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index.js
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index.js
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module.exports = function Backstab(mod) {
let enabled = true;
let bossid
let bossloc
let bossw
let monsters = []
let myPosition = null;
let myAngle = null;
let cid;
let distance = 150;
let order = { order: -Infinity, filter: { fake: null } };
mod.hook('S_LOGIN', 14, event => {
cid = event.gameId;
});
mod.command.add("bdis", (arg) => {
let t = Number(arg);
distance = t;
mod.command.message("Backstab distance set to : " + distance);
});
mod.hook('S_SPAWN_NPC', 12, event => {
if(!enabled) return
if(mod.game.me.class !== 'sorcerer') return
monsters.push({ gameId: event.gameId, loc: event.loc, w: event.w })
})
mod.hook('S_BOSS_GAGE_INFO', 3, event => {
if(!enabled) return
if(bossid && bossid == event.id) return
bossid = event.id
let monster = monsters.find(m => m.gameId === event.id)
if (monster) {
bossloc = monster.loc
bossw = monster.w
}
})
mod.hook('S_NPC_LOCATION', 3, event => {
if(!enabled) return
let monster = monsters.find(m => m.gameId === event.gameId)
if (monster) monster.loc = event.loc
if(bossid == event.gameId) {
bossloc = event.loc
bossw = event.w
}
})
mod.hook('S_DESPAWN_NPC', 3, event => {
if(!enabled) return
monsters = monsters.filter(m => m.gameId != event.gameId)
if(bossid == event.gameId) {
bossid = null
bossloc = null
bossw = null
}
})
mod.hook('S_ACTION_STAGE', 9, order, (event) => {
if(!enabled) return;
if(event.gameId === mod.game.me.gameId) {
myPosition = event.loc;
myAngle = event.w;
}
if(bossid == event.gameId) {
bossloc = event.loc
bossw = event.w
}
});
mod.hook('S_ACTION_END', 5, order, (event) => {
if(!enabled) return;
if(event.gameId === mod.game.me.gameId) {
myPosition = event.loc;
myAngle = event.w;
}
if(bossid == event.gameId) {
bossloc = event.loc
bossw = event.w
}
});
mod.hook('C_PLAYER_LOCATION', 5, order, (event) => {
myPosition = event.loc;
myAngle = event.w;
});
mod.hook('C_START_TARGETED_SKILL', 7, order, event => {
if(!enabled) return;
myAngle = event.w;
myPosition = event.loc;
});
mod.hook('C_USE_ITEM', 3, event => {
if(!enabled) return;
if(event.id===6551 && !bossloc) return false
if(event.id === 6551) {
backstab(distance,0)
return false;
}
});
mod.hook('C_NOTIFY_LOCATION_IN_DASH', 4, order, event => {
if(!enabled) return;
myAngle = event.w;
myPosition = event.loc;
})
mod.hook('C_NOTIFY_LOCATION_IN_ACTION', 4, order, event => {
if(!enabled) return;
myAngle = event.w;
myPosition = event.loc;
})
mod.hook('C_START_SKILL', 7, order, event => {
if(!enabled) return;
myPosition = event.loc;
myAngle = event.w;
});
mod.hook('C_START_COMBO_INSTANT_SKILL', 6, order, event => {
if(!enabled) return;
myPosition = event.loc;
myAngle = event.w;
});
mod.hook('C_PRESS_SKILL', 4, order, event => {
if(!enabled) return;
myPosition = event.loc;
myAngle = event.w;
});
mod.hook('C_START_INSTANCE_SKILL', 7, order, event => {
if(!enabled) return;
myPosition = event.loc;
myAngle = event.w;
});
function backstab(d, n) {
CastBackstab((Math.cos(bossw) * (d*-1)) + bossloc.x, (Math.sin(bossw) * (d*-1)) + bossloc.y, bossloc.z + n, bossw);
}
function CastBackstab(x, y, z, w = 0) {
mod.toClient('S_INSTANT_MOVE', 3, {
gameId: mod.game.me.gameId,
loc: {x, y, z},
w: w
});
}
}