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I'd like to invite feedback and discussion from the Rust community or contributors on all aspects of CtrlAssist's development. Topics of interest include program architecture, choice of library dependencies and APIs, virtual input device emulation, gamepad event handling, packaging, release automation, and down streaming to Linux distributions.
Topics for Feedback:
Rust program architecture and design patterns for input multiplexing
Use of libraries (gilrs, evdev, udev, clap, etc.) and alternative approaches
Best practices for virtual input device emulation and compatibility
Efficient and robust gamepad event handling and state management
Strategies for packaging, release automation, and distribution to Linux distros
Experience with controller support on SteamOS, NixOS, Ubuntu, and other platforms
Suggestions for improving code quality, maintainability, and extensibility
How to Participate:
Check out the issue tracker for existing bug and proposal features
Point out potential improvements, pitfalls, or alternative solutions
Contribute code, documentation, or testing for new features and platforms
Notes:
All feedback is welcome, from high-level architecture to low-level implementation details
Community input helps guide future development, ensuring CtrlAssist meets the needs of diverse users and use cases
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I'd like to invite feedback and discussion from the Rust community or contributors on all aspects of CtrlAssist's development. Topics of interest include program architecture, choice of library dependencies and APIs, virtual input device emulation, gamepad event handling, packaging, release automation, and down streaming to Linux distributions.
Topics for Feedback:
How to Participate:
Notes:
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