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AutoRollAnalyser.lua
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local NH_MarkOfSanctification_t = {
Vanquisher = 52025,
Protector = 52026,
Conqueror = 52027
};
StriLi.AutoRollAnalyser = { itemID = nil, timerFrame = CreateFrame("Frame"), time = 0.0, rolls = {}, rollInProgress = false, item = "" };
function StriLi.AutoRollAnalyser:setItemID(ID)
if self.rollInProgress then return end;
assert(type(ID) == "number", StriLi.Lang.ErrorMsg.ExpectNumAsItemID)
self.itemID = ID;
end
function StriLi.AutoRollAnalyser:setTimeForRolls(time)
if self.rollInProgress then return end;
assert(type(time) == "number", StriLi.Lang.ErrorMsg.ExpectNumAsTime)
self.time = time;
end
function StriLi.AutoRollAnalyser:setItem(item)
if self.rollInProgress then return end;
self.item = item;
end
function StriLi.AutoRollAnalyser:getRollInProgress()
return self.rollInProgress;
end
function StriLi.AutoRollAnalyser:start()
if self.rollInProgress then return end;
SendChatMessage(StriLi.Lang.Rolls.StartRoll1..self.item..StriLi.Lang.Rolls.StartRoll2..self.time..StriLi.Lang.Rolls.StartRoll3, "RAID_WARNING");
self.rollInProgress = true;
self.rolls = {["Main"] = {}, ["Sec"] = {}};
self.playerRolled = {};
self.warn3Done = false;
self.warn2Done = false;
self.warn1Done = false;
StriLi.EventHandler:enable_CHAT_MSG_SYSTEM_event(function(text)
self:On_CHAT_MSG_SYSTEM(text);
end);
self.timerFrame:SetScript("OnUpdate", function(_, elapsedTime)
self.time = self.time - elapsedTime;
if self.time < 0.0 then
SendChatMessage("---", "RAID_WARNING");
self:finalize();
elseif self.time < 1.0 and not self.warn1Done then
SendChatMessage("1", "RAID_WARNING");
self.warn1Done = true;
elseif self.time < 2.0 and not self.warn2Done then
SendChatMessage("2", "RAID_WARNING");
self.warn2Done = true;
elseif self.time < 3.0 and not self.warn3Done then
SendChatMessage("3", "RAID_WARNING");
self.warn3Done = true;
end
end)
end
function StriLi.AutoRollAnalyser:finalize()
StriLi.EventHandler:disable_CHAT_MSG_SYSTEM_event();
self.timerFrame:SetScript("OnUpdate", nil);
self:sortRolls();
self:shoutWinner();
self:shoutRolls();
self:increaseWinnerCountAndExpandItemHistory();
self.rollInProgress = false;
end
function StriLi.AutoRollAnalyser:cancelRoll()
if self.rollInProgress then
StriLi.EventHandler:disable_CHAT_MSG_SYSTEM_event();
self.timerFrame:SetScript("OnUpdate", nil);
self.rollInProgress = false;
end
end
function StriLi.AutoRollAnalyser:On_CHAT_MSG_SYSTEM(text)
local player_name, _next = string.match(text, CONSTS.nextWordPatern);
local number, range = string.match(_next, "(%d+)%s?(.*)");
number = tonumber(number);
if range == "(1-100)" then
self:registerRoll("Main", player_name, number);
elseif range == "(1-99)" then
self:registerRoll("Sec", player_name, number);
end
end
function StriLi.AutoRollAnalyser:registerRoll(rollType, player_name, number)
if not RaidMembersDB:checkForMember(player_name) then return end --if player in ignored list
if self.playerRolled[player_name] == nil then
self.playerRolled[player_name] = true;
if self:isNHToken() then
local countToGet = ((rollType == "Main" or not StriLiOptions["TokenSecList"]) and "Token" or "TokenSec");
table.insert(self.rolls[rollType], { ["Roll"]=number, ["Name"]= player_name, ["Count"]=RaidMembersDB:get(player_name)[countToGet]:get(), ["Fail"]=RaidMembersDB:get(player_name)["Fail"]:get()});
else
table.insert(self.rolls[rollType], { ["Roll"]=number, ["Name"]= player_name, ["Count"]=RaidMembersDB:get(player_name)[rollType]:get(), ["Fail"]=RaidMembersDB:get(player_name)["Fail"]:get()});
end
end
end
function StriLi.AutoRollAnalyser:isNHToken()
if (self.itemID == NH_MarkOfSanctification_t.Conqueror) or (self.itemID == NH_MarkOfSanctification_t.Protector) or (self.itemID == NH_MarkOfSanctification_t.Vanquisher) then
return true;
end
return false;
end
function StriLi.AutoRollAnalyser:sortRolls()
local function condition(a,b)
if ((a["Count"]+a["Fail"]) == (b["Count"]+b["Fail"])) then
return (a["Roll"] > b["Roll"]);
else
return ((a["Count"]+a["Fail"]) < (b["Count"]+b["Fail"]));
end
end
table.sort(self.rolls["Main"], condition);
table.sort(self.rolls["Sec"], condition);
end
function StriLi.AutoRollAnalyser:shoutWinner()
local rollType;
if self.rolls["Main"][1] == nil and self.rolls["Sec"][1] == nil then
return;
elseif self.rolls["Main"][1] == nil then
rollType = "Sec";
else
rollType = "Main";
end
SendChatMessage(string.format(StriLi.Lang.Rolls.Winner, self.rolls[rollType][1]["Name"], self.item), "RAID");
end
function StriLi.AutoRollAnalyser:shoutRolls()
SendChatMessage("---"..StriLi.Lang.TallyMarkTypes.Main.."---", "RAID");
for _,v2 in ipairs(self.rolls["Main"]) do
local s = v2["Name"].." || "..StriLi.Lang.Rolls.TallyMarks..": "..v2["Count"].." || "..StriLi.Lang.Rolls.Fails..": "..v2["Fail"].." || "..StriLi.Lang.Rolls.Roll..": "..v2["Roll"];
SendChatMessage(s, "RAID");
end
SendChatMessage("---"..StriLi.Lang.TallyMarkTypes.Sec.."---", "RAID");
for _,v2 in ipairs(self.rolls["Sec"]) do
local s = v2["Name"].." || "..StriLi.Lang.Rolls.TallyMarks..": "..v2["Count"].." || "..StriLi.Lang.Rolls.Fails..": "..v2["Fail"].." || "..StriLi.Lang.Rolls.Roll..": "..v2["Roll"];
SendChatMessage(s, "RAID");
end
end
function StriLi.AutoRollAnalyser:increaseWinnerCountAndExpandItemHistory()
local rollType, winnerName, counterToIncrease, raidMember;
if self.rolls["Main"][1] == nil and self.rolls["Sec"][1] == nil then
return;
elseif self.rolls["Main"][1] == nil then
rollType = "Sec";
else
rollType = "Main";
end
winnerName = self.rolls[rollType][1]["Name"];
if self:isNHToken() then
if rollType == "Main" or not StriLiOptions["TokenSecList"] then
counterToIncrease = "Token";
else
counterToIncrease = "TokenSec";
end
else
counterToIncrease = rollType;
end
raidMember = RaidMembersDB:get(winnerName);
raidMember[counterToIncrease]:add(1);
local rollsToSave = {["Main"]={}, ["Sec"]={}};
local i = 1;
while self.rolls["Main"][i] do
table.insert(rollsToSave["Main"], {["Roll"] = self.rolls["Main"][i]["Roll"], ["Name"] = self.rolls["Main"][i]["Name"]});
i = i+1;
end
i = 1;
while self.rolls["Sec"][i] do
table.insert(rollsToSave["Sec"], {["Roll"] = self.rolls["Sec"][i]["Roll"], ["Name"] = self.rolls["Sec"][i]["Name"]});
i = i+1;
end
StriLi.ItemHistory:add(self.item, winnerName, raidMember[1], counterToIncrease, self.rolls[rollType][1]["Roll"], nil, rollsToSave);
StriLi.CommunicationHandler:Send_ItemHistoryAdd(self.item, winnerName, raidMember[1], counterToIncrease, self.rolls[rollType][1]["Roll"], nil, false, rollsToSave);
end