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GreenCarp.csproj
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GreenCarp.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>GreenCarp</AssemblyName>
<Product>GreenCarp - Multiplayer</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>GreenCarp</RootNamespace>
<PackageOutputPath>$(SolutionDir)bin\</PackageOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.0" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>lib\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>lib\com.rlabrecque.steamworks.net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>lib\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>lib\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="mscorlib">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Core">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Data">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Drawing">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.IO.Compression.FileSystem">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Numerics">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Runtime.Serialization">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Xml">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Xml.Linq">
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>