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Data.oz
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functor
export
rows:Rows
cols:Cols
map:Map
tiles:Tiles
items:Items
players:Players
colors:PlayerColors
spawns:PlayerSpawns
controls:PlayersControls
lives:PlayersLives
radius:BombRadius
define
Rows = 11
Cols = 19
Map = [
[1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
[1 4 3 3 3 3 3 3 3 4 3 3 3 3 3 3 3 4 1]
[1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1]
[1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1]
[1 3 1 3 1 2 1 3 1 3 1 3 1 2 1 3 1 3 1]
[1 4 3 3 2 2 2 3 3 4 3 3 2 2 2 3 3 4 1]
[1 3 1 3 1 2 1 3 1 3 1 3 1 2 1 3 1 3 1]
[1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1]
[1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1]
[1 4 3 3 3 3 3 3 3 4 3 3 3 3 3 3 3 4 1]
[1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
]
Tiles = [wall empty box chest]
Items = [box chest fire bomb coin coins]
Players = 2
PlayerColors = [green red]
PlayerSpawns = [pos(x:6 y:6) pos(x:14 y:6)]
PlayersControls = [
["<Return>" "<Left>" "<Right>" "<Up>" "<Down>"]
["<space>" "<q>" "<d>" "<z>" "<s>"]
]
PlayersLives = 3
BombRadius = 3
end