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The current state is essentially a glorified server list player count updater for multiple proxies. It does allow a developer to listen to events showing player connect/disconnect/server change across the network, but this needs to be fleshed out a lot.
A few examples would be:
1. Expose a method that allows the sending of custom network payloads.
2. Potentially allow the ability to create custom network events that fire in the same way that the current network events do
3. Create a meta section of the database that plugins can store whatever data they wish to be persistent across the network
The text was updated successfully, but these errors were encountered:
Write a basic command API using the generic User class to allow plugins to create platform-agnostic commands that interact with the Trevor API/network.
The current state is essentially a glorified server list player count updater for multiple proxies. It does allow a developer to listen to events showing player
connect/disconnect/server change
across the network, but this needs to be fleshed out a lot.A few examples would be:
1. Expose a method that allows the sending of custom network payloads.
2. Potentially allow the ability to create custom network events that fire in the same way that the current network events do
3. Create a
meta
section of the database that plugins can store whatever data they wish to be persistent across the networkThe text was updated successfully, but these errors were encountered: