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This repository has been archived by the owner on Aug 12, 2022. It is now read-only.
Create a project with several longer sounds on a sprite
Drag out the individual sound blocks and tap them randomly to start/restart them playing
Eventually some of the sounds won't play when the device runs out of tracks.
If some of the sounds are playing, each sound will still play if you wait until other sounds finish before tapping, but probably won't play more than one at the same time.
Here's an except of the adb logcat when tapping a sound that won't play.
03-23 15:18:20.459 224 14611 E AudioMixer: AudioMixer::getTrackName out of available tracks
03-23 15:18:20.459 224 14611 E AudioFlinger: no more track names available
03-23 15:18:20.459 224 14611 E AudioFlinger: createTrack_l() initCheck failed -12; no control block?
03-23 15:18:20.459 224 14611 E AudioTrack: AudioFlinger could not create track, status: -12
03-23 15:18:20.459 224 14611 E AudioSink: Unable to create audio track
03-23 15:18:20.459 224 14611 W NuPlayerRenderer: openAudioSink: non offloaded open failed status: -19
03-23 15:18:20.460 224 14608 E NuPlayer: received error(0xffffffed) from audio decoder, flushing(0), now shutting down
03-23 15:18:20.460 224 14608 D NuPlayerDriver: notifyListener_l(0xab011900), (100, 1, -19)
03-23 15:18:20.460 224 14611 W NuPlayerRenderer: onDrainAudioQueue(): audio sink is not ready
03-23 15:18:20.460 10229 10239 E MediaPlayer: error (1, -19)
03-23 15:18:20.461 10229 10312 E MediaPlayer: Error (1,-19)
03-23 15:18:20.461 224 1312 D NuPlayerDriver: reset(0xab011900)
03-23 15:18:20.461 224 1312 D NuPlayerDriver: notifyListener_l(0xab011900), (8, 0, 0)
03-23 15:18:20.466 224 14608 W AMessage: failed to post message as target looper for handler 0 is gone.
03-23 15:18:20.467 224 14608 D NuPlayerDriver: notifyResetComplete(0xab011900)
03-23 15:18:21.864 224 14591 I NuPlayerDecoder: [audio] saw output EOS
03-23 15:18:23.810 224 14603 I NuPlayerDecoder: [audio] saw output EOS
ScratchJr only allows one instance of a sound to be playing at a time. I'm guessing that when a sound gets restarted the track resource grabbed for the original sound doesn't get released. Since tracks are shared across the whole device it depends on what else is holding on to tracks, but eventually the sound stops playing when the sound block is tapped.
The text was updated successfully, but these errors were encountered:
Steps to reproduce:
Here's an except of the
adb logcat
when tapping a sound that won't play.ScratchJr only allows one instance of a sound to be playing at a time. I'm guessing that when a sound gets restarted the track resource grabbed for the original sound doesn't get released. Since tracks are shared across the whole device it depends on what else is holding on to tracks, but eventually the sound stops playing when the sound block is tapped.
The text was updated successfully, but these errors were encountered: