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demo build #5
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Alas, I don't always leave things in a functional state; However there are a couple of things you need to do or it definitely will never work: (1) you need to edit the file_explorer.cpp file so that it can find your installation of the game and the places where you want it to create the scenario and save files (the way it works is that on the first run it will spend a while building those files, allowing it to launch much more quickly later; and they must be deleted if you make major changes to the program) -- one day these will be determined from the launch directory, checked for being the right version, etc, but not yet. And right now most errors are handled by aborting or crashing. (2) you need to add the mod from the mod directory to your game directory so that it can find some additional assets, like the new map. As I type this, the versions of those files uploaded here are out of date (I tend to forget to sync them). So, to fix the issues on my end, I will make sure that everything is in a functional state when I push my changes from today, and I will label that commit as "functional" so that it will be obvious. If things still don't work, then there may be a real problem. Also try to keep your expectations low. There are as many things that don't work as there are things that work, and it is by no means functional as a game at the moment. |
Well I just built from the functional release and ran into a null pointer exception somewhere in bottombar code while setting up the UI. I think im just going to wait for a release from you or when you catch one of those breaks you mentioned in the other issue. Looking forward to it. |
That sounds like the sort of error that happens when the scenario file is generated under conditions where the openv2.gui file can't be located. I'm sorry you couldn't get it working; I only have one machine to test on and general compatibility is a bit of a concern. |
Just wondering, are you still working on this project? |
@luyuliu In case your still interested, he has stated he got bored of the project, and I think it is very unlikely that they plan on updating it again, but he has never for sure stated that this project had been abandoned, so we can still hope |
Hi, is master by chance up to date with the demo you posted last couple of days? I've compiled from source fine (without google tests and performance tests) and tried to run from file_explorer. But i couldn't get past serializing test save. VS debugger complained heap corruption at around call to zlib compress (line 63 in simple_serialize). I also had a problem with read_to_buffer in simple_fs but the solution to that is trivial (bytes read is lpdword out so it shouldn't be null). I haven't looked around too much in the code so I could be completely wrong about file_explorer being the entry. I would appreciate it if you could point out how to get a build compiled to achieve something like the demo you posted. Thanks
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