Skip to content

Dediserver guide for mod creators #161

Closed
@dpw13

Description

@dpw13
  • what VS targets to build for to have dedi support
  • how to list your mod as having dedisupport on SMR (but I think this should happen automatically based on what build targets you uploaded?)
  • how to build just shipping/dev editor for your own testing so you don't recompile dediserver every single time you build a test version and don't need it
  • an explanation of how dediservers differs from regular multiplayer (stuff like "everyone playing is a client" and "really important to make sure you get your multiplayer code working right, because if it 'just works for the host' that means it won't work for anyone in mp")

Metadata

Metadata

Labels

No labels
No labels

Type

No type

Projects

Status

✅ Completed

Relationships

None yet

Development

No branches or pull requests

Issue actions