A programming language is a formal language used to communicate instructions to a computer or other machine, such as creating software applications, automating tasks, or controlling electronic devices. It consists of a set of rules, symbols, and syntax that allow programmers to write code in a specific format that can be executed by a computer. Common examples of programming languages include Java, Python, C++, and JavaScript.
Front-end refers to the part of a software or website that is visible to and interacted with by users. It involves the use of programming languages such as HTML, CSS, and JavaScript to create the user interface and enable user interaction.
Back-end refers to the part of a website or software application that is responsible for data storage, processing, and management. It typically includes the server, database, and application logic that work together to support the front-end user interface and functionality.
HTML (Hypertext Markup Language) is a standard markup language used to create web pages and applications for displaying content on the internet. It consists of a set of tags that define the structure, content, and layout of a web page.
CSS stands for Cascading Style Sheets. It is a stylesheet language used to describe the presentation and layout of HTML documents, including fonts, colors, spacing, and other visual elements.
JavaScript is a programming language used primarily for creating interactive web pages and web applications. It is often referred to as the "language of the web" because it can be executed in a web browser without the need for additional software or plugins. JavaScript is also used on the server-side with frameworks such as Node.js, allowing for full-stack development.
Java is a general-purpose programming language that is commonly used for enterprise-level applications, while JavaScript is a scripting language primarily used for web development. Java code is compiled to bytecode and executed on a virtual machine, while JavaScript code is interpreted by the browser's JavaScript engine. Additionally, Java has strong typing and requires explicit declaration of data types, whereas JavaScript is weakly typed and does not require explicit type declarations.
Yes, JavaScript is a case-sensitive language, meaning that uppercase and lowercase letters are considered different characters and can affect the behavior of code. For example, "myVariable" and "myvariable" would be treated as two separate variables in JavaScript.
HTML, CSS, and JavaScript are three essential technologies used to create websites and web applications.
HTML (Hypertext Markup Language) is used to structure the content of a webpage. It provides a standard set of tags that define the different elements on a page such as headings, paragraphs, images, links, forms, and more.
CSS (Cascading Style Sheets) is used to style and layout the content on a webpage. It provides a way to control the visual appearance of HTML elements by defining rules for font styles, colors, spacing, positioning, and more.
JavaScript is a programming language used to add interactivity and behavior to web pages. It allows developers to write code that can respond to user actions, manipulate HTML and CSS, make requests to servers, store data locally, and more.
Together, HTML, CSS, and JavaScript form the backbone of the modern web, enabling millions of websites and web applications to exist and function in a consistent, accessible, and interactive manner.
JavaScript was created in 1995 by Brendan Eich while he was working at Netscape Communications Corporation. Originally named Mocha, then changed to LiveScript, and finally to JavaScript for marketing reasons, it was designed to add interactivity to static HTML pages.
JavaScript quickly gained popularity due to its ability to manipulate the Document Object Model (DOM) and provide dynamic functionality to web pages. In 1997, Microsoft released its own version of JavaScript called JScript, which led to standardization efforts by the European Computer Manufacturers Association (ECMA). This resulted in the first ECMAScript standard being published in 1997, and subsequent versions of the language continue to be defined by this organization.
Today, JavaScript is used not only for client-side web development but also for server-side development with technologies such as Node.js. It has become one of the most widely used programming languages in the world, powering everything from small scripts to large-scale applications across a wide range of industries.
ECMAScript is a scripting language specification standardized by Ecma International. JavaScript is a programming language that implements the ECMAScript specification. In other words, JavaScript is an implementation of ECMAScript.
The official name of JavaScript is ECMAScript, and there have been several versions released over the years. The major versions are:
- ECMAScript 1 (1997)
- ECMAScript 2 (1998)
- ECMAScript 3 (1999)
- ECMAScript 4 (never released)
- ECMAScript 5 (2009)
- ECMAScript 6 (2015), also known as ES2015
- ECMAScript 7 (2016), also known as ES2016
- ECMAScript 8 (2017), also known as ES2017
- ECMAScript 9 (2018), also known as ES2018
- ECMAScript 10 (2019), also known as ES2019
- ECMAScript 11 (2020), also known as ES2020
- ECMAScript 12 (2021), also known as ES2021
ES5 (ECMAScript 5) and ES6 (ECMAScript 2015) are versions of the ECMAScript programming language. ES5 was released in 2009 and is widely supported by all major browsers, while ES6 introduced new features and syntax to the language in 2015, such as arrow functions, classes, and template literals. While not all browsers support all features of ES6, it has become the de facto standard for JavaScript development.
JavaScript code can be written in various places, including:
- HTML files - using <script> tags.
- External JavaScript files - with .js file extension.
- Browser console - accessed through the developer tools of a web browser.
- Server-side using Node.js - on the command line or in a web server environment.
- Mobile applications - using frameworks like React Native, Ionic, and Xamarin.
- Desktop applications - using frameworks like Electron and NW.js.
- IoT devices - using platforms like Raspberry Pi, Arduino, and Tessel.
- Cloud Functions - services offered by cloud providers like AWS Lambda, Google Cloud Functions, and Microsoft Azure Functions.
Client-side JavaScript runs in a user's web browser and is used to create interactive effects and manipulate page content dynamically. Server-side JavaScript runs on the server and is used for backend tasks such as handling requests, interacting with databases, and processing data before it is sent to the client.
JavaScript is a powerful programming language that is primarily used for creating interactive web applications. It has evolved over the years, and many new features have been added to it with each new version. Here are some of the key features of JavaScript:
-
Dynamic Typing: JavaScript is dynamically typed, which means that variables can hold values of any data type. This makes it easy to write code quickly, as you don't have to specify the data type of a variable before you use it.
-
First-class Functions: In JavaScript, functions are treated as first-class citizens, which means that they can be assigned to variables, passed as arguments to other functions, and returned from functions.
-
Prototypal Inheritance: JavaScript uses prototypal inheritance, which enables objects to inherit properties and methods from other objects. This makes it easy to create reusable code and reduce duplication.
-
Closures: Closures are created when a function accesses variables outside its own scope. They enable functions to access and manipulate variables that would otherwise be inaccessible, making it easier to write modular and reusable code.
-
Asynchronous Programming: JavaScript supports asynchronous programming through features like callbacks, promises, and async/await. These features make it possible to write non-blocking code that can handle multiple requests or operations simultaneously.
-
Arrow Functions: Arrow functions are a shorthand syntax for writing functions in JavaScript. They provide a concise way to define anonymous functions and simplify code by reducing the amount of boilerplate required.
-
Template Literals: Template literals enable developers to embed expressions within string literals using backticks (`). They allow for more expressive and readable code by simplifying string interpolation and multiline strings.
-
Modules: Modules are a way of organizing code into separate files, making it easier to manage complex projects. JavaScript supports modules through the ES6 module system.
-
Destructuring: Destructuring is a way of extracting values from arrays or objects in a concise and readable way. It enables developers to write more expressive code by avoiding the need for verbose variable assignments.
-
Spread Syntax: Spread syntax allows arrays and objects to be expanded into individual elements or properties, making it easier to combine and manipulate data.
These are just some of the key features of JavaScript. There are many more, including classes, generators, and iterators, that make it a popular and powerful language for building modern web applications.
JavaScript is a dynamically typed language.
Single threaded refers to a programming model or environment in which only one set of instructions can be executed at a time. This means that the program can only execute one task or operation at a time, and must complete it before moving on to the next one. Single-threaded programs are generally simpler and easier to reason about than multi-threaded programs, but they may not take full advantage of modern hardware with multiple cores and processors.
A non-blocking event loop is a programming pattern used in software applications to handle multiple requests and events simultaneously without blocking the application's main thread. It works by continuously checking for new events and executing their associated callbacks in a loop, allowing the application to remain responsive to other events and requests while processing each event in an asynchronous manner. This approach is commonly used in web servers, network programming, and graphical user interfaces (GUIs).
A value is a specific piece of data, such as a number or text string. A variable is a named storage location in a program that can hold a value, which can be changed during the execution of the program. In other words, a variable is used to represent a value that may vary throughout the program.
The rules for defining a variable depend on the programming language being used, but in general, some common rules include:
- The name of the variable should start with a letter or underscore character.
- The name of the variable should consist of letters, digits, or underscore characters only.
- Variable names are case-sensitive.
- Variable names should not be the same as reserved words or keywords used by the programming language.
- Variable names should be descriptive and meaningful to aid code readability.
It's important to follow the correct syntax and rules when defining variables as it can affect the functionality of the program.
In computer programming, a data type is an attribute of a variable or value that determines the type of data it can hold, such as integers, floating-point numbers, characters, and booleans. Data types help ensure that operations are performed correctly on variables and values, and they allow the compiler or interpreter to allocate the appropriate amount of memory for a particular data object.
There are six primitive data types in JavaScript:
- Boolean
- Undefined
- Number
- BigInt (added in ES2020)
- String
- Symbol
And two non-primitive data types:
- object
- function
In JavaScript, a symbol is a primitive data type that is used to create unique values. It is often used as an identifier for object properties to avoid naming conflicts. Symbols are created using the Symbol()
function and can be used as keys in object literals or added as properties to objects.
BigInt is a built-in data type in JavaScript that allows the representation of integers larger than 2^53 - 1, which is the maximum safe integer value in JavaScript. BigInt values are represented by appending the letter "n" to the end of an integer literal or by calling the BigInt() constructor function.
Primitive data types are simple, immutable data types in JavaScript that are passed by value. They include numbers, strings, booleans, null, and undefined.
Non-primitive data types, such as objects and arrays, are more complex and can contain multiple values or key-value pairs. These are passed by reference, meaning that when they are assigned to a variable or passed as an argument, a reference to the original object is passed, rather than a copy of its contents.
The typeof NaN
in JavaScript is 'number'
. This is because NaN
(which stands for "Not a Number") is a special value in JavaScript that represents an invalid number result. While it has the type of number
, it is not actually a real number and cannot be used in mathematical operations.
The typeof
operator in JavaScript returns "object"
when applied to the value null
. However, null
is not actually an object, but rather a primitive value representing the intentional absence of any object value.
A comment in JavaScript is a piece of text that is ignored by the browser or interpreter and is used to add notes, explanations or reminders for the developers.
To add a single-line comment in JavaScript, you can use double slashes (//) before the comment:
// This is a single line comment
To add a multi-line comment in JavaScript, you can use forward slash and asterisk (/) to start the comment and asterisk and forward slash (/) to end the comment:
/*
This is a
multi-line
comment
*/
In JavaScript, Infinity is a global property that represents the mathematical concept of infinity, which is an infinitely large number. It is used to represent values that are too large or too small to be represented by the Number data type. Positive Infinity is represented by the keyword "Infinity", while Negative Infinity is represented by the keyword "-Infinity".
"use strict" is a directive that enables strict mode in JavaScript. It enforces stricter parsing and error handling, which can help to catch coding mistakes and make the code more secure. Strict mode also eliminates some JavaScript silent errors by changing them to throw errors instead, making debugging easier.
In non-strict mode, JavaScript allows more flexible syntax and behaviors. Some of the key characteristics include:
-
Implicit variable declaration: Variables can be created without using the
var
,let
, orconst
keywords, which can lead to unexpected global variables being created. -
Octal integer literals: Integer literals with a leading zero (e.g., 012) are interpreted as octal in non-strict mode, which can cause confusion.
-
Function parameter handling: In non-strict mode, functions can be called with more arguments than declared, and the extra arguments will not produce an error.
-
Override read-only properties: Non-strict mode allows assignment to read-only properties without throwing an error.
-
Use of reserved words: Non-strict mode allows the use of certain reserved words such as
class
andyield
as variable names, which can cause issues.
Overall, non-strict mode is less restrictive, but also more prone to unexpected behavior and errors. It's generally recommended to use strict mode for more predictable and robust code.
In programming, a statement is a single instruction or action that is executed by the computer. It can be a simple assignment of a value to a variable, a conditional expression, a loop, or a function call. Statements are typically written in a specific syntax or programming language and are used to create programs that perform specific tasks or operations.
To write a single line of statement, simply express your idea or message in a clear and concise manner using as few words as possible while retaining its meaning. Avoid using overly complex language or unnecessary details that may confuse the reader.
In most programming languages, a multi-line statement can be achieved by using a backslash "" at the end of each line to indicate that the current line continues on the next line. Alternatively, some languages may allow the use of parentheses or brackets to enclose the statement and break it into multiple lines.
Here's an example in Python:
total = 1 + \
2 + \
3
This statement computes the sum of three numbers (1, 2, and 3), and uses the backslash to split the expression into three lines for readability.
Note that in some cases, such as when defining functions or loops, you may not need to use a backslash to write multi-line statements, depending on the syntax of the language you're using.
A code block is a section of code in a computer program that is grouped together and treated as a single unit. It is typically surrounded by curly braces { } and contains one or more statements that are executed sequentially when the block is executed. Code blocks are commonly used to control the flow of execution in a program, define functions and methods, and create conditional statements and loops.
In JavaScript, let
, const
, and var
are used to declare variables.
var
is the oldest keyword for declaring variables in JavaScript. It has function scope, meaning it is accessible within the function it is declared in or globally if not declared inside a function.
let
and const
were introduced in ECMAScript 6 (ES6). They have block scoping, which means they are only accessible within the block they are declared in. The main difference between let
and const
is that const
is used to declare variables that will not be reassigned, while let
is used for variables that may be reassigned.
Here's an example:
var x = 1;
let y = 2;
const z = 3;
if (true) {
var x = 4; // This reassigns the value of x
let y = 5; // This declares a new variable y with block scope
const z = 6; // This declares a new variable z with block scope
console.log(x); // Output: 4
console.log(y); // Output: 5
console.log(z); // Output: 6
}
console.log(x); // Output: 4
console.log(y); // Output: 2
console.log(z); // Output: 3
In JavaScript, let
, const
, and var
are used to declare variables, but they differ in terms of their scope, mutability, and hoisting behavior:
-
let
andconst
have block-level scope, meaning they can only be accessed within the block where they were declared.var
, on the other hand, has function-level scope, meaning it can be accessed within the function or globally if declared outside a function. -
const
is used to declare constants whose value cannot be reassigned once initialized, whereaslet
andvar
are used to declare mutable variables. -
Variables declared with
var
are hoisted, meaning they are moved to the top of the function or global scope before execution, which can lead to unexpected results if not properly handled.let
andconst
are not hoisted and will throw an error if accessed before they are declared.
Overall, it's recommended to use const
whenever possible to avoid accidental reassignment and to use let
when you need to declare a mutable variable with block-level scope. Use var
only when you specifically need its hoisting behavior or function-level scope.
Use let
to declare variables that are intended to be reassigned later on in your code. Use const
to declare read-only variables whose value should not be changed after initialization. Use var
to declare variables in the global scope or function scope, but avoid using it in favor of let
and const
as it has some quirks and can lead to unexpected behavior.
In JavaScript, the "++" and "--" operators are used to increment or decrement a variable by 1. The "++" operator adds 1 to the value of a variable, while the "--" operator subtracts 1 from the value of a variable. These operators can be used before (prefix) or after (postfix) the variable name, and they have different effects on the expression in which they are used.
The typeof
operator in JavaScript is used to determine the data type of a value or variable. It returns a string indicating the type of the operand, such as "number"
, "string"
, "boolean"
, "undefined"
, "object"
, "function"
, and "symbol"
.
The remainder operator in JavaScript is represented by the "%" symbol and returns the remainder of a division operation between two numbers. For example, 9 % 4 would return 1 because 4 goes into 9 twice with a remainder of 1.
The logical && operator in JavaScript returns true if both operands are true, and false otherwise. For example, true && true
evaluates to true
, but true && false
and false && true
both evaluate to false
.
The logical || operator returns true if at least one operand is true, and false otherwise. For example, true || false
, false || true
, and true || true
all evaluate to true
, but false || false
evaluates to false
.
The logical ! operator inverts the truth value of its operand. For example, !true
evaluates to false
, and !false
evaluates to true
.
There are several ways of writing output in JavaScript:
- Using the console.log() method to display output to the browser console.
- Using document.write() method to write directly into an HTML document.
- Using innerHTML property to set the content of an HTML element.
- Using window.alert() method to display a message box with a message.
- Using the prompt() method to create a dialog box that prompts the user for input and displays the input value.
In JavaScript, a string is a sequence of characters enclosed in quotation marks (either single or double). It can include letters, numbers, symbols, and spaces. Strings are used to represent text data in JavaScript programs and can be manipulated using various string methods.
In JavaScript, you can create a String by enclosing a sequence of characters within single quotes ('') or double quotes ("") like this:
let greeting = 'Hello World'; // using single quotes
let message = "I'm learning JavaScript"; // using double quotes
You can also use backticks (```) to create template literals that support multi-line strings and string interpolation using ${} syntax like this:
let name = 'John';
let age = 30;
let info = `My name is ${name} and I'm ${age} years old.`; // using template literals
A string literal is a sequence of characters enclosed in quotes, either single quotes ('') or double quotes (""). It represents a fixed value and cannot be changed. For example:
let greeting = 'Hello, world!';
A string object is created using the String() constructor function and can be modified. For example:
let greeting = new String('Hello, world!');
greeting = greeting.toUpperCase();
In general, it is recommended to use string literals instead of string objects as they are more efficient and easier to work with.
In JavaScript, the length property of a string returns the number of characters in the string. For example, if you have a string "Hello World", its length property would be 11 (including the space between "Hello" and "World"). The length property is a read-only property, meaning you cannot change the length of the string by setting its value.
You can convert a string to an array in JavaScript by using the split
method. The split
method splits a string into an array of substrings based on a specified separator, and returns the new array.
For example, if you have a string "Hello, World!"
, and you want to convert it to an array where each element is a word, you can use the following code:
const str = "Hello, World!";
const arr = str.split(" "); // split the string by space character
console.log(arr); // ["Hello,", "World!"]
In this example, the split
method splits the string into two elements: "Hello,"
and "World!"
. The separator used is a space character, which is specified as an argument to the split
method. The resulting array is then stored in the arr
variable and printed to the console.
String Template Literal in JavaScript is a way to define strings using backticks (`) instead of single or double quotes. It allows for string interpolation by embedding expressions inside ${ } within the template string, making it easier to concatenate variables and values into a string.
In JavaScript, a string literal is a sequence of characters enclosed in single or double quotes, while a string template literal is enclosed in backticks (
) and allows for the interpolation of variables and expressions using ${ } syntax. String template literals make it easier to create complex strings that include dynamic content, whereas string literals are better suited for simple static strings.
In JavaScript:
-
slice()
is a method used to extract a portion of an array or a string and returns a new array or string. It takes two parameters: the starting index and the ending index (optional). The original array or string is not modified by this operation. -
substring()
is a method used to extract a portion of a string and returns a new string. It takes two parameters: the starting index and the ending index (optional). If the ending index is omitted, the function extracts till the end of the string. If any of the parameters are negative, they are treated as zero. -
substr()
is a method used to extract a portion of a string and returns a new string. It takes two parameters: the starting index and the length of the substring. If the length parameter is omitted, the function extracts till the end of the string from the given starting index. If the starting index is negative, it is treated as an offset from the end of the string.
In summary, slice()
can be used on both arrays and strings, while substring()
and substr()
are only used for strings. They also have slightly different rules for handling negative index values and undefined or empty parameters.
In JavaScript, exec()
and test()
are both methods of regular expressions.
The test()
method checks whether a string contains a pattern match in a regular expression and returns true or false.
Example:
const regex = /hello/;
console.log(regex.test("hello world")); // Output: true
console.log(regex.test("hi there")); // Output: false
The exec()
method executes a search for a match in a specified string and returns an array containing the matched substring. If no match is found, it returns null
.
Example:
const regex = /hello/;
console.log(regex.exec("hello world")); // Output: ["hello"]
console.log(regex.exec("hi there")); // Output: null
In summary, test()
is used to check if a pattern exists in a string, while exec()
searches for the first occurrence of a pattern in a string and returns an array containing the matched substring.
Both padStart and padEnd are string methods that add padding characters to the beginning or end of a string, respectively.
padStart adds padding characters to the beginning of a string until it reaches a specified length, while padEnd adds padding characters to the end of a string until it reaches a specified length.
Here's an example:
let str = "hello";
str.padStart(10, "*");
// Output: "*****hello"
str.padEnd(10, "-");
// Output: "hello-----"
Both indexOf()
and includes()
are methods that can be used to check if a specified value is present in a given array or string in JavaScript.
However, indexOf()
returns the index of the first occurrence of the specified value in the array/string, or -1 if not found.
On the other hand, includes()
returns a boolean value indicating whether the specified value is found in the array/string (true
if found, false
otherwise).
So while both methods can be used to check for the presence of a value, indexOf()
provides more specific information about the location of the value within the array/string.
The indexOf()
function in JavaScript returns the index of the first occurrence of a specified value in a string or an array, while the lastIndexOf()
function returns the index of the last occurrence of a specified value in a string or an array.
In other words, indexOf()
starts searching from the beginning of the string or array and returns the first index where the specified value is found, whereas lastIndexOf()
starts searching from the end of the string or array and returns the last index where the specified value is found.
The search() function searches a string for a specified pattern and returns the index of the first match, while the match() function searches a string for a specified pattern and returns an array of all matches. The search() function returns -1 if no match is found, while the match() function returns null if no match is found.
Implicit type conversion, also known as type coercion, is the automatic conversion of a data type to another data type by JavaScript during an operation. This occurs when an operator is applied to operands of different data types, and JavaScript automatically converts one or both operands to a common data type before performing the operation. For example, when using the "+" operator with a string and a number, JavaScript will convert the number to a string and concatenate the two strings together.
Explicit type conversion in JavaScript, also known as type casting or type coercion, is the process of converting a value from one data type to another using built-in functions or operators. This can be done using functions like parseInt(), parseFloat(), Number(), String() or by using operators like +, -, *, /, or Boolean(). Explicit type conversion is necessary when you need to perform operations on values of different data types.
Coercion in JavaScript refers to the automatic type conversion that occurs when performing operations involving values of different data types. For example, when a string is added to a number, JavaScript will attempt to convert the string to a number before performing the addition operation. Coercion can be either implicit or explicit, and it can result in unexpected behavior if not understood properly.
There are three different types of popup boxes available in core JavaScript:
- Alert box: Displays a message and an OK button for the user to acknowledge the message.
- Confirm box: Displays a message and two buttons (OK and Cancel) for the user to confirm or cancel an action.
- Prompt box: Displays a message and a text input field, along with OK and Cancel buttons for the user to enter some input value.
In JavaScript, truthy values are values that evaluate to true when coerced to a boolean, while falsy values are values that evaluate to false when coerced to a boolean. The following values are considered falsy in JavaScript:
- false
- 0 (zero)
- "" (empty string)
- null
- undefined
- NaN (Not a Number)
All other values in JavaScript are truthy, including empty arrays ([]), empty objects ({}), and all non-zero numbers and non-empty strings.
In JavaScript, the following values are considered falsy:
- false
- 0 (zero)
- '', "", `` (empty string)
- null
- undefined
- NaN (Not a Number)
Examples:
if (false) {
console.log("This won't be executed");
}
if (0) {
console.log("This won't be executed");
}
if ("") {
console.log("This won't be executed");
}
if (null) {
console.log("This won't be executed");
}
if (undefined) {
console.log("This won't be executed");
}
if (NaN) {
console.log("This won't be executed");
}
The loose equality operator in JavaScript is represented by two equal signs (==). It compares two values for equality without checking their types. If the operands have different types, JavaScript will try to convert them to a common type before making the comparison. For example, the expression "5" == 5 would return true because the string "5" is converted to the number 5 for the comparison. However, it's important to note that using the loose equality operator can lead to unexpected results, so it's generally recommended to use the strict equality operator (===), which checks both the value and the type of the operands.
The strict equality operator in JavaScript is "===" (three equal signs). It compares two values for equality without performing type coercion, which means that it only returns true if both operands have the same data type and value. If they are not equal in either value or type, it will return false.
In JavaScript, the "==" operator checks for equality of values, while the "===" operator checks for both equality of values and equality of types.
For example, 5 == "5" would be true because both values are equal, but 5 === "5" would be false because the types are different.
The while loop in JavaScript executes the code block while a specified condition is true. It first checks the condition, and if it evaluates to true, then it executes the code inside the loop. If the condition is false from the beginning, the code inside the loop will never run.
The do-while loop is similar to the while loop, except that it executes the code block at least once, regardless of whether the test condition is true or false. After executing the code block, it checks the condition, and if it is still true, it continues to execute the loop. If the condition is false from this point on, the loop stops executing.
A for-of loop is a type of loop in JavaScript that allows you to iterate over iterable objects such as arrays, strings, and other collections. It was introduced in ECMAScript 6 (ES6) and provides an alternative to traditional for loops and forEach() methods. The loop iterates over each element of the iterable object and executes a specified block of code for each iteration. The syntax of a for-of loop is:
for (variable of iterable) {
// code block to be executed
}
Where variable
is a variable to hold the current value of the iterable, and iterable
is the object being iterated over.
for
is a keyword in JavaScript used to create a loop that executes a block of code a specified number of times. It is often used when you want to iterate over an array or an object. The syntax for a for
loop is:
for (initialization; condition; increment) {
// code to be executed
}
Here, initialization
sets the initial value of the loop variable, condition
defines the condition for continuing the loop, and increment
updates the value of the loop variable after each iteration. The code inside the curly braces is executed repeatedly until the condition becomes false.
In JavaScript, a switch statement is used to perform different actions based on different conditions. It allows you to test the value of an expression against multiple cases and execute blocks of code associated with each matching case. If none of the cases match, a default block of code can be executed.
Cases in a switch statement in JavaScript are conditional blocks of code that are executed when the value of an expression matches the value of one of the case statements. They provide a way to selectively execute code based on the value of a variable or expression.
The default
case in JavaScript is a part of the switch statement, which provides a fallback option when none of the cases match the evaluated value. If no matching case statements are found, the code inside the default block will be executed.
In JavaScript, "break" is a keyword that is used to terminate a loop or switch statement. When the "break" keyword is encountered in a loop or switch statement, the program exits the loop or switch statement immediately.
On the other hand, "continue" is a keyword that is used in loops to skip over the current iteration of the loop and move on to the next one. When the "continue" keyword is encountered in a loop, the code inside the loop for the current iteration is skipped, and the loop immediately moves on to the next iteration.
Scoping in JavaScript refers to the rules that determine how variables and named functions are accessed and assigned values during runtime. It defines the accessibility and visibility of these entities within different parts of the code, such as function blocks, loops, and conditional statements. There are two types of scopes in JavaScript: global scope and local scope. Variables declared outside of any functions have a global scope, while those declared inside a function have a local scope.
In JavaScript, there are two types of scopes: local scope and global scope.
-
Local Scope: Variables declared inside a function have a local scope, which means they can only be accessed within that function. This is also known as function scope. Any variable declared with the
let
orconst
keywords inside a block statement (e.g.,if
,for
,while
) will also have a local scope limited to that block. -
Global Scope: Variables declared outside of any function or block have a global scope, which means they can be accessed from anywhere in the code, including inside functions. Global variables can be useful, but overusing them can lead to naming collisions and other issues.
It's generally considered good practice to limit the use of global variables and instead use local variables whenever possible to avoid unexpected behavior and improve code maintainability.
A function in JavaScript is a block of code that can be defined once and executed repeatedly to perform a specific task. It can accept parameters (optional) and return a value (optional). Functions in JavaScript are first-class objects, which means they can be assigned to variables, passed as arguments to other functions, and returned as values from functions.
Functional programming in JavaScript is a programming paradigm that emphasizes the use of pure functions, immutability, and higher-order functions to solve problems. Pure functions are functions that given the same input will always return the same output and have no side effects. Immutability means that once a variable or object is created, it cannot be changed. Higher-order functions are functions that take other functions as arguments or return functions as values. Functional programming can lead to code that is easier to reason about, test, and maintain.
Generator functions in JavaScript are special types of functions that can be paused and resumed at any time during their execution, allowing for the generation of a sequence of values over time. They are defined using the function* keyword and use the yield keyword to return a value and pause the function's execution. Generator functions can be useful for creating iterators or for performing asynchronous operations in a more synchronous-looking way.
There are several ways to create functions in JavaScript:
- Function Declaration:
function functionName(parameters) {
// function body
}
- Function Expression:
const functionName = function(parameters) {
// function body
};
- Arrow Function Expression:
const functionName = (parameters) => {
// function body
};
- Function Constructor:
const functionName = new Function('parameters', 'function body');
Note that the first three methods are recommended as they are more concise, clear and less error-prone than the Function Constructor.
Function declaration in JavaScript is a way to define a named function using the "function" keyword, followed by the function name, optional parameters within parentheses, and the function code within curly braces. It creates a function object that can be called later in the code. For example:
function myFunction(parameter1, parameter2) {
// function code
}
Currying is a technique in JavaScript that involves transforming a function with multiple arguments into a sequence of functions that each take only one argument. This allows for more flexible and modular code, as well as enabling the creation of new functions by partially applying existing ones.
A function expression in JavaScript is a way to define a function as part of an expression, rather than as a named function declaration. This involves assigning a function to a variable or passing it as an argument to another function. Function expressions can be anonymous (without a name) or named, and can be used for a variety of purposes such as event handlers, callbacks, and closures.
An arrow function is a shorthand syntax for writing functions in JavaScript. It uses the =>
operator to define a function, and has a more concise syntax compared to traditional function expressions. Arrow functions are also lexically scoped, meaning they bind this
to the surrounding context rather than creating their own this
value.
An anonymous function in JavaScript is a function that does not have a name. Instead, it is defined and invoked at the same time. It is typically used when you need to pass a function as an argument to another function or when you want to create a function that will only be used once.
Here's an example of an anonymous function being used as an argument to the setTimeout
function:
setTimeout(function() {
console.log('This message will be logged after 1 second.');
}, 1000);
In this example, we're passing an anonymous function as the first argument to setTimeout
. The function will be executed after a delay of 1 second (specified by the second argument to setTimeout
).
In JavaScript, a function declaration is defined using the "function" keyword and is declared at the top level of a script or within a function block. It can be called before it is declared in the code because it is hoisted to the top during compilation.
Example:
function myFunction() {
// code here
}
On the other hand, a function expression involves defining a function as part of a larger expression, such as assigning it to a variable. Function expressions are not hoisted and cannot be called before they are defined in the code.
Example:
const myFunction = function() {
// code here
};
The main difference between a function expression and an arrow function in JavaScript is the way this
keyword is handled.
In a function expression, this
is dynamically scoped to the calling context, which means it is determined by how the function is called. However, in an arrow function, this
is lexically scoped to the surrounding code, which means it is determined by where the arrow function is defined.
For example, in a function expression, if you use this
inside the function, its value will depend on how the function is called. But in an arrow function, this
refers to the same value of this
in the enclosing lexical scope.
Here's an example:
const person = {
name: "John",
sayHello: function() {
console.log(`Hello ${this.name}`);
},
sayHi: () => {
console.log(`Hi ${this.name}`);
}
};
person.sayHello(); // logs "Hello John"
person.sayHi(); // logs "Hi undefined"
In this example, sayHello
is a function expression that uses this
to refer to the name
property of the person
object. When sayHello
is called as a method on the person
object, this
refers to the person
object, so it logs "Hello John".
On the other hand, sayHi
is an arrow function that also uses this
to refer to the name
property of the person
object. However, since arrow functions don't have their own this
value, this
inside sayHi
refers to the global this
value (which is undefined
in this case). So when sayHi
is called as a method on the person
object, it logs "Hi undefined".
In JavaScript, a parameter is a variable defined in a function's declaration, while an argument is the value passed to a function when it is called. In other words, parameters are placeholders for values that will be passed as arguments when the function is invoked. For example:
function add(a, b) { // a and b are parameters
return a + b;
}
add(2, 3); // 2 and 3 are arguments
In this example, a
and b
are parameters declared in the function definition, while 2
and 3
are the arguments passed to the function when it is called.
Default parameters are values that a function will use if no argument is provided for a particular parameter. In JavaScript, default parameters can be added to a function by assigning a default value to the parameter in the function's definition. For example:
function myFunction(param1, param2 = defaultValue) {
// function code
}
In this example, param2
has a default value of defaultValue
. If param2
is not passed as an argument when the function is called, it will automatically use the default value.
In JavaScript, call by value and call by reference are two different ways of passing values to a function.
Call by value means that the value of the variable is passed to the function. In other words, the function receives a copy of the original value. Any changes made to the value inside the function are not reflected in the original variable.
Call by reference means that a reference to the original variable is passed to the function. In other words, the function receives a pointer to the original value. Any changes made to the value inside the function are reflected in the original variable.
In JavaScript, primitive types such as numbers and strings are always passed by value, while objects and arrays are often passed by reference. However, it's important to note that some methods can change the original array or object even if they are passed by value.
In JavaScript, a higher-order function is a function that takes one or more functions as arguments, and/or returns a function as its result. One example of a higher-order function in JavaScript is the map
method on arrays, which takes a function as an argument and applies it to each element in the array, returning a new array with the results. For example:
const numbers = [1, 2, 3, 4, 5];
const doubledNumbers = numbers.map(num => num * 2);
console.log(doubledNumbers); // Output: [2, 4, 6, 8, 10]
In this example, the map
method is the higher-order function because it takes a function (num => num * 2
) as an argument and uses it to transform each element in the numbers
array.
In JavaScript, a first-class function is a function that can be assigned to a variable, passed as an argument to another function, or returned from a function as a value.
Here's an example of a first-class function in JavaScript:
function add(a, b) {
return a + b;
}
// Assigning the function to a variable
const sum = add;
// Passing the function as an argument to another function
function performOperation(func, x, y) {
return func(x, y);
}
const result = performOperation(sum, 3, 5); // Returns 8
// Returning the function as a value from another function
function multiplyBy(factor) {
return function (num) {
return num * factor;
};
}
const double = multiplyBy(2);
const triple = multiplyBy(3);
console.log(double(5)); // Returns 10
console.log(triple(5)); // Returns 15
A callback function in JavaScript is a function that is passed as an argument to another function and is executed inside that function. The primary use of a callback function is to allow asynchronous operations, such as fetching data from a server or performing complex calculations, without blocking the execution of other code.
Callback functions can be used in various scenarios, such as event handlers, AJAX requests, timers, and animations. They are also commonly used with higher-order functions like map(), filter(), and reduce(), which take a function as an argument to apply on each element of an array.
Overall, callback functions are useful for handling asynchronous tasks and making code more modular and reusable.
Callback hell is a situation in asynchronous programming in which multiple nested callbacks are used, making the code difficult to read, understand and maintain. This can occur when a function requires the output of another function as its input, leading to a chain of functions that must be executed in sequence. This can result in deeply nested and hard-to-read code, which can be challenging to debug and prone to errors.
setTimeout
is a JavaScript function that allows you to execute a specified block of code once after a specified time delay. It takes two arguments, the first one is a function to be executed and the second one is the delay time in milliseconds.
To clear a setTimeout
, you can use the clearTimeout
function, passing in the identifier returned by the initial setTimeout
call as an argument. This will cancel the scheduled execution of the code block. For example:
const timeoutID = setTimeout(() => {
console.log('This message will never be logged');
}, 1000);
clearTimeout(timeoutID);
In this example, we first create a setTimeout
that logs a message after a delay of one second. We store the return value from setTimeout
in a variable called timeoutID
. Then we immediately call clearTimeout
with timeoutID
as its argument, which cancels the scheduled execution of the code block, preventing the message from being logged.
setInterval is a method in JavaScript that repeatedly calls a function or executes a code snippet at fixed time intervals, specified in milliseconds. To clear a setInterval, you can use the clearInterval() method and pass it the ID returned by the setInterval() function when it was created. This will stop the function from being called repeatedly. For example:
// Set interval to call the function every 1000 milliseconds (1 second)
const intervalID = setInterval(myFunction, 1000);
// Clear the interval after 5 seconds
setTimeout(() => {
clearInterval(intervalID);
}, 5000);
In this example, the setInterval() method is used to call a function named myFunction
every 1000 milliseconds (1 second). The setInterval() method returns an ID that can be used to clear the interval using clearInterval(). In this case, we're clearing the interval after 5 seconds using the setTimeout() method.
call()
, apply()
, and bind()
are methods in JavaScript that allow you to manipulate the this
keyword in functions.
call()
method is used to invoke a function with a specifiedthis
value and arguments provided as an array (or list of arguments). Example:
function sayHello(name) {
console.log(`Hello, ${name}!`);
}
sayHello.call(null, "John"); // output: Hello, John!
apply()
method is similar tocall()
, but the second argument is an array (or an array-like object) instead of individual arguments. Example:
function add(x, y) {
return x + y;
}
add.apply(null, [2, 3]); // output: 5
bind()
method creates a new function with the same body and scope as the original function, but withthis
set to a specific value. It returns a new function that you can call later with the context you have set. Example:
const person = {
firstName: "John",
lastName: "Doe",
getFullName: function() {
return `${this.firstName} ${this.lastName}`;
}
};
const logName = function() {
console.log(this.getFullName());
}.bind(person);
logName(); // output: John Doe
IIFE, or Immediately Invoked Function Expression, is a JavaScript function that is executed as soon as it is defined. It is typically used to create a new scope for variables and functions, avoiding naming collisions or polluting the global namespace. The syntax for an IIFE looks like this:
(function() {
// code to be executed
})();
The function is wrapped in parentheses to ensure that it is treated as an expression, and then immediately invoked with the ()
at the end. Any variables or functions declared inside the IIFE are not visible outside its scope, making it a useful technique for modularizing code.
Closure in JavaScript refers to the ability of a function to access variables from its outer lexical environment even after that outer environment has been destroyed.
Closure is useful when you want to create private variables or functions that are not accessible from outside the closure scope. It allows you to define a function with access to private variables and return that function for later use, without exposing those private variables to the global scope.
Benefits of using closures include the ability to create private variables and functions, which can help prevent naming collisions and improve code organization. Additionally, closures can help reduce memory usage by allowing private variables to be garbage collected when they are no longer needed.
Hoisting is a JavaScript behavior where variable and function declarations are moved to the top of their respective scopes during the compilation phase, allowing them to be accessed before they are actually declared in the code. However, only the declarations are hoisted, not the assignments or initializations. This can sometimes lead to unexpected results and should be used with caution.
Temporal Dead Zone (TDZ) is a term used in JavaScript to describe the period of time between the creation of a variable's binding and its initialization. During this period, accessing the variable will result in a ReferenceError being thrown. This occurs because the variable exists in the current scope due to the binding, but has not yet been assigned a value. Once the variable has been initialized, it can be accessed normally. TDZ applies to let and const variables, but not to var variables.
The DRY (Don't Repeat Yourself) principle is a coding philosophy that encourages developers to avoid duplicating code by creating reusable and modular code. This helps to reduce redundancy, improve readability, and simplify maintenance of the code.
Design patterns refer to reusable solutions to commonly occurring problems in software design. They provide a proven and structured way of solving problems and ensuring code quality.
Some famous design patterns in JavaScript include:
- Singleton pattern
- Factory pattern
- Observer pattern
- Module pattern
- Constructor pattern
- Revealing module pattern
- Prototype pattern
- Adapter pattern
- Decorator pattern
- Command pattern
- Iterator pattern
A developer tool is a software application or program that helps software developers create, debug, test, and maintain other software applications. Examples of developer tools include integrated development environments (IDEs), code editors, version control systems, debugging tools, performance profiling tools, and testing frameworks. These tools are designed to streamline the development process and increase productivity for developers.
console.log
displays data in a simple, linear format, whereas console.table
displays data in a tabular format.
console.log
is useful for printing out single values or small groups of related values, while console.table
is more useful for displaying larger sets of data in a way that makes it easier to read and analyze.
For example, if you have an array of objects with multiple properties, you can use console.table
to display the data in a nice, organized table, rather than trying to parse through a long list of console logs.
The main difference is in the level of severity:
- console.warn() is used to log warning messages to the console, usually for issues that are not critical but should be addressed.
- console.error() is used to log error messages to the console, for critical errors that may cause the program to crash or behave unexpectedly.
Both methods will log a message to the console, but console.error() will also typically highlight the message in red or display an error icon, making it more noticeable.
In programming, an error is an unexpected or incorrect behavior that occurs when a computer program is executed.
In JavaScript, there are several types of errors, including:
-
Syntax Errors: These occur when the code violates the syntax rules of the language and prevent the code from running.
-
Runtime Errors: These occur during the execution of the code and cause the program to terminate prematurely.
-
Logical Errors: These occur when the code runs without any error but produces incorrect results due to flawed logic in the code.
-
Type Errors: These occur when an operation is performed on the wrong data type, leading to unexpected behavior.
-
Range Errors: These occur when a value is outside of the expected range, such as attempting to access an array index that does not exist.
In JavaScript, numbers are a primitive data type that represent numerical values. They can be integers (whole numbers) or floating-point numbers (decimal numbers).
JavaScript uses the IEEE 754 standard for representing and manipulating numbers. This means that all numbers in JavaScript are represented as 64-bit floating-point values, also known as "double precision" numbers.
JavaScript provides various operators and methods for performing arithmetic operations on numbers, such as addition (+), subtraction (-), multiplication (*), division (/), modulo (%), and exponentiation (**).
Numbers in JavaScript can also be NaN (not a number), Infinity, or -Infinity. These special values are returned when performing mathematical operations that do not result in a valid number, such as dividing by zero or taking the square root of a negative number.
To create a number variable in JavaScript, you can simply assign a numerical value to it using the "=" operator, like this:
let x = 42;
You can also use the Number()
constructor function to create a number object from a string or other data types, like this:
let y = Number("3.14");
In JavaScript, the number
data type is used to represent numeric values with double-precision floating-point format. The BigInt
data type, on the other hand, is a relatively new addition to the language and is used to represent integers of arbitrary length.
The main difference between number
and BigInt
is their range. number
can hold values between approximately -9007199254740991 and 9007199254740991, inclusive. BigInt
, on the other hand, has no theoretical limit on its size, although it may be limited by practical considerations such as available memory.
Another difference is that arithmetic operations on number
return number
values, which may lose precision due to rounding or truncation. Arithmetic operations on BigInt
always return BigInt
values with exact results.
To create a BigInt
value in JavaScript, you need to append the letter "n" to an integer literal or use the BigInt()
constructor. For example:
const x = 123n; // creates a BigInt with value 123
const y = BigInt(456); // creates a BigInt with value 456
In JavaScript, the number system is a way of representing numerical values using different types of data such as integers, floating-point numbers, and scientific notation. The Number data type is used to represent these different types of numerical values in JavaScript. JavaScript supports arithmetic operations such as addition, subtraction, multiplication, and division on these numerical values. Additionally, JavaScript provides a variety of built-in functions to manipulate numbers, including conversion functions and rounding functions.
Question 110. Explain functions of Number class : toFixed,toString,valueOf,parseInt,parseFloat,isNaN ?
-
toFixed(): This method is used to format a number with a specific number of digits after the decimal point, and returns a string representation of the formatted number.
-
toString(): The toString() method converts a number to a string. It can optionally accept a parameter that specifies the base (from 2 to 36) in which the number should be represented.
-
valueOf(): The valueOf() method returns the primitive value of a Number object. This primitive value is the same as the original number that was used to create the Number object.
-
parseInt(): The parseInt() function parses a string argument and returns an integer of the specified radix (the base in mathematical numeral systems).
-
parseFloat(): The parseFloat() function parses a string argument and returns a floating-point number.
-
isNaN(): The isNaN() function determines whether a value is NaN (not a number). It returns true if the value is NaN, and false otherwise.
Question 111. What is Date object in JavaScript? What are the different ways of creating Date object?
The Date object in JavaScript represents a specific moment in time, providing methods for working with dates and times. It can be used to get and set the year, month, day, hours, minutes, seconds, and milliseconds.
There are four different ways of creating a new Date object in JavaScript:
- Using the 'new' keyword with the Date constructor, passing in the year, month (0-11), day, hour, minute, second, and millisecond values as arguments:
let date = new Date(2023, 3, 4, 12, 30, 0, 0); // April 4, 2023 12:30:00
- Passing in the number of milliseconds since January 1, 1970, UTC:
let date = new Date(1649088600000); // April 4, 2023 12:30:00
- Passing in a date string, which can be in a variety of formats:
let date = new Date("April 4, 2023 12:30:00");
- Calling the Date constructor without any arguments, which creates a Date object representing the current date and time:
let date = new Date();
To convert a number or date to a different locale/country format in JavaScript, you can use the toLocaleString()
method. This method accepts two arguments:
- The first argument is a string that specifies the language code and/or the region code for the target locale.
- The second argument is an options object that allows you to customize the output format.
For example, if you want to convert a number to a French locale format, you can use the following code:
const number = 123456.789;
const formattedNumber = number.toLocaleString('fr-FR', { style: 'decimal' });
console.log(formattedNumber); // "123 456,789"
Similarly, if you want to convert a date to a German locale format, you can use the following code:
const date = new Date();
const formattedDate = date.toLocaleString('de-DE', {
year: 'numeric',
month: 'long',
day: 'numeric'
});
console.log(formattedDate); // "4. April 2023"
Note that the specific formats may vary depending on the locale and options you choose.
DOM (Document Object Model) in JavaScript is a programming interface for web documents that represents the page so that programs can change the document structure, style, and content. It creates a tree-like structure of all the HTML elements on a web page, which can be accessed and manipulated by JavaScript to dynamically update the content of a web page without requiring a full page reload.
The Document Object Model (DOM) is a programming interface for web documents. It represents the page so that programs can change the document structure, style, and content. JavaScript uses the DOM to access and manipulate web page elements, allowing for dynamic and interactive web experiences. Without the DOM, JavaScript would not be able to interact with HTML and CSS, making it impossible to create modern web applications.
Question 115. Explain functions getElementById,getElementsByTagName, getElementsByClassName, querySelector, querySelectorAll, write ?
getElementById
: is a method used to select an HTML element by its ID attribute and returns the selected element as an object.getElementsByTagName
: is a method used to select all HTML elements with a specified tag name and returns an array-like object of all matching elements.getElementsByClassName
: is a method used to select all HTML elements with a specified class attribute and returns an array-like object of all matching elements.querySelector
: is a method used to select the first HTML element that matches a specified CSS selector, and returns the selected element as an object.querySelectorAll
: is a method used to select all HTML elements that match a specified CSS selector, and returns an array-like object of all matching elements.write
: is a method used to write text or HTML directly to the document output stream, which can be used to dynamically add content to a webpage. However, this method is considered outdated and not recommended for use in modern web development practices.
Node in JavaScript refers to any individual element or object within the Document Object Model (DOM) tree. It can be an HTML element, a text node, or a comment node.
HTMLCollection is a collection of HTML elements that are returned by DOM API methods like getElementsByTagName
or getElementsByClassName
.
Element is a type of Node that represents an HTML element in the DOM tree. It can be accessed using various DOM API methods and has properties and methods to manipulate its attributes, styles, and content.
innerHTML
retrieves or sets the HTML content inside an element, while textContent
retrieves or sets the text content of an element without including any HTML tags.
In other words, innerHTML
returns or sets the rendered HTML code, including any HTML tags, while textContent
returns or sets only the plain text within an element, ignoring any HTML tags. It is generally recommended to use textContent
when working with plain text and innerHTML
when working with HTML.
Event bubbling is a process in which an event that is triggered on an element in the HTML document will first be handled by its innermost child element and then propagate outward to its parent elements, triggering their respective event handlers along the way until it reaches the root of the document. This allows for event handling to be applied to encompassing elements rather than just individual ones.
Event capturing is a phase in the event propagation process in JavaScript where events are first captured by the outermost element and then propagated inward towards the target element. This happens before the actual event occurs on the target element. Event capturing is followed by event bubbling, which propagates the event back outward from the target element to the outermost element.
Event bubbling and capturing are two different mechanisms for handling the propagation of events in the DOM (Document Object Model) hierarchy.
Event capturing refers to the top-down approach, where the event is captured by the outermost element first, then propagated down to the innermost element that triggered the event.
Event bubbling, on the other hand, refers to the bottom-up approach, where the event is first handled by the innermost element that triggered the event and then propagated up to its outermost ancestor.
In other words, during the capturing phase, events start at the root of the document tree and work their way down to the element that triggered the event. During the bubbling phase, events start at the element that triggered the event and work their way up the tree until they reach the root element.
Both event capturing and bubbling can be used to handle events in JavaScript. By default, events in JavaScript use the bubbling mechanism, but you can use the addEventListener
method with the third parameter set to true
to switch to the capturing mechanism.
innerHTML
and attributes are both ways to manipulate the content of an HTML element in JavaScript, but they differ in what aspect of the element they modify:
innerHTML
: This property allows you to set or get the content of an element as HTML markup. When you set theinnerHTML
property, any existing content within the element is completely replaced by the new content specified in theinnerHTML
string.
Example:
// Set the innerHTML of a <div> element
document.getElementById("myDiv").innerHTML = "<p>Hello world!</p>";
- Attribute: An attribute is a characteristic of an HTML element that can be set or retrieved using JavaScript. Attributes are usually used to provide additional information about an element, such as its ID, class, or style.
Example:
// Set the "class" attribute of a <div> element
document.getElementById("myDiv").setAttribute("class", "myClass");
In summary, innerHTML
is used to manipulate the content of an element, while attributes are used to manipulate specific characteristics or properties of an element.
To change the style of an HTML element using the DOM in JavaScript, you can use the style
property of the element and set its various CSS properties. Here's an example:
// Get the element by its ID
const element = document.getElementById("myElement");
// Change its background color to red
element.style.backgroundColor = "red";
// Change its font size to 20 pixels
element.style.fontSize = "20px";
Note that you can set any CSS property using the style
property, but you need to use the camelCase version of the property name. For example, to set the background-color
property, you need to use backgroundColor
.
In JavaScript, an event is a signal that the browser sends to notify the code that something has happened, such as a user clicking a button or the page finishing loading. Event handlers can be used to respond to these events and execute code accordingly.
The event.preventDefault()
method in JavaScript is used to prevent the default behavior of an event from occurring. For example, when a user clicks on a link, the default behavior is for the browser to follow that link and load the corresponding page. However, by calling event.preventDefault()
within a function that is triggered by the click event, you can stop this default behavior from happening and instead perform some other action in response to the click.
There are several types of mouse and keyboard events in JavaScript, including:
- Mouse Events: click, dblclick, mousedown, mouseup, mousemove, mouseover, mouseout.
- Keyboard Events: keydown, keypress, keyup.
- Focus Events: focus, blur.
- Form Events: submit, reset, change.
Each event is triggered based on a user's interaction with the corresponding input device.
An eventListener in JavaScript is a function that waits for a specific event to occur on a web page, such as a mouse click or a key press, and then executes code in response to that event. It is commonly used to add interactivity to web pages by allowing JavaScript code to respond to user actions. The syntax for adding an event listener in JavaScript is:
element.addEventListener(event, function, useCapture);
Where element
is the HTML element to which the event listener will be added, event
is the name of the event to listen for (e.g., "click", "keydown"), function
is the code to be executed when the event occurs, and useCapture
is an optional boolean value that indicates whether the event should be captured during the propagation phase.
To remove an event listener in JavaScript, you can use the removeEventListener()
method. This method takes two arguments: the type of the event to remove (e.g. "click") and the function that was originally used as the event handler.
Here's an example:
const element = document.getElementById("myButton");
function handleClick() {
console.log("Button clicked!");
}
element.addEventListener("click", handleClick);
// later, when you want to remove the event listener:
element.removeEventListener("click", handleClick);
In this example, we're adding a click event listener to a button with the ID "myButton" and a function called handleClick
as the event handler. Later, we can remove the event listener using removeEventListener()
and passing in the same event type ("click") and function (handleClick
).
You can create a DOM element dynamically in JavaScript using the createElement()
method of the document
object. Here's an example:
// Create a new <div> element
const newDiv = document.createElement("div");
// Set some properties on the element
newDiv.id = "my-div";
newDiv.className = "some-class";
// Add some content to the element
const newContent = document.createTextNode("Hello World!");
newDiv.appendChild(newContent);
// Add the new element to the DOM
const container = document.getElementById("container");
container.appendChild(newDiv);
In this example, we create a new <div>
element with the createElement()
method and set its id
and className
properties. We also add some text content to the element using the createTextNode()
method and append it to the element using the appendChild()
method. Finally, we add the new element to the DOM by appending it to an existing element with the id "container".
Question 129. What are the BOM objects? Explain each Window, History, Navigator, Screen, Location, Timing,Cookies, LocalStorage ?
The below BOM objects are part of the Browser Object Model (BOM), and they represent different aspects of the browser environment:
-
Window: The Window object represents the browser window or tab that contains the current web page. It provides methods for manipulating the window, such as resizing or closing it, and accessing information about the window, such as its dimensions.
-
History: The History object represents the user's browsing history for the current window or tab. It provides methods for navigating through the history, such as going back or forward in the history stack.
-
Navigator: The Navigator object provides information about the user's browser and operating system. It includes properties like the name and version of the browser, the operating system, and whether cookies and JavaScript are enabled.
-
Screen: The Screen object provides information about the user's screen or display. It includes properties like the screen width and height, the color depth, and the available space for displaying content.
-
Location: The Location object represents the URL of the current web page. It provides methods for navigating to other pages, such as assigning a new URL or reloading the current page.
-
Timing: The Timing object provides performance metrics for the current web page, such as how long it takes to load various resources like images and scripts.
-
Cookies: The Cookies object provides access to the cookies stored by the browser for the current domain. It allows you to read and write cookie values, which can be used to store user preferences or session information.
-
LocalStorage: The LocalStorage object provides a way to store persistent data on the client-side. It allows you to store key-value pairs in the browser's local storage, which can be accessed across multiple sessions and even after the browser is closed.
A JavaScript engine is a program that executes JavaScript code. It reads the written code and converts it into a form that can be understood by the computer's CPU.
Some of the famous JavaScript engines are:
- V8 - Developed by Google, used in Google Chrome and Node.js
- SpiderMonkey - Developed by Mozilla, used in Firefox
- JavaScriptCore - Developed by Apple, used in Safari
- Chakra - Developed by Microsoft, used in Internet Explorer and Microsoft Edge
- Nashorn - Developed by Oracle, used in Java platform
The call stack is a mechanism used by JavaScript to keep track of function calls in the code. It is a data structure that stores information about the active functions in memory, including the current position in the code, the values of parameters and local variables, and the return address of each function. When a function is called, its context is pushed onto the top of the call stack, and when it returns, its context is popped off the stack. This allows JavaScript to maintain the order of execution and properly handle nested function calls.
Execution context in JavaScript refers to the environment in which a piece of code is executed. It includes the variables, functions, and objects that are currently accessible, as well as the scope chain, the value of 'this', and other contextual information that affects how the code is executed. Every time code is executed, a new execution context is created, with its own set of variables and function references.
In JavaScript, the call stack and execution context are closely interrelated.
The call stack is a data structure that keeps track of the order in which functions are called. Each time a function is called, a new frame is added to the top of the call stack to keep track of its execution.
The execution context is the environment in which a function is executed, and it includes things like the function's variables, parameters, and the value of 'this'. Each function has its own execution context.
When a function is called, its execution context is pushed onto the top of the call stack. When the function returns, its execution context is popped off the call stack, and control is returned to the previous function on the stack.
So, as you move up and down the call stack, you are also moving between different execution contexts. Understanding how these two concepts are related is important for understanding how JavaScript code is executed.
In JavaScript, heap memory is a region of memory used by the JavaScript engine to store dynamically allocated objects. It's where objects like arrays and objects are stored when they're created during runtime. The garbage collector in JavaScript manages the heap memory by reclaiming memory from unreachable objects.
In JavaScript, the stack memory is a region of memory that stores function call frames. Each time a function is called, a new frame is added to the stack, and when the function returns, the frame is removed from the stack. The stack memory is used to keep track of the current execution context and to handle function calls and returns. It has limited size and can cause a stack overflow error if too many nested function calls occur.
In JavaScript, there is no explicit control over heap and stack memory.
However, objects are allocated in the heap, and primitives (such as numbers and booleans) and function calls are stored on the stack. The stack is used for keeping track of function calls, including parameters and local variables, while the heap is used for storing complex data structures such as objects and arrays.
Variables declared with var
or let
are stored on the stack, but their values may point to objects allocated on the heap. It's important to note that JavaScript automatically manages memory allocation and deallocation, so developers don't need to worry about manually allocating or freeing memory.
A compiler is a software program that translates source code written in a high-level programming language into machine code or bytecode that can be executed by a computer. The process of compilation involves several stages such as lexical analysis, syntax analysis, semantic analysis, code optimization, and code generation.
An interpreter is a software program that reads and executes code written in a high-level programming language line by line, without the need for compilation. It translates the source code into machine-readable code on-the-fly and immediately executes it. This makes it easier to test and debug programs because errors can be identified as soon as they occur. Examples of interpreted programming languages include Python, Ruby, and JavaScript.
A compiler translates source code into an executable file all at once, while an interpreter executes the source code line by line.
JIT stands for "Just-In-Time" compilation, which is a technique used by JavaScript engines to improve the performance of code execution. During JIT compilation, JavaScript code is analyzed and optimized on the fly while it's being executed, rather than ahead of time. This allows the engine to make more informed decisions about how to optimize the code based on runtime information. As a result, JIT compilation can significantly boost the performance of JavaScript applications.
The event loop in JavaScript is a mechanism that allows asynchronous operations to be performed efficiently by continuously monitoring the call stack and message queue, and executing queued functions when the stack is empty. This ensures that long-running or blocking operations do not interfere with the responsiveness of the user interface.
An execution context in JavaScript contains information that the JavaScript engine uses to execute code. The information inside an execution context includes the variable environment, scope chain, and this keyword.
There are two main types of execution contexts in JavaScript:
-
Global execution context: This is the default execution context created when the JavaScript engine starts running. It includes any code that is not inside a function.
-
Functional execution context: This is created when a function is called. Each function call creates a new functional execution context with its own variable environment, scope chain, and this keyword.
In JavaScript, variable environment refers to the context in which a variable exists and can be accessed. It includes all the variables, function declarations, and function arguments that are currently in scope. The variable environment is created for each execution context and is used by the JavaScript engine to keep track of variables and their values during runtime.
The scope chain in JavaScript refers to the hierarchical order in which the JavaScript interpreter looks for variables and functions within nested functions. When a variable or function is referenced, the interpreter first searches the current local scope, and then moves up the chain of higher-level enclosing scopes until it finds the requested identifier or reaches the global scope. This process is called variable or function resolution.
The "this" keyword in JavaScript refers to the object that the current code is being executed on or within. It is a reference to the current context or scope, and its value is determined at runtime based on how the code is invoked.
The "this" keyword is commonly used in object-oriented programming to refer to the object that owns the currently executing method or function. It can also be used to access properties and methods of the current object, as well as to pass the object as an argument to another function.
The specific value of "this" depends on how the function or method was called. When a function is called directly, "this" usually refers to the global object (window in a browser or global in Node.js). However, when a function is called as a method of an object, "this" typically refers to that object.
The "this" keyword can also be explicitly set using the call(), apply(), or bind() methods.
"Creation phase" refers to the initial phase of the execution context in JavaScript, during which the interpreter sets up the scope chain, creates variables and functions, and allocates memory for them. This is also known as the "variable instantiation" or "hoisting" phase.
The "code phase" in JavaScript refers to the phase during which the interpreter executes the code line by line, following the order in which it was written. This is also known as the "execution phase" or "runtime" phase.
If you use the "this" keyword inside a function in strict mode in JavaScript, its value will be undefined. In non-strict mode, it would refer to the global window object.
In JavaScript, primitives are the most basic data types, including numbers, strings, booleans, null, and undefined. They are immutable and stored by value.
Objects, on the other hand, are more complex data types that can store collections of data and functionality. Objects include arrays, functions, and objects created with the object literal or constructor syntax. They are mutable and stored by reference.
In summary, primitives are simple, immutable values, while objects are more complex, mutable data types that can store collections of data and functionality.
In JavaScript, "normal copy" typically refers to creating a new independent copy of an object or primitive value. This can be done using various techniques such as the spread operator (...
), Object.assign()
, or simply assigning the value to a new variable. This allows you to modify one copy of the data without affecting the other.
In JavaScript, shallow copy creates a new object and copies only the properties of the original object one level deep. This means that if the original object has nested objects or arrays, they will still reference the same memory locations as the original object.
To perform a shallow copy of an object in JavaScript, you can use the spread operator (...
) or Object.assign()
method:
Using Spread Operator:
const originalObj = {a: 1, b: {c: 2}};
const newObj = {...originalObj};
Using Object.assign():
const originalObj = {a: 1, b: {c: 2}};
const newObj = Object.assign({}, originalObj);
Both of these methods create a new object with the same properties as the original object. However, if the original object had properties that referenced other objects or arrays, the new object will reference the same objects/arrays as the original object.
In JavaScript, a deep copy refers to creating a new object or array with all of its nested values also copied instead of just copying the references to them.
To perform a deep copy of an object, you can use several methods such as:
- Using JSON.parse and JSON.stringify:
let obj = {foo: 'bar', arr: [1, 2, 3]};
let deepCopy = JSON.parse(JSON.stringify(obj));
- Using the spread operator:
let obj = {foo: 'bar', arr: [1, 2, 3]};
let deepCopy = {...obj, arr: [...obj.arr]};
- Using libraries like Lodash or Underscore:
let obj = {foo: 'bar', arr: [1, 2, 3]};
let deepCopy = _.cloneDeep(obj);
Objects in JavaScript are stored in the heap, which is a region of memory used for dynamic allocation. Objects are non-primitive types in JavaScript, as opposed to primitive types like numbers and strings.
Destructuring in JavaScript is a way of extracting values from arrays or objects into distinct variables, making it easier to work with complex data structures. It allows you to unpack values from arrays or properties from objects into separate variables using a concise syntax. For example, const [a, b] = [1, 2]
assigns the value of 1
to variable a
and 2
to variable b
. Similarly, const { name, age } = { name: 'John', age: 30 }
assigns the value of 'John'
to variable name
and 30
to variable age
.
You cannot reverse values using destructuring in JavaScript. Destructuring allows you to extract values from an object or array and assign them to variables, but it does not provide a way to reverse the order of those values. To reverse an array, you can use the reverse()
method.
In JavaScript, you can return two (or more) values from a function by returning an array or an object containing those values. Here's an example:
Returning as Array:
function getValues() {
return [1, 2];
}
let [a, b] = getValues();
console.log(a); // output: 1
console.log(b); // output: 2
Returning as Object:
function getValues() {
return { a: 1, b: 2 };
}
let { a, b } = getValues();
console.log(a); // output: 1
console.log(b); // output: 2
Note that you can access the returned values either by destructuring the array or the object using the assignment operators.
Destructuring in JavaScript allows you to extract values from arrays and properties from objects into distinct variables.
For arrays, you can use square brackets [] to destructure values by position:
const arr = [1, 2];
const [a, b] = arr;
console.log(a); // Output: 1
For objects, you can use curly braces {} to destructure values by property name:
const obj = { x: 1, y: 2 };
const { x, y } = obj;
console.log(x); // Output: 1
You can also give new variable names while destructuring:
const obj = { x: 1, y: 2 };
const { x: a, y: b } = obj;
console.log(a); // Output: 1
To destructure a nested array in JavaScript, you can use the square bracket notation to access each level of the array, and then assign the values to variables using destructuring syntax. Here's an example:
const arr = [1, 2, [3, 4]];
const [num1, num2, [num3, num4]] = arr;
console.log(num1); // 1
console.log(num2); // 2
console.log(num3); // 3
console.log(num4); // 4
In this example, we have a nested array [3, 4]
inside the main array arr
. We use destructuring syntax to assign the first two values of arr
(1
and 2
) to the variables num1
and num2
, and then we use another set of square brackets to access the nested array and assign its values (3
and 4
) to the variables num3
and num4
.
In JavaScript, you can set default values in destructuring by using the assignment operator (=
) within the destructuring syntax. Here's an example:
const { foo = 'defaultFoo', bar = 'defaultBar' } = someObject;
In this example, if someObject
has a property named foo
, its value will be assigned to the foo
variable. If someObject
does not have a property named foo
, the foo
variable will be assigned the value 'defaultFoo'
. Similarly, if someObject
has a property named bar
, its value will be assigned to the bar
variable. If someObject
does not have a property named bar
, the bar
variable will be assigned the value 'defaultBar'
.
Destructuring object in Javascript is a technique that allows you to extract properties from an object and assign them to variables in a more concise way. It involves using curly braces {} to create a pattern that matches the shape of the object, and then using that pattern on the left-hand side of an assignment statement to destructure the object into individual variables. This can help simplify code and make it easier to work with objects.
Destructuring is a feature in JavaScript that allows you to extract values from an object or array and assign them to variables in a more concise way. To use destructuring with objects in JavaScript, you can:
- Declare variables with the same name as the object properties you want to extract:
const person = { name: 'John', age: 30 };
const { name, age } = person;
console.log(name, age); // Output: "John 30"
- Rename variables during the destructuring process using a colon (:):
const person = { name: 'John', age: 30 };
const { name: fullName, age: yearsOld } = person;
console.log(fullName, yearsOld); // Output: "John 30"
- Use default values for properties that may not exist in the object:
const person = { name: 'John' };
const { name, age = 30 } = person;
console.log(name, age); // Output: "John 30"
You can also nest destructuring to extract values from nested objects:
const person = { name: 'John', age: 30, address: { city: 'New York', country: 'USA' } };
const { name, age, address: { city } } = person;
console.log(name, age, city); // Output: "John 30 New York"
In JavaScript, you can use the rest parameter syntax (...
) to destructure remaining values into a single variable. Here's an example:
const [first, ...remaining] = [1, 2, 3, 4, 5];
console.log(first); // 1
console.log(remaining); // [2, 3, 4, 5]
In this example, the first element of the array is destructured and assigned to the first
variable, while the remaining elements are destructured and assigned to the remaining
variable using the rest parameter syntax.
Note that the rest parameter must be the last parameter in a function's parameter list, or the last element in an array destructuring pattern.
In JavaScript, you can create an alias for a property by using the Object.defineProperty()
method to define a new property that has the same value as the original property, but with a different name. Here's an example:
const object = {
originalName: 'value'
};
Object.defineProperty(object, 'aliasName', {
get() {
return this.originalName;
},
set(value) {
this.originalName = value;
}
});
In this example, we define a new property called aliasName
that gets and sets the value of the originalName
property. Now you can use object.aliasName
to access the property with the alias name.
In JavaScript, you can set default values in destructuring objects by using the assignment operator (=
) along with the default value you want to provide. Here's an example:
let { a = 10, b = "hello" } = {}; // default values are set here
console.log(a); // Output: 10
console.log(b); // Output: "hello"
In this example, we're destructuring an empty object and setting default values for a
and b
. If a
or b
is not present in the object being destructured, their default values will be used instead.
Nested object destructuring in JavaScript is a way to extract multiple nested properties from an object and assign them to variables using a concise syntax. It allows you to access deeply nested properties of an object without having to write long chains of property accesses. This can make your code more readable and easier to maintain. Nested object destructuring can be done using the curly brace notation with the same structure as the object being destructured, including any nested objects or arrays.
To destructure an object when passing it into a function in JavaScript, you can use the destructuring syntax in the function parameter itself. Here's an example:
function myFunction({name, age}) {
console.log(`Hello, ${name}. You are ${age} years old.`);
}
const person = { name: 'John', age: 30 };
myFunction(person); // Output: Hello, John. You are 30 years old.
In this example, we're destructuring the person
object when passing it into the myFunction
function. The function parameter is {name, age}
, which extracts the name
and age
properties from the object. We can then use these extracted values inside the function.
The spread operator, represented by three dots (...), is a feature in JavaScript that allows an iterable (e.g. an array, string, or object) to be expanded into individual elements. It can be used in various contexts, such as when calling a function with multiple arguments, concatenating arrays, and creating copies of objects or arrays.
To do a shallow copy using the spread operator in JavaScript, you can use the following syntax:
const originalArray = [1, 2, 3];
const copiedArray = [...originalArray];
This will create a new array copiedArray
that has the same elements as originalArray
. However, any nested objects or arrays within originalArray
will still be pointing to the same reference in memory, so changes made to them will affect both arrays.
To join multiple arrays using the spread operator in JavaScript, you can simply use the ...
syntax followed by the array names inside square brackets ([]), like this:
const arr1 = [1, 2, 3];
const arr2 = ["a", "b", "c"];
const arr3 = [...arr1, ...arr2];
console.log(arr3); // Output: [1, 2, 3, 'a', 'b', 'c']
In the example above, the ...
syntax is used to expand each of the arrays arr1
and arr2
into separate elements, which are then combined into a new array arr3
.
To convert a string to an array using the spread operator in JavaScript, you can use the following syntax:
const str = 'hello';
const arr = [...str];
console.log(arr);
This will output ["h", "e", "l", "l", "o"]
. The spread operator ...
allows you to expand the string into individual characters and create a new array with those characters.
To pass arguments in a function using the spread operator in JavaScript, you can use the spread syntax (...
) followed by an array or iterable containing the values you want to pass as separate arguments. Here's an example:
function myFunction(x, y, z) {
console.log(x, y, z);
}
const args = [1, 2, 3];
myFunction(...args); // Output: 1 2 3
In this example, the myFunction
function takes three arguments (x
, y
, and z
). We create an array args
containing the values we want to pass to the function, and then use the spread operator to expand the contents of args
into separate arguments when calling the myFunction
function. The output will be 1 2 3
.
The rest parameter in JavaScript allows a function to accept an indefinite number of arguments as an array. It is denoted by three dots before the parameter name and must be the last parameter in the function's parameter list.
The spread operator (...) in JavaScript is used to expand an iterable (like an array) into individual elements whereas the rest parameter (...) is used to collect multiple elements and pack them into an array.
In other words, the spread operator is used to split an iterable into individual elements while the rest parameter is used to combine individual elements into an array.
In JavaScript, you can pass variable arguments in a function using the rest operator (...
). The rest operator allows you to represent an indefinite number of arguments as an array. Here's how you can use it:
function myFunction(...args) {
console.log(args);
}
In this example, myFunction
accepts any number of arguments and the ...args
syntax assigns all the arguments to an array called args
. You can then access the arguments using array methods.
For example, if you call myFunction(1, 2, 3)
, the output will be [1, 2, 3]
.
Short circuiting in JavaScript is a behavior where the logical operators &&
and ||
do not evaluate the entire expression if it's not necessary to determine the final result. For example, when using the &&
operator, if the first operand evaluates to false, the second operand will not be evaluated because the result of the expression can already be determined. Similarly, when using the ||
operator, if the first operand evaluates to true, the second operand will not be evaluated because the result of the expression can already be determined. This behavior can be useful for writing concise and efficient code.
In JavaScript, the "||" operator is used for logical OR and returns the first truthy operand or the last falsy operand. For example, a || b
would return a
if it is truthy, otherwise it would return b
.
On the other hand, the "??", or nullish coalescing operator, is used to provide a default value when a variable has a nullish value (i.e., null
or undefined
). It returns the first defined operand. For example, a ?? b
would return a
if it is not nullish, otherwise it would return b
.
In summary:
||
returns the first truthy value or the last falsy value.??
returns the first defined value that is not nullish.
The nullish coalescing operator (??) in JavaScript is a logical operator that returns its right-hand side operand when its left-hand side operand is null or undefined, and returns the left-hand side operand otherwise. It is useful for providing default values for variables that may be null or undefined.
Optional chaining is a syntax in JavaScript that allows developers to safely access properties and methods of an object without worrying if the object is nullish or undefined. It is denoted by the "?" operator and can be used in conjunction with dot notation or bracket notation.
The benefits of using optional chaining include reducing the likelihood of errors caused by attempting to access a property or method of an undefined or nullish object, resulting in more robust and reliable code. It also leads to cleaner and more concise code, as developers no longer need to write verbose conditional statements to check for nullish values before accessing object properties.
An array in JavaScript is a data structure that allows you to store and manipulate a collection of elements, such as numbers, strings, or objects, in a single variable. It is defined using square brackets and each element is separated by a comma. Arrays are zero-indexed, meaning the first element has an index of 0, the second element has an index of 1, and so on. You can access and modify individual elements in an array using their index.
An array in JavaScript is an ordered collection of values, which can include any data type such as numbers, strings, objects, and other arrays. Some of the key properties of arrays in JavaScript include:
- Length: This property returns the number of elements in an array.
- Indexing: Elements in an array are access by their index, starting from 0.
- Mutable: Elements in an array can be added, removed, or modified after the array is created.
- Homogeneous: Unlike some other programming languages, JavaScript arrays can hold any data type, making them heterogeneous.
- Objects: In JavaScript, arrays are actually a specialized type of object, with numeric keys (indexes) and special behaviors for certain properties like
length
.
An array literal is a shorthand notation for creating an array in JavaScript using square brackets [] with comma-separated values inside. For example:
const myArray = [1, 2, 3];
An array object, on the other hand, is created using the Array constructor function and can be initialized with or without elements. For example:
const myArray = new Array(); // Empty array
const myOtherArray = new Array(1, 2, 3); // Array with elements
While both ways of creating arrays in JavaScript achieve the same result, using array literals is generally considered to be more concise and easier to read. However, array objects offer additional methods and properties that can be used to manipulate and access elements in the array.
In JavaScript, an index is used to access and retrieve a specific element in an array. Each element in an array has a unique index number that starts from 0 for the first element, 1 for the second element, and so on. The index allows for easy and efficient retrieval and manipulation of data stored in arrays. It is a fundamental concept in working with arrays in JavaScript.
The sort()
function in JavaScript works for arrays of all types of elements, but the order in which it sorts them may not always be what you expect. For example, when sorting an array of strings, it will sort them alphabetically by default. When sorting an array of numbers, it will sort them in ascending order by default. You can also provide a custom sorting function as an argument to sort()
if the default behavior doesn't meet your needs.
You should pass a sorting function to the sort() method in JavaScript when you want to customize the way an array is sorted. By default, the sort() method sorts elements alphabetically or numerically, but you can provide your own comparison function to define a custom sort order based on your specific needs.
In JavaScript, push() and unshift() are methods used to add elements to an array, while pop() and shift() are methods used to remove elements from an array:
-
push(): adds one or more elements to the end of an array and returns the new length of the array.
-
unshift(): adds one or more elements to the beginning of an array and returns the new length of the array.
-
pop(): removes the last element from an array and returns that element.
-
shift(): removes the first element from an array and returns that element.
In summary, push() and unshift() add elements to an array, while pop() and shift() remove elements from an array.
In JavaScript, slice()
and splice()
are both methods used to manipulate arrays, but they have different purposes:
-
slice()
method returns a new array that contains a portion of the original array. It does not modify the original array. Syntax:array.slice(startIndex, endIndex)
wherestartIndex
is the index at which to begin extraction andendIndex
is the index at which to end extraction (but does not include the element at this index). -
splice()
method changes the content of an array by removing or replacing existing elements and/or adding new elements. It modifies the original array. Syntax:array.splice(index, count, elem1, elem2, ..., elemN)
whereindex
is the index at which to start changing the array,count
is the number of elements to remove from the array (if 0, no elements are removed), andelem1
,elem2
, ...,elemN
are the elements to add to the array, beginning at theindex
.
forEach()
is a method on an array that executes a provided function once for each element in the array, while for...of
loop is a built-in JavaScript loop statement that allows iterating over iterable objects (e.g. arrays, strings, maps, sets).
The main difference between them is that forEach()
can only be used with arrays whereas for...of
loop can be used with any iterable object. Additionally, forEach()
does not allow you to use break
or continue
statements to exit or skip iterations, whereas for...of
loop does.
Here's an example usage of forEach()
:
const arr = [1, 2, 3];
arr.forEach((element) => {
console.log(element);
});
And here's an example usage of for...of
loop:
const arr = [1, 2, 3];
for (const element of arr) {
console.log(element);
}
In JavaScript:
map()
creates a new array by applying a function to each element in the original array.filter()
creates a new array with all elements that pass the test implemented by the provided function.reduce()
applies a function to each element of the array, resulting in a single output value.
map()
and filter()
do not modify the original array, whereas reduce()
can modify the original array if the callback function used for reducing does so. All three functions take a callback function as their first argument, which determines how each element in the array is processed.
In JavaScript, "some" and "every" are methods of an array that return a boolean value based on the elements in the array.
The "some" method returns true if at least one element in the array satisfies the condition provided by the callback function. For example:
const numbers = [1, 2, 3, 4, 5];
const hasEvenNumber = numbers.some(number => number % 2 === 0);
console.log(hasEvenNumber); // true
The "every" method returns true if all elements in the array satisfy the condition provided by the callback function. For example:
const numbers = [1, 2, 3, 4, 5];
const allNumbersArePositive = numbers.every(number => number > 0);
console.log(allNumbersArePositive); // true
So, the key difference between "some" and "every" is that "some" returns true if at least one element satisfies the condition, while "every" returns true only if all elements satisfy the condition.
In JavaScript, flat()
is a method that creates a new array with all sub-array elements concatenated into it recursively up to the specified depth. For example:
const arr = [1, [2, [3]]];
arr.flat(); // [1, 2, [3]]
arr.flat(2); // [1, 2, 3]
On the other hand, flatMap()
is a method that first maps each element using a mapping function, then flattens the result into a new array. For example:
const arr = [1, 2, 3];
arr.flatMap(x => [x * 2]); // [2, 4, 6]
So, flat()
is used for flattening arrays of arrays, while flatMap()
is used for mapping and flattening an array in one step.
In JavaScript, an object is a data type that stores key-value pairs, where the keys are strings and the values can be any data type, including other objects. Objects can also have methods, which are functions stored as object properties. Objects in JavaScript can be created using object literals or constructor functions, among other methods.
In JavaScript, an object literal is a way to define and create an object using curly braces ({}) with key-value pairs separated by commas. For example:
const person = {
name: 'John',
age: 30,
city: 'New York'
};
On the other hand, creating a new object using the new
keyword and a constructor function is another way of creating an object in JavaScript. For example:
function Person(name, age, city) {
this.name = name;
this.age = age;
this.city = city;
}
const person = new Person('John', 30, 'New York');
The main difference between object literals and creating objects using constructors is that object literals are created directly while creating objects using constructors involves defining a blueprint or template for the object using the constructor function. Additionally, creating objects using constructors allows for more advanced features such as inheritance and polymorphism.
In JavaScript, dot notation and bracket notation are used to access and manipulate object properties.
Dot notation is used to access an object's property using the following syntax:
objectName.propertyName
For example:
const person = {
name: "John",
age: 30,
address: {
street: "123 Main St",
city: "New York",
state: "NY"
}
};
console.log(person.name); // Output: John
console.log(person.address.street); // Output: 123 Main St
Bracket notation allows you to access a property using a string value, which can be dynamically generated. The syntax for bracket notation is:
objectName["propertyName"]
For example:
const propertyName = "name";
console.log(person[propertyName]); // Output: John
const propertyName2 = "address";
console.log(person[propertyName2]["street"]); // Output: 123 Main St
Note that while dot notation always uses a literal property name as its key, bracket notation allows the key to be any expression that evaluates to a string, including variables and function calls.
Object.keys
, Object.values
, and Object.entries
are built-in functions in JavaScript that operate on objects.
-
Object.keys(obj)
returns an array containing all the keys of an objectobj
. -
Object.values(obj)
returns an array containing all the values of an objectobj
. -
Object.entries(obj)
returns an array containing all the key-value pairs of an objectobj
, where each item in the array is an array with two items representing a key-value pair.
Here's an example to illustrate the usage of these functions:
const person = {
name: 'John',
age: 30,
profession: 'Developer'
};
console.log(Object.keys(person)); // Output: ['name', 'age', 'profession']
console.log(Object.values(person)); // Output: ['John', 30, 'Developer']
console.log(Object.entries(person)); // Output: [['name', 'John'], ['age', 30], ['profession', 'Developer']]
In the example above, Object.keys
returns an array containing all the keys of the person
object, Object.values
returns an array containing all the values of the person
object, and Object.entries
returns an array containing all the key-value pairs of the person
object.
In JavaScript, a set is a built-in data structure that allows you to store unique values of any type, whether primitive values or object references. Sets are similar to arrays, but they only contain unique values and do not have an index-based ordering. You can add, remove, and check if a value exists in a set using methods such as add()
, delete()
, and has()
. Sets are commonly used to perform operations such as finding the intersection or union between two sets.
WeakSet is a built-in data structure in JavaScript that allows you to store a collection of weakly held object references. It behaves similar to a Set, but it only holds weak references to its elements, meaning that if an object is no longer referenced by any other part of your code, it can be garbage collected even if it is still in the WeakSet. This makes WeakSets useful for situations where you want to associate some metadata with objects without preventing them from being garbage collected when they are no longer needed.
To print set values using a for...of
loop in JavaScript, you can use the values()
method of the Set
object to obtain an iterator for the set elements and then iterate through them using the for...of
loop. Here is an example:
const mySet = new Set([1, 2, 3]);
for (const value of mySet.values()) {
console.log(value);
}
This will output:
1
2
3
Alternatively, you can simply use the for...of
loop with the Set
object directly, since it is iterable:
const mySet = new Set([1, 2, 3]);
for (const value of mySet) {
console.log(value);
}
This will produce the same output as the previous example.
You can create an array from a set in JavaScript by using the spread operator (...
) or the Array.from()
method. Here's an example using the spread operator:
const mySet = new Set(['a', 'b', 'c']);
const myArray = [...mySet];
console.log(myArray); // Output: ['a', 'b', 'c']
And here's an example using the Array.from()
method:
const mySet = new Set(['a', 'b', 'c']);
const myArray = Array.from(mySet);
console.log(myArray); // Output: ['a', 'b', 'c']
Both methods will give you an array containing the same elements as the original set.
In JavaScript, the map()
method is used to create a new array by calling a function on each element of an existing array. The new array will have the same length as the original array but with modified values. It does not modify the original array. The syntax for using the map()
method is:
array.map(function(currentValue, index, arr), thisValue)
currentValue
(required) - The value of the current elementindex
(optional) - The index of the current elementarr
(optional) - The array thatmap()
was called uponthisValue
(optional) - Object to use asthis
when executing callback
The map()
method returns a new array with the modified values.
WeakMap is a built-in data structure in JavaScript that allows for the creation of key-value pairs where the keys are weakly referenced. This means that if an object used as a key has no other references, it can be garbage collected even if it still exists in the WeakMap. WeakMaps are useful for scenarios where you want to associate metadata with an object without preventing the object from being garbage collected when it's no longer needed.
Chaining in Map in JavaScript is a technique of applying multiple operations on the same Map object in a single statement, by chaining them together using dot notation. This allows for more concise and readable code. For example:
const myMap = new Map()
.set('key1', 'value1')
.set('key2', 'value2')
.set('key3', 'value3');
console.log(myMap.get('key1')); // output: value1
In this code, we create a new Map object and chain multiple set() operations to add key-value pairs to it. We can then retrieve the value associated with 'key1' using the get() method.
In JavaScript, an array cannot be used as a key in a Map. When an array is used as a key, it will be coerced to a string using the toString()
method, and the resulting string will be used as the key. Thus, two different arrays with the same values will be considered as two different keys because their toString()
output will be different. For example:
const map = new Map();
const key1 = [1, 2];
const key2 = [1, 2];
map.set(key1, 'value1');
map.set(key2, 'value2');
console.log(map.get(key1)); // 'value1'
console.log(map.get(key2)); // 'value2'
console.log(map.size); // 2
In this example, key1
and key2
are two separate array objects with the same values. However, when they are used as keys in the Map, they are treated as two different keys because their toString()
output is different. Therefore, the size of the Map will be 2, and we can retrieve different values by using each key.
You can convert a Map to an Array in JavaScript using the spread operator (...) or the Array.from() method.
Using the spread operator:
const myMap = new Map([ [1, 'one'], [2, 'two'], [3, 'three'] ]);
const myArray = [...myMap];
console.log(myArray); // output: [ [1, 'one'], [2, 'two'], [3, 'three'] ]
Using the Array.from() method:
const myMap = new Map([ [1, 'one'], [2, 'two'], [3, 'three'] ]);
const myArray = Array.from(myMap);
console.log(myArray); // output: [ [1, 'one'], [2, 'two'], [3, 'three'] ]
You can convert an array to a map in JavaScript by using the Map
constructor and the Array.prototype.reduce()
method.
Here's an example code snippet:
const arr = [
["key1", "value1"],
["key2", "value2"],
["key3", "value3"],
];
const map = new Map(
arr.reduce((acc, curr) => {
acc.push([curr[0], curr[1]]);
return acc;
}, [])
);
console.log(map);
In this example, the arr
array contains arrays representing key-value pairs. The reduce()
method is used to transform each pair into an array of [key, value]
, which is then passed to the Map
constructor to create the new map object.
You can convert an object to a Map in JavaScript using the Map()
constructor and the Object.entries()
method. The Object.entries()
method returns an array of key-value pairs from the object, which can be passed as an argument to the Map()
constructor to create a new Map. Here's an example:
const obj = { a: 1, b: 2, c: 3 };
const map = new Map(Object.entries(obj));
console.log(map); // Map(3) { 'a' => 1, 'b' => 2, 'c' => 3 }
In this example, Object.entries(obj)
returns an array of key-value pairs [ [ 'a', 1 ], [ 'b', 2 ], [ 'c', 3 ] ]
, which is passed as an argument to the Map()
constructor to create a new Map with the same key-value pairs.
In JavaScript, you can iterate over a Map using the forEach()
method or with a for...of
loop.
Using forEach() method:
let myMap = new Map();
myMap.set("key1", "value1");
myMap.set("key2", "value2");
myMap.set("key3", "value3");
myMap.forEach(function(value, key) {
console.log(key + " = " + value);
});
Using for...of loop:
let myMap = new Map();
myMap.set("key1", "value1");
myMap.set("key2", "value2");
myMap.set("key3", "value3");
for (let [key, value] of myMap) {
console.log(key + " = " + value);
}
Both will output:
key1 = value1
key2 = value2
key3 = value3
OOPs stands for Object-Oriented Programming in JavaScript. It is a programming paradigm that organizes code into objects, which contain data and methods that act on that data. In OOPs, objects are created from classes or constructors, and can inherit properties and methods from parent objects. OOPs in JavaScript allows for code reusability, encapsulation, and abstraction.
The 6 principles of Object-Oriented Programming (OOP) are:
-
Encapsulation: This refers to the practice of hiding the internal workings of an object from the outside world and only exposing what is necessary through a public interface.
-
Abstraction: This involves focusing on essential features of an object while ignoring irrelevant details.
-
Inheritance: This allows new classes to be based on existing classes, inheriting their properties and methods, and adding or overriding functionality as needed.
-
Polymorphism: This refers to the ability of objects to take on different forms or behaviors depending on the context in which they are used.
-
Composition: This involves building complex objects from simpler ones by combining them in various ways, typically using other objects as components.
-
Interface: This provides a clear definition of how objects can interact with each other, enabling objects to communicate and work together effectively.
Question 207. Explain below topics and give one real life example of each topic Class, Object, Encapsulation, Abstraction, Inheritance, Polymorphism ?
Sure, here are explanations and examples for each topic:
- Class: A class is a blueprint or template that defines the attributes and behaviors of an object. It serves as a basis for creating instances (objects) which share common properties.
Example: A class "Car" may have attributes like color, model, and make and behaviors like start, stop, and accelerate. Multiple instances (objects) of this class could be created based on specific car models like "Toyota Camry" or "Honda Civic".
- Object: An object is an instance of a class. It is a concrete entity that has state (attributes) and behavior defined by its class.
Example: An object of class "Car" could be a Toyota Camry with a specific color, model, and make. This object can perform actions like starting, stopping, and accelerating according to the behaviors defined in the class.
- Encapsulation: Encapsulation is the process of hiding the internal workings of an object from external entities. It involves bundling data (attributes) and functions (behaviors) together into a single unit and controlling access to them.
Example: In a banking system, customer account information is encapsulated within the Customer class. The class provides methods for depositing and withdrawing money, but the implementation details of these methods (e.g., storing the balance) are hidden from outside entities.
- Abstraction: Abstraction is the process of identifying essential features of an object while ignoring irrelevant details. It focuses on what an object does rather than how it does it.
Example: In a music player, the play button represents an abstraction of the complex processes involved in playing a song. The user only needs to press the button to initiate the action, without worrying about the technical details of loading and decoding the audio file.
- Inheritance: Inheritance is a mechanism that allows a new class (subclass) to inherit properties and behaviors of an existing class (superclass). The subclass can add new attributes or behaviors, or override the ones inherited from the superclass.
Example: A class "Animal" may have subclasses like "Dog", "Cat", and "Bird". These subclasses inherit common attributes and behaviors (e.g., "Animal" may have a "name" attribute, while "Dog" may have a "bark" behavior), but they can also have unique attributes or behaviors specific to their own type.
- Polymorphism: Polymorphism refers to the ability of objects of different classes to be used interchangeably, as long as they share a common interface or parent class. It allows for flexibility and extensibility in programming.
Example: In a drawing program, various shapes like circles, squares, and triangles can all be represented by objects of different classes, but they can be manipulated with common methods like "resize" or "rotate".
Inheritance in JavaScript is achieved through the prototype chain. Each object has a prototype object, which itself can have a prototype object, forming a chain of objects, ultimately leading to the base Object prototype. When an object's property is accessed or a method is called, JavaScript looks for that property or method on the object itself, and if it doesn't find it, it continues up the prototype chain until it finds the property or reaches the end of the chain.
To create a new object that inherits from an existing one, you can use either the Object.create()
method or the class
keyword, which was introduced in ECMAScript 2015 (ES6). With Object.create()
, you pass in the prototype object that should be used as the new object's prototype:
const parent = { foo: 'hello' };
const child = Object.create(parent);
child.bar = 'world';
console.log(child.foo); // 'hello'
console.log(child.bar); // 'world'
Using class
, you can define a constructor function and use the extends
keyword to specify the parent class:
class Parent {
constructor() {
this.foo = 'hello';
}
}
class Child extends Parent {
constructor() {
super();
this.bar = 'world';
}
}
const child = new Child();
console.log(child.foo); // 'hello'
console.log(child.bar); // 'world'
Prototypal inheritance is a mechanism in JavaScript where objects can inherit properties and methods from other objects, through a prototype chain. Every object in JavaScript has an internal property called [[Prototype]] which refers to another object, and when a property or method is accessed on an object, if it doesn't exist on the object itself, the JavaScript engine will look for it on its prototype object. This process continues until the property or method is found or until the end of the prototype chain is reached (i.e., the base Object prototype). By setting an object's [[Prototype]] to another object, we can create a chain of objects that share common properties and methods, allowing for efficient code reuse and organization.
In JavaScript, there are two main ways to do prototypal inheritance:
- Using the
Object.create()
method: This method creates a new object with its prototype set to the specified object. For example:
let parent = { name: 'Parent' };
let child = Object.create(parent);
console.log(child.name); // Output: Parent
- Using constructor functions and the
new
keyword: This method involves creating a constructor function that sets the properties and methods of an object using thethis
keyword, and then creating new objects using thenew
keyword. Theprototype
property of the constructor function is used to specify the object's prototype. For example:
function Parent(name) {
this.name = name;
}
Parent.prototype.sayHello = function() {
console.log(`Hello, my name is ${this.name}`);
};
let child = new Parent('Child');
child.sayHello(); // Output: Hello, my name is Child
Constructor functions are special functions in JavaScript that are used to create and initialize objects. They are typically defined using the function keyword and are named with an initial uppercase letter to distinguish them from regular functions. When a constructor function is called with the new keyword, it creates a new object and sets its prototype to the constructor function's prototype. The constructor function can also define properties and methods on the newly created object by using the this keyword.
ES6 (ECMAScript 2015) introduced a new syntax for creating classes in JavaScript, known as ES6 classes. It provides a cleaner syntax and a more familiar object-oriented programming style for developers coming from other programming languages. ES6 classes use the 'class' keyword to define a class, and constructors to initialize objects. They also support inheritance using the 'extends' keyword.
Object.create
is a method in JavaScript that creates a new object with the prototype set to a specified object. The newly created object inherits properties and methods from its prototype object. It takes an optional parameter which represents the properties of the new object, and returns the new object.
The prototypal chain in JavaScript is a mechanism for objects to inherit properties and methods from their parent objects, creating a chain of objects that share common characteristics. Each object has an internal [[Prototype]] property that points to its parent object's prototype, allowing it to access the parent's properties and methods. If a property or method is not found in an object, JavaScript looks up the chain until it reaches the top-level Object.prototype.
Setters and getters are special functions in ES6 classes that allow external code to access and modify the properties of an object, while also providing a layer of abstraction over the implementation details of those properties.
A setter is a method that allows you to set the value of a property, while a getter is a method that allows you to retrieve the value of a property. They can be defined using the set
and get
keywords respectively, followed by the name of the property they will operate on. For example:
class Person {
constructor(name) {
this._name = name;
}
// Getter
get name() {
return this._name;
}
// Setter
set name(newName) {
this._name = newName;
}
}
In this example, the name
getter and setter methods allow external code to read and modify the _name
property of a Person
object, respectively. The use of an underscore before the name of the property is a common convention to indicate that it should not be accessed directly from outside the class.
Question 216. What will happen if we give same name of property of an object and setter and getter ?
If you give the same name to a property and its corresponding setter or getter method in a JavaScript object, then it will create an infinite loop that will continuously call the setter or getter until it exceeds the maximum stack size, which will result in a "Maximum call stack size exceeded" error. Therefore, it is important to give unique names to properties and their corresponding setter and getter methods in JavaScript objects.
In ES6 classes in JavaScript, there is no concept of a static function. Instead, you can define a static method using the static
keyword inside the class definition. A static method is a function that belongs to the class itself, rather than an instance of the class, and can be called directly on the class. For example:
class MyClass {
static myStaticMethod() {
console.log("This is a static method");
}
}
MyClass.myStaticMethod(); // Output: "This is a static method"
Question 218. How to implement inheritance in Constructor functions, ES6 classes and Object.create ?
Inheritance can be implemented in JavaScript using constructor functions, ES6 classes, and Object.create in the following ways:
- Constructor Functions: Inheritance can be achieved by defining a parent constructor function with the properties and methods that should be inherited, and then creating a child constructor function that calls the parent's constructor function using the call() or apply() method.
Example:
function Person(name) {
this.name = name;
}
Person.prototype.greet = function() {
console.log(`Hello, my name is ${this.name}.`);
};
function Student(name, grade) {
Person.call(this, name);
this.grade = grade;
}
Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;
const student = new Student('John Doe', 'A');
student.greet(); // Output: Hello, my name is John Doe.
- ES6 Classes: The extends keyword is used to inherit the properties and methods of a parent class in a child class. The super keyword is used to access the parent class's constructor and methods.
Example:
class Person {
constructor(name) {
this.name = name;
}
greet() {
console.log(`Hello, my name is ${this.name}.`);
}
}
class Student extends Person {
constructor(name, grade) {
super(name);
this.grade = grade;
}
}
const student = new Student('John Doe', 'A');
student.greet(); // Output: Hello, my name is John Doe.
- Object.create: Inheritance can be achieved by creating a new object and setting its prototype to the parent object.
Example:
const person = {
greet() {
console.log(`Hello, my name is ${this.name}.`);
}
};
const student = Object.create(person);
student.name = 'John Doe';
student.grade = 'A';
student.greet(); // Output: Hello, my name is John Doe.
In JavaScript, encapsulation can be implemented by using closure and module pattern. To create protected fields in JavaScript, you can declare the fields inside a constructor function or class as local variables with var
or let
keywords, and then expose getter and setter methods for accessing and modifying the fields.
Here's an example of implementing encapsulation and protected fields in JavaScript:
function Person(name, age) {
var _name = name; // private field
var _age = age; // private field
this.getName = function() {
return _name;
}
this.getAge = function() {
return _age;
}
this.setAge = function(age) {
if (typeof age === 'number' && age > 0) {
_age = age;
} else {
console.error('Invalid age:', age);
}
}
}
var john = new Person('John', 30);
console.log(john.getName()); // output: "John"
console.log(john.getAge()); // output: 30
john.setAge(40);
console.log(john.getAge()); // output: 40
In this example, _name
and _age
are private fields that can only be accessed and modified through the getter and setter methods. The getter methods getName()
and getAge()
return the values of the private fields, while the setter method setAge()
sets the value of the _age
field only if the input is a positive number.
In JavaScript, you can make fields and functions private by creating a closure using an IIFE (Immediately Invoked Function Expression) or a module pattern. By doing so, the variables and functions inside the closure are not accessible from outside.
Here's an example of using the module pattern to create a private variable and function:
const myModule = (() => {
let privateVar = 'I am private';
const privateFunc = () => {
console.log('This is a private function');
}
return {
publicFunc: () => {
console.log('This is a public function');
// Access privateVar and privateFunc here
}
};
})();
myModule.publicFunc(); // Output: "This is a public function"
In this example, privateVar
and privateFunc
are only accessible within the closure created by myModule
. The returned object contains only the publicFunc
method, making it the only method that can be accessed from outside the closure.
Chaining methods is a programming technique where multiple methods are called on the same object in a single statement, by returning the object itself from each method. This allows for more concise and expressive code.
In ES6 classes in JavaScript, we can implement chaining methods by returning this
at the end of each method. For example:
class MyClass {
constructor() {
this.value = 0;
}
add(num) {
this.value += num;
return this;
}
subtract(num) {
this.value -= num;
return this;
}
}
const obj = new MyClass();
obj.add(5).subtract(3);
console.log(obj.value); // Output: 2
In the above example, the add()
and subtract()
methods both return this
, which allows them to be chained together in a single statement.
In JavaScript, synchronous refers to code that is executed in a single thread and blocks other tasks until it completes. Asynchronous, on the other hand, allows multiple tasks to be executed concurrently, so that long-running or blocking tasks do not hold up the execution of other tasks. Asynchronous operations often rely on callbacks or promises to manage their completion or errors.
AJAX (Asynchronous JavaScript and XML) is a technique in web development that allows for asynchronous communication between a web browser and a web server, without requiring the entire page to be reloaded. It enables dynamic content to be loaded onto a webpage without interrupting the user's experience. AJAX uses JavaScript to send and receive data in the background and can work with various data formats, not only XML.
Question 224. What is API? Explain topics SOAP API, Rest API, Request, Response, Request Body, Query Param, Path Variable, URL, URI, Data : JSON/XML/Text
API stands for Application Programming Interface, and it's a set of protocols and tools for building software applications.
SOAP API is a protocol for exchanging structured information in the implementation of web services. It uses XML for its messaging format and typically requires a WSDL (Web Services Description Language) file to describe the available operations.
REST API is an architectural style for building web services that use HTTP methods to perform CRUD operations (Create, Read, Update, Delete) on resources. It supports multiple data formats, such as JSON, XML, and plain text, and doesn't require a specific description language.
Request is a message sent by a client to a server requesting some action to be taken.
Response is a message sent by a server to a client in response to a request.
Request Body is the payload of a request message sent by a client to a server.
Query Param is a parameter included in the URL query string of a request, used to pass additional information to the server.
Path Variable is a variable segment of a URL path used to identify a specific resource.
URL (Uniform Resource Locator) is a string that specifies the address of a resource on the internet.
URI (Uniform Resource Identifier) is a string of characters that identifies a name or a resource on the internet.
JSON (JavaScript Object Notation) is a lightweight data interchange format that is easy for humans to read and write and easy for machines to parse and generate.
XML (Extensible Markup Language) is a markup language that encodes documents in a format that is both human-readable and machine-readable.
Server-client architecture in JavaScript refers to the way in which data and functionality are distributed between a server and a client (usually a web browser) in a web application. The server is responsible for storing and managing data, while the client is responsible for rendering the user interface and handling user interactions. In a typical scenario, JavaScript code running on the client makes requests to the server to retrieve or modify data, and the server responds with the requested information. Ajax (Asynchronous JavaScript and XML) is a common technique used to facilitate this communication between the client and the server.
In JavaScript, a Promise is an object representing the eventual completion or failure of an asynchronous operation and allows you to write asynchronous code that looks synchronous.
The fetch() function is a built-in method in JavaScript that allows you to make network requests to retrieve resources from a server using the HTTP protocol. It returns a Promise, which resolves to the Response object representing the server response to the request.
To consume a Promise in JavaScript, you can use the .then()
method on the Promise object. This allows you to attach a callback function that will be executed once the Promise is fulfilled with a value. For example:
myPromise.then(function(result) {
// handle the result here
}).catch(function(error) {
// handle any errors here
});
Alternatively, you can use the async/await
syntax to consume Promises in a more readable way. This involves marking the function with the async
keyword and using the await
operator to wait for the Promise to be fulfilled before continuing execution. For example:
async function myAsyncFunction() {
try {
const result = await myPromise;
// handle the result here
} catch (error) {
// handle any errors here
}
}
In JavaScript, rejected promises can be handled using the .catch()
method.
The .catch()
method is used to define what happens when a promise is rejected. It takes a callback function as its argument, which will be executed when the promise is rejected.
For example:
somePromise()
.then(result => {
// do something with result
})
.catch(error => {
// handle the error here
});
In this example, if somePromise()
is rejected, the callback function passed to .catch()
will be executed and you can handle the error there.
To create a Promise in JavaScript, you can use the Promise constructor function. The Promise constructor takes a single argument, which is a function that has two parameters: resolve and reject. Here's an example:
const myPromise = new Promise((resolve, reject) => {
// Perform some asynchronous operation
// If operation is successful, call resolve with result
// If operation fails, call reject with error
if (/* operation is successful */) {
resolve(result);
} else {
reject(error);
}
});
You can then chain .then()
and .catch()
methods to handle the resolved value or catch any errors respectively.
myPromise
.then((result) => {
// Handle the resolved value
})
.catch((error) => {
// Handle the error
});
Async/await is a syntax feature in JavaScript that allows developers to write asynchronous code that looks and behaves like synchronous code. It involves using the "async" keyword before a function declaration to mark it as asynchronous, and the "await" keyword within the function to wait for the completion of an asynchronous operation before continuing execution.
Async functions in JavaScript return a Promise, which resolves to the value returned by the function. You can either use the await
keyword to wait for the Promise to resolve and get the returned value, or you can use the .then()
method on the Promise to handle the resolved value.
Here's an example:
async function myAsyncFunction() {
// do some asynchronous work
return "Hello World";
}
// using await
async function test() {
const result = await myAsyncFunction();
console.log(result); // prints "Hello World"
}
// using .then()
myAsyncFunction().then(result => {
console.log(result); // prints "Hello World"
});
Note that when using await
, the calling function must also be declared as async
.
To run promises in parallel in JavaScript, you can use the Promise.all()
method.
Here is an example:
const promise1 = new Promise((resolve) => setTimeout(() => resolve("Promise 1 resolved"), 2000));
const promise2 = new Promise((resolve) => setTimeout(() => resolve("Promise 2 resolved"), 1000));
const promise3 = new Promise((resolve) => setTimeout(() => resolve("Promise 3 resolved"), 3000));
Promise.all([promise1, promise2, promise3])
.then((values) => {
console.log(values);
})
.catch((error) => {
console.error(error);
});
In this example, we create three promises that will resolve after different periods of time. We then pass an array of these promises to Promise.all()
. This method returns a new promise that resolves with an array of the results of all promises when they have all completed. We can then use .then()
to log the result or handle any errors with .catch()
.
Error handling is a technique used to detect and manage errors that may occur during the execution of a program. In JavaScript, try-catch-finally is a mechanism used for error handling.
The try
block encloses the code that might throw an error. If an error occurs in this block, it triggers an exception, which can be caught by the catch
block. The catch
block contains the code to handle the exception.
Here's an example:
try {
// code that might throw an error
} catch (error) {
// code to handle the error
}
The finally
block is optional and is executed regardless of whether an exception was thrown or not. It's typically used for cleanup tasks that need to be performed regardless of the outcome of the try
block.
Here's an example:
try {
// code that might throw an error
} catch (error) {
// code to handle the error
} finally {
// code to be executed regardless of any errors
}
To summarize, the try
block encloses the code that might throw an error, the catch
block handles the exception if one is thrown, and the finally
block contains code that must be executed regardless of the outcome of the try
block.
-
Promise.race: Returns a promise that resolves or rejects as soon as one of the promises in an iterable resolves or rejects, with the value or reason from that promise.
-
Promise.allSettled: Returns a promise that resolves after all of the given promises have either fulfilled or rejected, with an array of objects describing the outcome of each promise (either with a 'status' of 'fulfilled' or 'rejected', and a 'value' or 'reason' property accordingly).
-
Promise.any: Returns a promise that resolves as soon as one of the promises in an iterable fulfills, with the value from that promise. If all of the promises reject, the returned promise is rejected with an AggregateError containing all of the rejection reasons. Note that this method is not yet widely supported in all browsers.
In JavaScript, a module is an independent and reusable piece of code that encapsulates related functionality such as variables, functions, classes, or objects. It allows developers to organize their code into separate files or modules, making it easier to manage and maintain large applications. Modules can be imported and exported between files, allowing them to communicate with each other and access each other's functionality. The most common way to use modules in modern JavaScript is through the ES6 module syntax, which uses the import
and export
keywords to define dependencies between modules.
In JavaScript, you can import and export modules using the ES6 module syntax. Here are the basic steps:
To export a module:
- Declare a variable, function, or class that you want to export.
- Use the
export
keyword followed by the name of the item you want to export.
For example:
// myModule.js
export const num = 42;
export function greet(name) {
console.log(`Hello, ${name}!`);
}
export class Person {
constructor(name) {
this.name = name;
}
}
To import a module:
- In the file where you want to use the exported item(s), use the
import
keyword followed by the path to the module file (relative to the current file). - If the module has a default export, you can use the
import
keyword followed by the name you want to use for that default export.
For example:
// app.js
import { num, greet, Person } from './myModule.js';
console.log(num); // 42
greet('Alice'); // Hello, Alice!
const alice = new Person('Alice');
console.log(alice.name); // Alice
Note that in order for this to work, you'll need to be using a modern browser or a tool like Babel to transpile your code to older versions of JavaScript that support the module syntax.
Polyfilling in JavaScript refers to the technique of adding code to emulate newer JavaScript features in older browsers or environments that don't support them natively. The polyfill code provides a fallback implementation of the feature so that developers can use it without worrying about browser compatibility issues.
Transpiling in JavaScript means transforming code written in one version of the language to another version that is compatible with older browsers and environments. For example, transpiling ES6 code to ES5 code to ensure compatibility with older browsers. This is typically done using a tool such as Babel.
Polyfilling is adding new functionality to older browsers that don't support it natively, by defining the missing features using JavaScript code. Transpiling is converting modern JavaScript code into an older version of JavaScript that is compatible with older browsers. Polyfilling adds new features, while transpiling adjusts the syntax and structure of existing code to work in older environments.