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Description
- what VS targets to build for to have dedi support
- how to list your mod as having dedisupport on SMR (but I think this should happen automatically based on what build targets you uploaded?)
- how to build just shipping/dev editor for your own testing so you don't recompile dediserver every single time you build a test version and don't need it
- an explanation of how dediservers differs from regular multiplayer (stuff like "everyone playing is a client" and "really important to make sure you get your multiplayer code working right, because if it 'just works for the host' that means it won't work for anyone in mp")
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✅ Completed