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poker_sim.rb
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# author: Sauvik Das
# Ill-documented Poker simulator. Runs poker games as many times as you want and reports the results.
SPADES = (1..13)
HEARTS = (14..26)
CLUBS = (27..39)
DIAMONDS = (40..52)
class Hand
def self.add_item(key,value)
@hash ||= {}
@hash[key]=value
end
def self.get(key)
@hash[key]
end
def self.each
@hash.each {|key,value| yield(key,value)}
end
Hand.add_item :HIGH_CARD, 1
Hand.add_item :PAIR, 2
Hand.add_item :TWO_PAIR, 3
Hand.add_item :TRIPS, 4
Hand.add_item :STRAIGHT, 5
Hand.add_item :FLUSH, 6
Hand.add_item :FULL_HOUSE, 7
Hand.add_item :FOURS, 8
Hand.add_item :STRAIGHT_FLUSH, 9
def self.getWinningHand(hands)
retVal = 0
best = hands[0]
hands.each.each_with_index do |hand,i|
if Hand.get(hand[0]) > Hand.get(best[0])
best = hand
retVal = i
elsif Hand.get(hand[0]) == Hand.get(best[0])
best = tieBreak(best,hand)
retVal = (best == hand ? i : retVal)
end
end
retVal
end
def self.getBestHand(dealt,flop)
#check backwards from best possible hand, to worst
hands = makeAllHands(dealt,flop)
best = [:HIGH_CARD,2]
hands.each do |hand|
currBest = findBest(hand)
if Hand.get(currBest[0]) > Hand.get(best[0])
best = currBest
elsif Hand.get(currBest[0]) == Hand.get(best[0])
best = tieBreak(best,currBest)
end
end
best
end
def self.getCompValue(card)
modded = card % 13 if card != nil
modded = 13 if modded == 0 and card != nil #in the case of a king
modded = 14 if modded == 1 and card != nil #in the case of an ace
modded
end
def self.tieBreak(first,second)
#Note, Ace and King handled as a special case in all tie breaks
if first[0] == :TWO_PAIR
firstHigh = (first[1][1][0] > first[1][1][1] ? first[1][1][0] : first[1][1][1])
firstLow = (firstHigh == first[1][1][0] ? first[1][1][1] : first[1][1][0])
secondHigh = ((second[1][1][0] > second[1][1][1] or second[0][0][0] == 1) ? second[1][1][0] : second[1][1][1])
secondLow = (secondHigh == second[1][1][0] ? second[1][1][1] : second[1][1][0])
if (firstHigh > secondHigh or (firstHigh == 1 and secondHigh != 1))
return first
elsif (secondHigh > firstHigh or (secondHigh == 1 and firstHigh != 1))
return second
else
return first if (firstLow > secondLow or (firstLow == 1 and secondLow != 1))
return second if (secondLow > firstLow or (secondLow == 1 and firstLow != 1))
return (first[1][2] >= second[1][2] ? first : second)
end
elsif first[0] == :FULL_HOUSE
first_trip = (first[1][1][0] == 1 ? 13 : first[1][1][0])
second_trip = (second[1][1][0] == 1 ? 13 : second[1][1][0])
first_pair = (first[1][1][1] == 1 ? 13 : first[1][1][1])
second_pair = (second[1][1][1] == 1 ? 13 : second[1][1][1])
if first_trip > second_trip
return first
elsif second_trip > first_trip
return second
else
return (first_pair >= second_pair ? first : second)
end
elsif (first[0] == :PAIR or first[0] == :TRIPS or first[0] == :FOURS)
first_num = (first[1][1] == 1 ? 13 : first[1][1])
second_num = (second[1][1] == 1 ? 13 : second[1][1])
if first_num > second_num
return first
elsif second_num > first_num
return second
else #if equal pairs
first_kick = (first[1][2] == 1 ? 13 : first[1][2])
second_kick = (second[1][2] == 1 ? 13 : second[1][2])
return (first_kick >= second_kick ? first : second)
end
elsif first[0] == :HIGH_CARD
first_high = (first[1] == 1 ? 13 : first[1])
second_high = (second[1] == 1 ? 13 : second[1])
return (first_high >= second_high ? first : second)
else #bug here right now, need to FIX. For hands that don't use all 5 cards, still need to consider kicker
first_high = (first[1][1] == 1 ? 13 : first[1][1])
second_high = (second[1][1] == 1 ? 13 : second[1][1])
return (first_high >= second_high ? first : second)
end
end
#return tuple of hand type and the results of the hand
def self.findBest(hand)
hands = (['placeholder','placeholder'] + [self.isPair?(hand),self.isTwoPair?(hand),self.isTrips?(hand),self.isStraight?(hand),self.isFlush?(hand),self.isFullHouse?(hand),self.isFours?(hand),self.isSF?(hand)])
if hands[Hand.get(:STRAIGHT_FLUSH)][0]
[:STRAIGHT_FLUSH,hands[Hand.get(:STRAIGHT_FLUSH)]]
elsif hands[Hand.get(:FOURS)][0]
[:FOURS,hands[Hand.get(:FOURS)]]
elsif hands[Hand.get(:FULL_HOUSE)][0]
[:FULL_HOUSE,hands[Hand.get(:FULL_HOUSE)]]
elsif hands[Hand.get(:FLUSH)][0]
[:FLUSH,hands[Hand.get(:FLUSH)]]
elsif hands[Hand.get(:STRAIGHT)][0]
[:STRAIGHT,hands[Hand.get(:STRAIGHT)]]
elsif hands[Hand.get(:TRIPS)][0]
[:TRIPS,hands[Hand.get(:TRIPS)]]
elsif hands[Hand.get(:TWO_PAIR)][0]
[:TWO_PAIR,hands[Hand.get(:TWO_PAIR)]]
elsif hands[Hand.get(:PAIR)][0]
[:PAIR,hands[Hand.get(:PAIR)]]
else
[:HIGH_CARD,self.getHighCard(hand)]
end
end
def self.getHighCard(hand)
hand.inject { |max,n| (((max != 1 and n % 13 > max) or n % 13 == 1) ? n % 13 : n) }
end
def self.isSF?(hand)
return [(isFlush?(hand)[0] and isStraight?(hand)[0]), Hand.getCompValue(hand.sort.last % 13)]
end
def self.isFlush?(hand)
return [(hand.all? { |n| SPADES.member?(n) } or
hand.all? { |n| CLUBS.member?(n) } or
hand.all? { |n| HEARTS.member?(n) } or
hand.all? { |n| DIAMONDS.member?(n) }), Hand.getCompValue(hand.sort.last % 13)]
end
def self.isStraight?(hand)
sorted = hand.sort {|a,b| a <=> b}
return [sorted.each_cons(2).all? { |x,y| (y == x+1 or (y % 13 == 10 and x % 13 == 1))}, Hand.getCompValue(sorted.last % 13)]
end
def self.isPair?(hand)
allPairs = []
pickK(hand,2) do |n|
allPairs = allPairs << n
end
allPairs.each do |x,y|
cond = x % 13 == y % 13
if cond
kicker = hand.select { |card| card % 13 != x % 13 }.sort.last
return true, Hand.getCompValue(x % 13), Hand.getCompValue(kicker)
end
end
return false,-1
end
def self.isTrips?(hand)
allTrips = []
pickK(hand,3) do |n|
allTrips = allTrips << n
end
allTrips.each do |x,y,z|
cond = (x % 13 == y % 13 and x % 13 == z % 13)
if cond
kicker = hand.select { |card| card % 13 != x % 13 }.sort.last
return cond, Hand.getCompValue(x % 13), Hand.getCompValue(kicker)
end
end
return false, -1
end
def self.isFours?(hand)
allFours = []
pickK(hand,4) do |n|
allFours = allFours << n
end
allFours.each do |x,y,z,u|
cond = (x % 13 == y % 13 and x % 13 == z % 13 and x % 13 == u % 13)
if cond
kicker = hand.select { |card| card % 13 != x % 13 }.sort.last
return cond, Hand.getCompValue(x % 13),Hand.getCompValue(kicker)
end
end
return false,-1
end
def self.isFullHouse?(hand)
trips = self.isTrips?(hand)
if trips[0]
dup = hand.dup.select { |n| Hand.getCompValue(n % 13) != Hand.getCompValue(trips[1] % 13) }
pair = isPair?(dup)
return true, [trips[1],pair[1]] if pair[0]
end
return false,-1
end
def self.isTwoPair?(hand)
pair = self.isPair?(hand)
if pair[0]
dup = hand.dup.select { |n| Hand.getCompValue(n % 13) != Hand.getCompValue(pair[1] % 13) }
second = isPair?(dup)
kicker = hand.select { |card| (card % 13 != pair[1] % 13 and card % 13 != second[1] % 13) }[0]
return true,[pair[1],second[1]],kicker if second[0]
end
return false,-1
end
def self.makeAllHands(dealt,flop)
hands = []
#enumerate all possibly qunitets of 7 cards comprising the hole and the flop
pool = (dealt + flop).flatten
pickK(pool,5) do |n|
hands.push(n)
end
hands
end
def self.pickK(li, k)
pickKHelper(li.sort {|a,b| a <=> b}, k) { |val| yield val.flatten}
end
def self.pickKHelper(li, k, level = 1)
if level == k
li.each do |el|
yield el
end
else
li.each do |el|
pickKHelper(li.select() { |n| n > el }, k, level + 1) \
{|val| yield([el] << val)}
end
end
end
def self.permutations li
if li.length < 2
yield li
else
li.each do |element|
permutations(li.select() { |n| n != element }) \
{ |val| yield([element] << val)}
end
end
end
def self.numToCardVal(card)
val = card % 13
case val
when 2..10
val.to_s
when 1
'Ace'
when 11
'Jack'
when 12
'Queen'
when 0
'King'
end
end
def self.nameHand(dealt)
temp = dealt.sort { |a,b| (a % 13) <=> (b % 13) }
name = ""
temp.each do |card|
name = name + "," + numToCardVal(card)
end
name[1...name.length]
end
end
class Simulator
def initialize
@deck = (1..52).to_a
@winsByHand = {}
@handFrequency = {}
end
def runNSims(players=5,n=1000000)
@winsByHand = {}
@handFrequency = {}
n.times do |i|
completion = [ n / 10, 2 * n / 10, 3 * n / 10, 4 * n / 10, 5 * n/10, 6 * n/ 10, 7 * n/ 10, 8* n/10, 9* n/10]
if completion.include?(i)
puts "#{i * 1.0 / n * 100}% done"
end
runSim(players)
end
puts ""
@winsByHand.sort_by { |k,v| v[:wins] }.each do |k,v|
puts "#{k} -- #{v[:wins]} win(s) out of #{@handFrequency[k]} appearences (#{v[:wins]*1.0/@handFrequency[k]*100}%)"
v.select {|hand,wins| hand != :wins }.each do |hand,wins|
puts " ==> with #{wins} #{hand} win(s)"
end
end
end
def runSim(players,debug=false)
activeDeck = @deck.dup.shuffle #shuffle deck
#deal hands to n players one at a time
hands = []
(0...(players*2)).each do |i|
hands[i%players] = (hands[i%players] == nil ? [activeDeck.pop] : hands[i%players] + [activeDeck.pop])
end
if debug
hands.each do |hand|
temp = hand.map { |card| Hand.numToCardVal(card) }
puts "Player's pre-flop hand is: #{temp}"
end
end
#simulate the flops
flop = []
activeDeck.pop #burn
flop = (flop << activeDeck.pop(3)).flatten
activeDeck.pop #burn
flop = flop + [activeDeck.pop]
activeDeck.pop #burn
flop = flop + [activeDeck.pop]
puts "Flop is #{flop.map {|card| Hand.numToCardVal(card)}}" if debug
bestHands = []
hands.each do |hand|
hn = Hand.nameHand(hand)
@handFrequency[hn] = (@handFrequency.has_key?(hn) ? @handFrequency[hn] + 1 : 1)
bestHands.push(Hand.getBestHand(hand,flop))
end
winningHand = Hand.getWinningHand(bestHands)
#puts "Best hand for this round was: #{bestHands[winningHand]}"
name = Hand.nameHand(hands[winningHand])
if @winsByHand.has_key?(name)
@winsByHand[name][:wins] = @winsByHand[name][:wins] + 1
if @winsByHand[name].has_key?(bestHands[winningHand][0])
@winsByHand[name][bestHands[winningHand][0]] = @winsByHand[name][bestHands[winningHand][0]] + 1
else
@winsByHand[name][bestHands[winningHand][0]] = 1
end
#@winsByHand[name][bestHands[winningHand][0]] = (@winsByHand[name].has_key?(bestHands[winningHand][0]]) ? (@winsByHand[name][bestHands[winningHand][0]] + 1) : 1)
else
@winsByHand[name] = {:wins => 1, bestHands[winningHand][0] => 1}
end
#winsByHand[name] = (@winsByHand.has_key?(name) ? @winsByHand[name] + 1 : 1)
#puts "#{name} wins the hand, bringing its total wins up to #{@winsByHand[name]}"
end
end
def testHands
sf = Hand.isSF?([4,5,6,7,8])
puts "The hand was a(n) #{Hand.numToCardVal(sf[1])} high straight flush" if sf[0]
pair = Hand.isPair?([1,14,6,7,8])
puts "The hand was a(n) #{Hand.numToCardVal(pair[1])} pair" if pair[0]
trips = Hand.isTrips?([13,26,39,7,8])
puts "The hand was a(n) #{Hand.numToCardVal(trips[1])} trip" if trips[0]
fours = Hand.isFours?([10,11,24,7,20])
puts "The hand was a #{Hand.numToCardVal(fours[1])} four of a kind!" if fours[0]
fullHouse = Hand.isFullHouse?([1,14,27,2,15])
puts "The hand was a #{Hand.numToCardVal(fullHouse[1][0])} trip--#{Hand.numToCardVal(fullHouse[1][1])} pair full house" if fullHouse[0]
twoPairs = Hand.isTwoPair?([1,14,2,15,8])
puts "The hand was a two pair with #{Hand.numToCardVal(twoPairs[1][0])}s and #{Hand.numToCardVal(twoPairs[1][1])}s"
end
deck = (1..52).to_a
counter = 0
#testHands
#Hand.makeAllHands([2,3],[4,5,6,7,8]).each do |hand|
# counter = counter + 1
# puts "Hand #{counter} is #{hand}"
#end
sim = Simulator.new
sim.runNSims(5, 10000) #first parameter is number of players, second is number of simulations
#Hand.pickThree([4,5,6,7,8]) { |n|
# counter = counter + 1
# puts "Turn #{counter} yields #{n}"
#}