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libunwind-14-dev
breaks libunwind
on Linux
#125
Comments
@jyn514 @Nemo157 what are your thoughts on this?
@OWissett what were the issues that were described? Depending on the actual issues it actually feels like this could be a problem. Do other packages here depend on it? I see a chance that it could be removed, depending on the above, following this comment related to the distro upgrade:
and that |
@OWissett can you confirm that switching to I tried pinging the author of libunwind-sys, but they appear to have been banned from crates.io or something like that ... not sure how that's possible. |
I think they changed github username (https://crates.io/users/anfedotoff), which hits a edgecase that docs.rs identifies crates.io accounts by username rather than userid and doesn't update them until a new version of the crate is published. (Interestingly we do show the new github username in the repository link because of the periodic repo-data updates). |
Also, there's an upstream bug about this linked in #121 |
@syphar This is where I have seen this similar problem reported: |
If we have
Same thing happens if you just delete the libunwind-dev package |
Ok, then I think we're blocked on the upstream bug. |
It seems to work if I install However, it looks like it is removing some packages and replacing them with other ones... I am not sure if this is an issue? Do you know which crates depend on |
The crate I working on I need to check that libgstreamer is working |
any progress made on this? |
no progress that I know of. It would still need some figuring out if another combination of ubuntu packages can still compile the crates that need compiling. I believe it should be possible, but needs some trial & error. |
I am attempting to add a package to the linux image.
During the process of building the image (with libc++-dev and libc++abi-dev added to packages.txt), I get an error saying:
I have seen on a thread on some other forum that Ubuntu 22.04 has issues with
libunwind-14
Please advise on what action is needed, I am a bit lost...
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