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enemies_class.py
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import pygame
from game import *
from player_class import *
width=36*20
height=540
class saw(pygame.sprite.Sprite):
player=None
tipe=1
level=None
d=-2
contador=0
def __init__(self,p):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/saw.png')
self.rect=self.image.get_rect()
self.rect.x=p[0]
self.rect.y=p[1]
def update(self):
self.rect.x+=self.d
online=pygame.sprite.spritecollide(self,self.level.line_list,False)
for line in online:
if self.rect.left<=line.rect.left:
self.d=2
if self.rect.right>=line.rect.right:
self.d=-2
if self.contador<=20:
self.image=pygame.image.load('images/saw.png')
self.contador+=1
if self.contador >=20 and self.contador<=40:
self.image=pygame.image.load('images/saw2.png')
self.contador+=1
if self.contador==40:
self.contador=0
class arrow(pygame.sprite.Sprite):
player=None
tipe=2
level=None
d=-4
def __init__(self,p):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/arrow_right.png')
self.rect=self.image.get_rect()
self.rect.x=p[0]
self.rect.y=p[1]
self.xin=p[0]
def update(self):
self.rect.x+=self.d
if self.rect.x<=25:
self.rect.x=self.xin
class guardian(pygame.sprite.Sprite):
player=None
tipe=3
level=None
def __init__(self,p):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/guardian.png')
self.rect=self.image.get_rect()
self.rect.x=p[0]
self.rect.y=p[1]
class fire(pygame.sprite.Sprite):
player=None
tipe=4
level=None
contador=0
itr=15
def __init__(self,p):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/flames1.png')
self.rect=self.image.get_rect()
self.rect.x=p[0]
self.rect.y=p[1]
def update(self):
if self.contador<self.itr:
self.image=pygame.image.load('images/flames2.png')
self.contador+=1
if self.contador>=self.itr and self.contador <=self.itr*2:
self.image=pygame.image.load('images/flames3.png')
self.contador+=1
if self.contador>=self.itr*2 and self.contador <=self.itr*3:
self.image=pygame.image.load('images/flames4.png')
self.contador+=1
if self.contador==self.itr*3:
self.image=pygame.image.load('images/flames1.png')
self.contador=0
class boss1(pygame.sprite.Sprite):
player=None
tipe=6
level=None
contador=0
moving=0
shot=False
recarga=60
dead=0
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/jefe1.png')
self.rect=self.image.get_rect()
self.rect.x=36*11
self.rect.y=-582+36*3
self.pi=[self.rect.x,self.rect.y]
def update(self):
collition=pygame.sprite.spritecollide(self,self.level.object_list,False)
for obj in collition:
self.dead=1
def brensenham_bala(p1,p2,c):
xi=p1[0]
xf=p2[0]
yi=p1[1]
yf=p2[1]
dx=xf-xi
dy=yf-yi
x=xi
y=yi
i=0
sp=0.05
if (dy < 0):
dy=-dy;
stepy=-sp
else:
stepy=sp
if (dx < 0):
dx=-dx
stepx=-sp
else:
stepx =sp
if dx>=dy:
p=2*dy-dx
dE=2*dy
dNE=2*(dy-dx)
while i!=c:
x+=stepx
i=i+1
if p<0:
p+=dE
else:
y+=stepy
p+=dNE
else:
p=2*dx-dy
dE=2*dx
dNE=2*(dx-dy)
while i!=c:
y+=stepy
i=i+1
if p<=0:
p+=dE
else:
x+=stepx
p+=dNE
return (x,y)
class gbala(pygame.sprite.Sprite):
player=None
tipe=5
direccion=0
level=None
p1=[]
p2=[]
contador=0
contador2=0
cambio=0
d=0
wait=0
timer=0
def __init__(self,posa,posb):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/g_bala.png')
self.rect=self.image.get_rect()
self.rect.x=posa[0]+18
self.rect.y=posa[1]+15
self.pi=[posa[0]+18,posa[1]+15]
self.pf=[posb[0],posb[1]]
def update(self):
if self.direccion==0:
if self.rect.x<=width:
self.p1=[self.rect.x,self.rect.y+self.d]
self.pf[1]+=self.d
self.pi[1]+=self.d
self.p2=[self.pf[0],self.pf[1]]
np=brensenham_bala(self.p1,self.p2,self.contador)
self.rect.x=np[0]
self.rect.y=np[1]
self.contador+=1
self.d=0
else:
self.contador=0
self.rect.x=self.pi[0]
self.rect.y=self.pi[1]+self.d
self.d=0
if self.direccion==1:
self.timer+=1
if self.timer>=0:
self.pi[1]+=self.d
self.pf[1]+=self.d
if self.wait<=0:
self.image=pygame.image.load('images/bbala.png')
if self.wait>=50 and self.wait<=100:
self.image=pygame.image.load('images/bbala2.png')
self.wait=0
if self.rect.x>=36 and self.cambio==0:
if self.rect.x>=width/2-36:
self.rect.x-=4
self.rect.y+=self.d
else:
self.p1=[self.rect.x,self.rect.y+self.d]
self.p2=[self.pf[0],self.pf[1]]
np=brensenham_bala(self.p1,self.p2,self.contador2)
self.rect.x=np[0]
self.rect.y=np[1]
self.contador2+=1
self.d=0
if self.rect.y-self.pi[1]<=120 and self.cambio==1:
if self.rect.x>=width/2-36:
self.rect.x-=4
else:
self.rect.y+=2
self.rect.y+=self.d
self.d=0
if self.rect.x>=36 and self.cambio==2:
self.rect.y+=self.d
self.rect.x-=4
self.d=0
if self.rect.x<=36 or self.rect.y-self.pi[1]>=120:
self.contador2=0
self.rect.x=self.pi[0]
self.rect.y=self.pi[1]+self.d
self.d=0
if self.cambio<2:
self.cambio+=1
else:
self.cambio=0
self.wait+=1
if self.timer>=60:
self.timer=0
class boss2(pygame.sprite.Sprite):
hp=100
charge=0
conteo_pasos=0
itr=7
go_back=0
tipe=10
atack=0
level=None
dead=0
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('images/boss2/boss1run.png')
self.rect=self.image.get_rect()
self.rect.x=36*15
self.rect.y=height-36*21-14
self.pi=[self.rect.x,self.rect.y]
self.pf=[36*3,self.rect.y]
def charging(self):
if self.rect.x>=self.pi[0] and self.player.rect.x<=36*12:
self.atack=0
self.charge=1
if self.charge==1:
self.rect.x-=3
if self.conteo_pasos<self.itr:
self.image=pygame.image.load('images/boss2/boss2run.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos>=self.itr and self.conteo_pasos <=self.itr*2:
self.image=pygame.image.load('images/boss2/boss3run.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos>=self.itr*2 and self.conteo_pasos <=self.itr*3:
self.image=pygame.image.load('images/boss2/boss1run.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos==self.itr*3:
self.conteo_pasos=0
if self.rect.x<=self.pf[0]:
self.charge=0
self.go_back=1
self.conteo_pasos=0
def goback(self):
if self.go_back==1:
self.rect.x+=3
if self.conteo_pasos<self.itr:
self.image=pygame.image.load('images/boss2/boss1runr.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos>=self.itr and self.conteo_pasos <=self.itr*2:
self.image=pygame.image.load('images/boss2/boss2runr.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos>=self.itr*2 and self.conteo_pasos <=self.itr*3:
self.image=pygame.image.load('images/boss2/boss3runr.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos==self.itr*3:
self.conteo_pasos=0
if self.rect.x>=self.pi[0]:
self.go_back=0
self.image=pygame.image.load('images/boss2/boss1run.png').convert_alpha()
def atacking(self):
if self.rect.x>=self.pi[0] and self.player.rect.x>=36*7 and self.player.rect.y<=36*10:
self.atack=1
if self.atack==1:
if self.conteo_pasos<self.itr:
self.image=pygame.image.load('images/boss2/boss1atack.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos>=self.itr and self.conteo_pasos <=self.itr*2:
self.image=pygame.image.load('images/boss2/boss2atack.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos>=self.itr*2 and self.conteo_pasos <=self.itr*3:
self.image=pygame.image.load('images/boss2/boss3atack.png').convert_alpha()
self.conteo_pasos+=1
if self.conteo_pasos==self.itr*3:
self.conteo_pasos=0
def update(self):
self.charging()
self.goback()
self.atacking()
shoted=pygame.sprite.spritecollide(self,self.level.object_list,False)
for obj in shoted:
if obj.tipe==4:
self.hp-=25
obj.grab=1
obj.disparo=0