diff --git a/FEATURES.md b/FEATURES.md index e0ffaea..7109f41 100644 --- a/FEATURES.md +++ b/FEATURES.md @@ -33,7 +33,8 @@ - [Oxygen](#oxygen) - [Eletrical](#eletrical) - [Comms](#comms) - - [Mushroom Mixup](#mushroom-mixup) + - [MushroomMixup](#mushroommixup) + - [SporesTrigger](#sporestrigger) - [Vents](#vents) - [UseVents](#usevents) - [KickVents](#kickvents) @@ -120,6 +121,8 @@ Type: **Toggle** ### FullBright Removes all shadows, allowing you to see during blackouts and even through walls +It also allows you to see players through spore clouds on the Fungle map + Type: **Toggle** - Default: **OFF** @@ -258,8 +261,13 @@ Enables/Disables Communications sabotage Type: **Button** -### Mushroom Mixup -Induces a Mushroom Mixup on Fungle ship +### MushroomMixup +Induces a Mushroom Mixup on Fungle map + +Type: **Button** + +### SporesTrigger +Shoots spore clouds out of all the mushrooms in the Fungle jungle Type: **Button** diff --git a/src/ESP/EspMushroomPatches.cs b/src/ESP/EspMushroomPatches.cs index 889a4e9..8cff21a 100644 --- a/src/ESP/EspMushroomPatches.cs +++ b/src/ESP/EspMushroomPatches.cs @@ -7,7 +7,7 @@ public static class ESP_SeePlayersInSporesPostfix { public static void Postfix(Mushroom __instance) { - if (CheatSettings.fullBright) + if (ESP_HudManagerPostfix.fullBrightActive) { __instance.sporeMask.transform.position = new UnityEngine.Vector3(__instance.sporeMask.transform.position.x, __instance.sporeMask.transform.position.y, -1); return; diff --git a/src/Tracers/TracerPatches.cs b/src/Tracers/TracerPatches.cs index 57914b4..b2b5b27 100644 --- a/src/Tracers/TracerPatches.cs +++ b/src/Tracers/TracerPatches.cs @@ -85,7 +85,7 @@ public static void Postfix(PlayerPhysics __instance){ DeadBody deadBody = bodyObject.GetComponent(); if (deadBody){ - if (!deadBody.Reported){ //Only "fresh" dead bodies have tracers + if (!deadBody.Reported){ //Only unreported dead bodies have tracers //Tracers are just LineRenderers for each dead body lineRenderer = bodyObject.GetComponent();