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main.cpp
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// Copyright (c) 2014 Robert Böhm
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <thread>
#include <chrono>
#include <iostream>
#include <mutex>
#include "LoopingThread.hpp"
std::mutex stdoutMutex;
// Example usage of LoopingThread with a classic MainThread:
class MainThread : public LoopingThread {
private:
MainThread();
public:
virtual ~MainThread();
static MainThread& getInstance();
virtual bool tick();
};
MainThread::MainThread() {}
MainThread::~MainThread() {}
MainThread& MainThread::getInstance() {
// Provide a global instance
static MainThread instance;
return instance;
}
bool MainThread::tick() {
// Do something repeatedly here, e.g. render a new frame, update game objects, ...
std::this_thread::sleep_for(std::chrono::seconds(1));
stdoutMutex.lock();
std::cout << "tick" << std::endl;
stdoutMutex.unlock();
// Return false to stop this thread
return true;
}
void doLongAsyncTask() {
std::thread longTask([] () {
stdoutMutex.lock();
std::cout << "Beginning long task..." << std::endl;
stdoutMutex.unlock();
std::this_thread::sleep_for(std::chrono::seconds(2));
stdoutMutex.lock();
std::cout << "Long task finished!" << std::endl;
stdoutMutex.unlock();
MainThread::getInstance().scheduleCallback([] () {
stdoutMutex.lock();
std::cout << "This is called within the main thread!" << std::endl <<
"No need to worry about thread safety or " <<
"race conditions here" << std::endl;
stdoutMutex.unlock();
});
});
longTask.detach();
}
int main() {
doLongAsyncTask();
MainThread::getInstance().run();
}