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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AudioLoader",
"language": "GDScript",
"path": "res://script/manager/audio_loader.gd"
} ]
_global_script_class_icons={
"AudioLoader": ""
}
[application]
config/name="RPG 404"
config/description="The first game of Rug Pull Games, RPG 404, is a tiny NFT game. Please visit rpg404.com to play."
run/main_scene="res://scene/map/main.tscn"
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
[autoload]
V="*res://script/manager/mgr_version.gd"
K="*res://script/manager/const.gd"
G="*res://script/manager/global.gd"
Events="*res://script/manager/mgr_event.gd"
MgrNft="*res://script/manager/mgr_nft.gd"
[display]
window/size/width=900
window/size/height=300
window/size/resizable=false
window/size/borderless=true
window/dpi/allow_hidpi=true
window/vsync/vsync_via_compositor=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
theme/custom_font="res://font/press_start_2p.tres"
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="bassfloor"
2d_physics/layer_2="player"
2d_physics/layer_3="barrier"
2d_physics/layer_4="pet"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_s3tc=false
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
environment/default_environment="res://default_env.tres"