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Builds for Linux don't seem to work (unlike for Windows) #85

@sdasda7777

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@sdasda7777

Hi, I've been trying to set up a pipeline to automatically build my game. While the Windows builds work exactly as expected, Linux builds not so much (it works when built through cargo, but not through this action on GitHub)

You can check the generated releases here. The version 0.1.0 uses static linking for all platforms, and after launching the Linux build on my machines, it immediately panics (Failed to initialize any backend! Wayland status: NoCompositorListening). The version 0.1.1 uses dynamic linking for Linux (STATIC_LINKING: false), however this time I get very cryptic message bash: ./minesweeper6d: Directory or file does not exist.

Any ideas whether this is bug, issue of configuration, or something else?

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