From 3b723afe26ee31ccaab6fd071de4facd5e7dbfad Mon Sep 17 00:00:00 2001 From: Forest Anderson Date: Thu, 16 Nov 2023 20:37:23 -0500 Subject: [PATCH 1/5] Remove draft --- content/news/049/index.md | 25 ++----------------------- 1 file changed, 2 insertions(+), 23 deletions(-) diff --git a/content/news/049/index.md b/content/news/049/index.md index edd31c68d..ea0daf6d4 100644 --- a/content/news/049/index.md +++ b/content/news/049/index.md @@ -1,8 +1,8 @@ +++ title = "This Month in Rust GameDev #49 - August 2023" transparent = true -date = 2023-09-16 -draft = true +date = 2023-11-16 +draft = false +++ @@ -36,10 +36,6 @@ Feel free to send PRs about your own projects! - [Tooling Updates](#tooling-updates) - [Library Updates](#library-updates) - [Other News](#other-news) -- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github) -- [Discussions](#discussions) -- [Requests for Contribution](#requests-for-contribution) -- [Jobs](#jobs) - ## Other News @@ -419,19 +411,6 @@ nanogltf comes with a a GL2+/Metal glTF miniquad-based [tribes-devlog]: https://uvizhe.im/posts/tribes-p2 -## Discussions - - - -## Requests for Contribution - - - -## Jobs - - - ------ That's all news for today, thanks for reading! From 7256c64f3e62de2af6769e5ded555298fa692460 Mon Sep 17 00:00:00 2001 From: Forest Anderson Date: Thu, 16 Nov 2023 20:41:56 -0500 Subject: [PATCH 2/5] Spelling and grammar --- content/news/049/index.md | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/content/news/049/index.md b/content/news/049/index.md index ea0daf6d4..e68cbeed8 100644 --- a/content/news/049/index.md +++ b/content/news/049/index.md @@ -59,8 +59,6 @@ _Discussions: If needed, a section can be split into subsections with a "------" delimiter. --> -## Announcements - ## Game Updates ### [Graviton - The Great Sand Simulator][graviton-steam] @@ -111,7 +109,7 @@ Here are the most notable updates: - The game is now better optimized to run smoothly on the Steam Deck. - Some of the textures have been revamped and are now slightly more detailed. - The animations of the character portraits have been improved. -- Several minor quality of life improvements like the ability to sprint have +- Several minor quality-of-life improvements like the ability to sprint have been made. - A basic egui-based crash reporter will now be displayed when the game process ends unexpectedly. @@ -127,7 +125,7 @@ made out of simple geometric forms](oort.png) _A fleet of ships_ [Oort] ([GitHub][oort-gh], [Discord][oort-dis]) by [@rlane] is a programming -game where you write Rust code to control space ships in combat against other +game where you write Rust code to control spaceships in combat against other players. Your code needs to manage the thrusters, guns, missiles, comms, and radar of each ship in your fleet. There's a series of tutorials where you can solve key problems one by one, such as leading moving targets or missile @@ -218,13 +216,13 @@ Fortress and Cube World. In August, Veloren saw a network library update, new locations in the character selection screen, the implementation of a new portal graphic, and numerous translation updates. Moreover, improvements were made to the airship fixes, loot -balancing, and group chat issues. There also been upgrades to the dependency, a +balancing, and group chat issues. There have also been upgrades to the dependency, a README update, and tweaks to the buff death message. Ongoing projects currently in the works include the addition of Phoenix abilities, NPC arenas, frost Giga attacks, compasses, and a banking storage system. Other upcoming updates include an enhancement to the windmills, CI -scripts, saving window size, the selection of a single-player world, addition of +scripts, saving window size, the selection of a single-player world, the addition of lava material, and improvements to the weather network protocol. Work is also ongoing on ship movement, pet commands, Terracotta ruins, dwarven quarry, coastal towns, clifftown rework, and axe skills. They are also planning to @@ -342,11 +340,11 @@ that simplifies level and object template creation. Here are its key features: This enables quick and efficient development iteration. - Save your levels and object templates in the standard Bevy scene format and spawn in game with just one line of code. -- Many custom structures that allow to customize saved scenes +- Many custom structures that allow you to customize saved scenes equally conveniently, both via gui and directly editing the saved text file. The [Github project][space_editor] is free for use -and open to contribute for everyone, be it with suggestions, bugs or PRs. +and open to contributions from everyone, be it with suggestions, bugs or PRs. [space_editor]: https://github.com/rewin123/space_editor @@ -365,7 +363,7 @@ Features: evolve their schemas so long as they are compatible with the de-serializer. - Mark entities to get removed on hot reload. - Run systems after hot-reload. -- Create functions to set-up & tear down upon either entering/exiting a state +- Create functions to set up & tear down upon either entering/exiting a state or on hot reload. - Only includes any hot reload capacity in your build when you explicitly enable it - such as by using the CLI launcher. @@ -373,7 +371,7 @@ Features: on a dev environment, and execute the application elsewhere. The library is quite new and currently known issues include: -mobile/WASM support and the need to pre-define events&states. +mobile/WASM support and the need to pre-define events & states. [dexterous_developer]: https://github.com/lee-orr/dexterous_developer [@lee-orr]: https://github.com/lee-orr From aac1a9479394e0923523bcd5635d210cabc640cc Mon Sep 17 00:00:00 2001 From: Forest Anderson Date: Thu, 16 Nov 2023 20:42:31 -0500 Subject: [PATCH 3/5] Formatting --- content/news/049/index.md | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/content/news/049/index.md b/content/news/049/index.md index e68cbeed8..021eed8fb 100644 --- a/content/news/049/index.md +++ b/content/news/049/index.md @@ -29,7 +29,6 @@ Feel free to send PRs about your own projects! [pr]: https://github.com/rust-gamedev/rust-gamedev.github.io [coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination -- [Announcements](#announcements) - [Game Updates](#game-updates) - [Engine Updates](#engine-updates) - [Learning Material Updates](#learning-material-updates) @@ -216,18 +215,18 @@ Fortress and Cube World. In August, Veloren saw a network library update, new locations in the character selection screen, the implementation of a new portal graphic, and numerous translation updates. Moreover, improvements were made to the airship fixes, loot -balancing, and group chat issues. There have also been upgrades to the dependency, a -README update, and tweaks to the buff death message. +balancing, and group chat issues. There have also been upgrades to the +dependency, a README update, and tweaks to the buff death message. Ongoing projects currently in the works include the addition of Phoenix abilities, NPC arenas, frost Giga attacks, compasses, and a banking storage system. Other upcoming updates include an enhancement to the windmills, CI -scripts, saving window size, the selection of a single-player world, the addition of -lava material, and improvements to the weather network protocol. Work is also -ongoing on ship movement, pet commands, Terracotta ruins, dwarven quarry, -coastal towns, clifftown rework, and axe skills. They are also planning to -implement physics interactions that increase your height when gliding, including -the introduction of thermal and ridgelines. +scripts, saving window size, the selection of a single-player world, the +addition of lava material, and improvements to the weather network protocol. +Work is also ongoing on ship movement, pet commands, Terracotta ruins, dwarven +quarry, coastal towns, clifftown rework, and axe skills. They are also planning +to implement physics interactions that increase your height when gliding, +including the introduction of thermal and ridgelines. August's full weekly devlogs: "This Week In Veloren...": [#216][veloren-216]. From f310302b70739229c135b702621f3fb4042086d3 Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Sun, 28 Apr 2024 21:40:59 +0200 Subject: [PATCH 4/5] Write about delay --- content/news/049/index.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/content/news/049/index.md b/content/news/049/index.md index 021eed8fb..4660a0c63 100644 --- a/content/news/049/index.md +++ b/content/news/049/index.md @@ -58,6 +58,14 @@ _Discussions: If needed, a section can be split into subsections with a "------" delimiter. --> +## Internal Updates + +It's been a while, huh? This newsletter is coming to you with a delay because +the project cost too much maintainer burden and was put on hold for a while. +Since then, we have had some restructuring and are back now, starting this month! +The exact details will be part of April's newsletter, scheduled for release on May 3rd (just 5 days from now!) +See you all then! + ## Game Updates ### [Graviton - The Great Sand Simulator][graviton-steam] From f45600d87f6668dc13c1202693a0832a0a35408a Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Sun, 28 Apr 2024 21:41:41 +0200 Subject: [PATCH 5/5] Update index.md --- content/news/049/index.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/content/news/049/index.md b/content/news/049/index.md index 4660a0c63..a54f63b5a 100644 --- a/content/news/049/index.md +++ b/content/news/049/index.md @@ -29,6 +29,7 @@ Feel free to send PRs about your own projects! [pr]: https://github.com/rust-gamedev/rust-gamedev.github.io [coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination +- [Announcements](#announcements) - [Game Updates](#game-updates) - [Engine Updates](#engine-updates) - [Learning Material Updates](#learning-material-updates) @@ -58,7 +59,7 @@ _Discussions: If needed, a section can be split into subsections with a "------" delimiter. --> -## Internal Updates +## Announcements It's been a while, huh? This newsletter is coming to you with a delay because the project cost too much maintainer burden and was put on hold for a while.