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This repository has been archived by the owner on Sep 2, 2022. It is now read-only.
Planning, yes, but I've got no timeline for it.
For drawing the outline, you can already use lines though.
So the bigger picture here is polygon filling, which can then also be used to fill triangles.
Perhaps a specialized function for triangle filling is appropriate though.
Line with a thickness can also be implemented using polygon filling, similarly Circles with line thickness, etc.
The painter class is definitely not final, it's only there so to hold the drawing algorithms.
Nothing about the API is final, anything can be changed there, you can add stuff there if you like.
The graphic context should not be in the painter class but in a separate data structure to be compatible with the API of the FT8XX series graphic chips.
Are you planning on adding a function to rasterize triangles?
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