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[iOS 17] Can't play a sound when a call is active #1074

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mleybacreatethrive opened this issue Sep 28, 2023 · 2 comments
Closed

[iOS 17] Can't play a sound when a call is active #1074

mleybacreatethrive opened this issue Sep 28, 2023 · 2 comments
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@mleybacreatethrive
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I'm using Callkit to make calls but when the call is active I can't play sounds.

Does anyone know why, is it possible in iOS 17 ?

That happens only on iOS 17, iOS < 16 works fine.

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Oops, it appears that your issue did not follow the template and is missing one or more required sections. Please open a new issue, and provide all required sections and information.

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  1. Do I really need to submit a minimal reproduction project for a bug? A: Yes. I prioritise bugs secondarily on how many people are affected, and primarily on whether the bug report is complete, in the sense that it enables me to immediately reproduce it and start working on a fix. If a bug is important to you, the best thing you can do is to provide all requested information ASAP so that I can start looking into it ASAP.

  2. I think I supplied all required information, so did the bot make a mistake? A: The bot only checks the section headings, so when you post a new issue, make sure you leave the section headings intact. (Note that because of this, it is even possible to trick the bot by including only the section headings, and then not providing the requested information under each heading. This is frowned upon, and the issue will be closed manually.)

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This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs, or use StackOverflow if you need help with just_audio.

@github-actions github-actions bot locked as resolved and limited conversation to collaborators Oct 13, 2023
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