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Copy pathBigmonteEntities.csproj
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BigmonteEntities.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{774C1E0C-CA29-4DDC-85DE-C98BB44E666E}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>BigmonteEssentials</RootNamespace>
<AssemblyName>BigmonteEntities</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<LangVersion>8</LangVersion>
</PropertyGroup>
<!--<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>-->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>2</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>..\..\.mono\assemblies\Debug\GodotSharp.dll</HintPath>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>..\..\.mono\assemblies\Debug\GodotSharpEditor.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Bigmonte\Entities\Components\Attributes\DefaultValue.cs" />
<Compile Include="Bigmonte\Entities\Components\Attributes\RequiredByNativeCodeAttribute.cs" />
<Compile Include="Bigmonte\Entities\Components\Attributes\UltraAttribute.cs" />
<Compile Include="Bigmonte\Entities\Components\Attributes\UsedByNativeCode.cs" />
<Compile Include="Bigmonte\Entities\Components\Attributes\UsedByNativeCodeAttribute.cs" />
<Compile Include="Bigmonte\Entities\Components\Core\BMEntitiesAutoLoad.cs" />
<Compile Include="Bigmonte\Entities\Components\Core\Time.cs" />
<Compile Include="Bigmonte\Entities\Components\Core\EntityController.cs" />
<Compile Include="Bigmonte\Entities\Components\Coroutines\Coroutine.cs" />
<Compile Include="Bigmonte\Entities\Components\Coroutines\CustomYieldInstruction.cs" />
<Compile Include="Bigmonte\Entities\Components\Coroutines\WaitForSeconds.cs" />
<Compile Include="Bigmonte\Entities\Components\Visibility\CanvasItemVisibilityHandler.cs" />
<Compile Include="Bigmonte\Entities\Components\Visibility\ControlItemVisibilityHandler.cs" />
<Compile Include="Bigmonte\Entities\Components\Visibility\SpatialVisibilityHandler.cs" />
<Compile Include="Bigmonte\Entities\Components\Visibility\VisibilityHandler.cs" />
<Compile Include="Bigmonte\Entities\EssentialsEntitiesAutoLoad.cs" />
<Compile Include="Bigmonte\Entities\Extensions\BMComponentExtensions.cs" />
<Compile Include="Bigmonte\Entities\Extensions\BMLoad.cs" />
<Compile Include="Bigmonte\Entities\Math\MathfInternal.cs" />
<Compile Include="Bigmonte\Entities\Math\MathTools.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>