW + 0x30:
case APU_P_LOW + 0x40:
case APU_P_LOW + 0x50:
case APU_P_LOW + 0x60:
case APU_P_LOW + 0x70:
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d freq low: %d\n",
ICPU.Scanline, reg>>4, byte);
#endif
// S9xSetSoundHertz (reg >> 4, ((byte + (apu->DSP [reg + 1] << 8)) & FREQUENCY_MASK) * 8);
{
int ch = reg >> 4;
int hertz = ((byte + (apu->DSP [reg + 1] << 8)) & FREQUENCY_MASK) * 8;
SoundData.channels[ch].hertz = hertz;
S9xSetSoundFrequency (ch, hertz);break;
}
case APU_P_HIGH + 0x00:
case APU_P_HIGH + 0x10:
case APU_P_HIGH + 0x20:
case APU_P_HIGH + 0x30:
case APU_P_HIGH + 0x40:
case APU_P_HIGH + 0x50:
case APU_P_HIGH + 0x60:
case APU_P_HIGH + 0x70:
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d freq high: %d\n",
ICPU.Scanline, reg>>4, byte);
#endif
// S9xSetSoundHertz (reg >> 4,
// (((byte << 8) + apu->DSP [reg - 1]) & FREQUENCY_MASK) * 8);
{
int ch = reg >> 4;
int hertz = (((byte << 8) + apu->DSP [reg - 1]) & FREQUENCY_MASK) * 8;
SoundData.channels[ch].hertz = hertz;
S9xSetSoundFrequency (ch, hertz);
}
break;
case APU_SRCN + 0x00:
case APU_SRCN + 0x10:
case APU_SRCN + 0x20:
case APU_SRCN + 0x30:
case APU_SRCN + 0x40:
case APU_SRCN + 0x50:
case APU_SRCN + 0x60:
case APU_SRCN + 0x70:
if (byte != apu->DSP [reg])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d sample number: %d\n",
ICPU.Scanline, reg>>4, byte);
#endif
S9xSetSoundSample (reg >> 4, byte);
}
break;
case APU_ADSR1 + 0x00:
case APU_ADSR1 + 0x10:
case APU_ADSR1 + 0x20:
case APU_ADSR1 + 0x30:
case APU_ADSR1 + 0x40:
case APU_ADSR1 + 0x50:
case APU_ADSR1 + 0x60:
case APU_ADSR1 + 0x70:
if (byte != apu->DSP [reg])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d adsr1: %02x\n",
ICPU.Scanline, reg>>4, byte);
#endif
{
S9xFixEnvelope (reg >> 4, apu->DSP [reg + 2], byte,
apu->DSP [reg + 1]);
}
}
break;
case APU_ADSR2 + 0x00:
case APU_ADSR2 + 0x10:
case APU_ADSR2 + 0x20:
case APU_ADSR2 + 0x30:
case APU_ADSR2 + 0x40:
case APU_ADSR2 + 0x50:
case APU_ADSR2 + 0x60:
case APU_ADSR2 + 0x70:
if (byte != apu->DSP [reg])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d adsr2: %02x\n",
ICPU.Scanline, reg>>4, byte);
#endif
{
S9xFixEnvelope (reg >> 4, apu->DSP [reg + 1], apu->DSP [reg - 1],
byte);
}
}
break;
case APU_GAIN + 0x00:
case APU_GAIN + 0x10:
case APU_GAIN + 0x20:
case APU_GAIN + 0x30:
case APU_GAIN + 0x40:
case APU_GAIN + 0x50:
case APU_GAIN + 0x60:
case APU_GAIN + 0x70:
if (byte != apu->DSP [reg])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] %d gain: %02x\n",
ICPU.Scanline, reg>>4, byte);
#endif
{
S9xFixEnvelope (reg >> 4, byte, apu->DSP [reg - 2],
apu->DSP [reg - 1]);
}
}
break;
case APU_ENVX + 0x00:
case APU_ENVX + 0x10:
case APU_ENVX + 0x20:
case APU_ENVX + 0x30:
case APU_ENVX + 0x40:
case APU_ENVX + 0x50:
case APU_ENVX + 0x60:
case APU_ENVX + 0x70:
break;
case APU_OUTX + 0x00:
case APU_OUTX + 0x10:
case APU_OUTX + 0x20:
case APU_OUTX + 0x30:
case APU_OUTX + 0x40:
case APU_OUTX + 0x50:
case APU_OUTX + 0x60:
case APU_OUTX + 0x70:
break;
case APU_DIR:
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
S9xTraceSoundDSP ("[%d] Sample directory to: %02x\n",
ICPU.Scanline, byte);
#endif
break;
case APU_PMON:
if (byte != apu->DSP [APU_PMON])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
{
S9xTraceSoundDSP ("[%d] FreqMod:", ICPU.Scanline);
uint8 mask = 1;
for (int c = 0; c < 8; c++, mask <<= 1)
{
if (byte & mask)
{
if (apu->DSP [reg] & mask)
S9xTraceSoundDSP ("%d", c);
else
S9xTraceSoundDSP ("%d(on),", c);
}
else
{
if (apu->DSP [reg] & mask)
S9xTraceSoundDSP ("%d(off),", c);
}
}
S9xTraceSoundDSP ("\n");
}
#endif
S9xSetFrequencyModulationEnable (byte);
}
break;
case APU_EON:
if (byte != apu->DSP [APU_EON])
{
#ifdef DEBUGGER
if (Settings.TraceSoundDSP)
{
S9xTraceSoundDSP ("[%d] Echo:", ICPU.Scanline);
uint8 mask = 1;
for (int c = 0; c < 8; c++, mask <<= 1)
{
if (byte & mask)
{
if (apu->DSP [reg] & mask)
S9xTraceSoundDSP ("%d", c);
else
S9xTraceSoundDSP ("%d(on),", c);
}
else
{
if (apu->DSP [reg] & mask)
S9xTraceSoundDSP ("%d(off),", c);
}
}
S9xTraceSoundDSP ("\n");
}
#endif
S9xSetEchoEnable (byte);
}
break;
case APU_EFB:
S9xSetEchoFeedback ((signed char) byte);
break;
case APU_ESA:
break;
case APU_EDL:
S9xSetEchoDelay (byte & 0xf);
break;
case APU_C0:
case APU_C1:
case APU_C2:
case APU_C3:
case APU_C4:
case APU_C5:
case APU_C6:
case APU_C7:
S9xSetFilterCoefficient (reg >> 4, (signed char) byte);
break;
default:
// XXX
//printf ("Write %02x to unknown APU register %02x\n", byte, reg);
break;
}
if (reg < 0x80)
apu->DSP [reg] = byte;
}
void S9xFixEnvelope (int channel, uint8 gain, uint8 adsr1, uint8 adsr2)
{
if (adsr1 & 0x80)
{
// ADSR mode
static unsigned long AttackRate [16] = {
4100, 2600, 1500, 1000, 640, 380, 260, 160,
96, 64, 40, 24, 16, 10, 6, 1
};
static unsigned long DecayRate [8] = {
1200, 740, 440, 290, 180, 110, 74, 37
};
static unsigned long SustainRate [32] = {
~0, 38000, 28000, 24000, 19000, 14000, 12000, 9400,
7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500,
1200, 880, 740, 590, 440, 370, 290, 220,
180, 150, 110, 92, 74, 55, 37, 18
};
// XXX: can DSP be switched to ADSR mode directly from GAIN/INCREASE/
// DECREASE mode? And if so, what stage of the sequence does it start
// at?
if (S9xSetSoundMode (channel, MODE_ADSR))
{
// Hack for ROMs that use a very short attack rate, key on a
// channel, then switch to decay mode. e.g. Final Fantasy II.
int attack = AttackRate [adsr1 & 0xf];
if (attack == 1 && (!Settings.SoundSync
#ifdef __WIN32__
|| Settings.SoundDriver != WIN_SNES9X_DIRECT_SOUND_DRIVER
#endif
))
attack = 0;
S9xSetSoundADSR (channel, attack,
DecayRate [(adsr1 >> 4) & 7],
SustainRate [adsr2 & 0x1f],
(adsr2 >> 5) & 7, 8);
}
}
else
{
// Gain mode
if ((gain & 0x80) == 0)
{
if (S9xSetSoundMode (channel, MODE_GAIN))
{
S9xSetEnvelopeRate (channel, 0, 0, gain & 0x7f);
S9xSetEnvelopeHeight (channel, gain & 0x7f);
}
}
else
{
static unsigned long IncreaseRate [32] = {
~0, 4100, 3100, 2600, 2000, 1500, 1300, 1000,
770, 640, 510, 380, 320, 260, 190, 160,
130, 96, 80, 64, 48, 40, 32, 24,
20, 16, 12, 10, 8, 6, 4, 2
};
static unsigned long DecreaseRateExp [32] = {
~0, 38000, 28000, 24000, 19000, 14000, 12000, 9400,
7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500,
1200, 880, 740, 590, 440, 370, 290, 220,
180, 150, 110, 92, 74, 55, 37, 18
};
if (gain & 0x40)
{
// Increase mode
if (S9xSetSoundMode (channel, (gain & 0x20) ?
MODE_INCREASE_BENT_LINE :
MODE_INCREASE_LINEAR))
{
S9xSetEnvelopeRate (channel, IncreaseRate [gain & 0x1f],
1, 127);
}
}
else
{
uint32 rate = (gain & 0x20) ? DecreaseRateExp [gain & 0x1f] / 2 :
IncreaseRate [gain & 0x1f];
int mode = (gain & 0x20) ? MODE_DECREASE_EXPONENTIAL
: MODE_DECREASE_LINEAR;
if (S9xSetSoundMode (channel, mode))
S9xSetEnvelopeRate (channel, rate, -1, 0);
}
}
}
}
void S9xSetAPUControl (uint8 byte)
{
//if (byte & 0x40)
//printf ("*** Special SPC700 timing enabled\n");
if ((byte & 1) != 0 && !APU.TimerEnabled [0])
{
APU.Timer [0] = 0;
IAPU.RAM [0xfd] = 0;
if ((APU.TimerTarget [0] = IAPU.RAM [0xfa]) == 0)
APU.TimerTarget [0] = 0x100;
}
if ((byte & 2) != 0 && !APU.TimerEnabled [1])
{
APU.Timer [1] = 0;
IAPU.RAM [0xfe] = 0;
if ((APU.TimerTarget [1] = IAPU.RAM [0xfb]) == 0)
APU.TimerTarget [1] = 0x100;
}
if ((byte & 4) != 0 && !APU.TimerEnabled [2])
{
APU.Timer [2] = 0;
IAPU.RAM [0xff] = 0;
if ((APU.TimerTarget [2] = IAPU.RAM [0xfc]) == 0)
APU.TimerTarget [2] = 0x100;
}
APU.TimerEnabled [0] = byte & 1;
APU.TimerEnabled [1] = (byte & 2) >> 1;
APU.TimerEnabled [2] = (byte & 4) >> 2;
if (byte & 0x10)
IAPU.RAM [0xF4] = IAPU.RAM [0xF5] = 0;
if (byte & 0x20)
IAPU.RAM [0xF6] = IAPU.RAM [0xF7] = 0;
if (byte & 0x80)
{
if (!APU.ShowROM)
{
memmove (&IAPU.RAM [0xffc0], APUROM, sizeof (APUROM));
APU.ShowROM = TRUE;
}
}
else
{
if (APU.ShowROM)
{
APU.ShowROM = FALSE;
memmove (&IAPU.RAM [0xffc0], APU.ExtraRAM, sizeof (APUROM));
}
}
IAPU.RAM [0xf1] = byte;
}
void S9xSetAPUTimer (uint16 Address, uint8 byte)
{
IAPU.RAM [Address] = byte;
switch (Address)
{
case 0xfa:
if ((APU.TimerTarget [0] = IAPU.RAM [0xfa]) == 0)
APU.TimerTarget [0] = 0x100;
APU.TimerValueWritten [0] = TRUE;
break;
case 0xfb:
if ((APU.TimerTarget [1] = IAPU.RAM [0xfb]) == 0)
APU.TimerTarget [1] = 0x100;
APU.TimerValueWritten [1] = TRUE;
break;
case 0xfc:
if ((APU.TimerTarget [2] = IAPU.RAM [0xfc]) == 0)
APU.TimerTarget [2] = 0x100;
APU.TimerValueWritten [2] = TRUE;
break;
}
}
uint8 S9xGetAPUDSP ()
{
uint8 reg = IAPU.RAM [0xf2] & 0x7f;
uint8 byte = APU.DSP [reg];
switch (reg)
{
case APU_KON:
break;
case APU_KOFF:
break;
case APU_OUTX + 0x00:
case APU_OUTX + 0x10:
case APU_OUTX + 0x20:
case APU_OUTX + 0x30:
case APU_OUTX + 0x40:
case APU_OUTX + 0x50:
case APU_OUTX + 0x60:
case APU_OUTX + 0x70:
if (SoundData.channels [reg >> 4].state == SOUND_SILENT)
return (0);
return ((SoundData.channels [reg >> 4].sample >> 8) |
(SoundData.channels [reg >> 4].sample & 0xff));
case APU_ENVX + 0x00:
case APU_ENVX + 0x10:
case APU_ENVX + 0x20:
case APU_ENVX + 0x30:
case APU_ENVX + 0x40:
case APU_ENVX + 0x50:
case APU_ENVX + 0x60:
case APU_ENVX + 0x70:
return ((uint8) S9xGetEnvelopeHeight (reg >> 4));
case APU_ENDX:
// To fix speech in Magical Drop 2 6/11/00
// APU.DSP [APU_ENDX] = 0;
break;
default:
break;
}
return (byte);
}