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29 | 29 |
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30 | 30 | // library headers
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31 | 31 | #include "llnotificationsutil.h"
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| 32 | +#include <vector> |
| 33 | +#include <tuple> |
32 | 34 | // project headers
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33 | 35 | #include "llagent.h"
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34 | 36 | #include "llagentcamera.h"
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@@ -1297,7 +1299,91 @@ void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj,
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1297 | 1299 | asset_id = BLANK_MATERIAL_ASSET_ID;
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1298 | 1300 | }
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1299 | 1301 |
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1300 |
| - hit_obj->setRenderMaterialID(hit_face, asset_id); |
| 1302 | + // Preserve existing texture transforms when switching to PBR material |
| 1303 | + LLTextureEntry* tep = hit_obj->getTE(hit_face); |
| 1304 | + F32 existing_scale_s = LLGLTFMaterial::TextureTransform().mScale.mV[0]; |
| 1305 | + F32 existing_scale_t = LLGLTFMaterial::TextureTransform().mScale.mV[1]; |
| 1306 | + F32 existing_offset_s = LLGLTFMaterial::TextureTransform().mOffset.mV[0]; |
| 1307 | + F32 existing_offset_t = LLGLTFMaterial::TextureTransform().mOffset.mV[1]; |
| 1308 | + F32 existing_rotation = LLGLTFMaterial::TextureTransform().mRotation; |
| 1309 | + bool should_preserve_transforms = false; |
| 1310 | + LLGLTFMaterial* preserved_override = nullptr; |
| 1311 | + |
| 1312 | + if (tep && asset_id.notNull()) |
| 1313 | + { |
| 1314 | + // Check if we have non-default texture transforms to preserve |
| 1315 | + // First check GLTF material override, then fall back to texture entry |
| 1316 | + LLGLTFMaterial* existing_override = tep->getGLTFMaterialOverride(); |
| 1317 | + if (existing_override) |
| 1318 | + { |
| 1319 | + // Check if existing override has non-default transforms |
| 1320 | + const LLGLTFMaterial::TextureTransform& existing_transform = existing_override->mTextureTransform[0]; |
| 1321 | + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); |
| 1322 | + |
| 1323 | + if (existing_transform.mScale != default_transform.mScale || |
| 1324 | + existing_transform.mOffset != default_transform.mOffset || |
| 1325 | + existing_transform.mRotation != default_transform.mRotation) |
| 1326 | + { |
| 1327 | + // Read from existing GLTF material override |
| 1328 | + existing_scale_s = existing_transform.mScale.mV[0]; |
| 1329 | + existing_scale_t = existing_transform.mScale.mV[1]; |
| 1330 | + existing_offset_s = existing_transform.mOffset.mV[0]; |
| 1331 | + existing_offset_t = existing_transform.mOffset.mV[1]; |
| 1332 | + existing_rotation = existing_transform.mRotation; |
| 1333 | + should_preserve_transforms = true; |
| 1334 | + } |
| 1335 | + else |
| 1336 | + { |
| 1337 | + // Existing override has default transforms, fall back to texture entry |
| 1338 | + tep->getScale(&existing_scale_s, &existing_scale_t); |
| 1339 | + tep->getOffset(&existing_offset_s, &existing_offset_t); |
| 1340 | + existing_rotation = tep->getRotation(); |
| 1341 | + |
| 1342 | + should_preserve_transforms = (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || |
| 1343 | + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || |
| 1344 | + existing_rotation != default_transform.mRotation); |
| 1345 | + } |
| 1346 | + } |
| 1347 | + else |
| 1348 | + { |
| 1349 | + // No existing override, check texture entry transforms |
| 1350 | + tep->getScale(&existing_scale_s, &existing_scale_t); |
| 1351 | + tep->getOffset(&existing_offset_s, &existing_offset_t); |
| 1352 | + existing_rotation = tep->getRotation(); |
| 1353 | + |
| 1354 | + // Only preserve if texture entry transforms are non-default |
| 1355 | + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); |
| 1356 | + should_preserve_transforms = (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || |
| 1357 | + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || |
| 1358 | + existing_rotation != default_transform.mRotation); |
| 1359 | + } |
| 1360 | + |
| 1361 | + // Create override material with preserved transforms if needed |
| 1362 | + if (should_preserve_transforms) |
| 1363 | + { |
| 1364 | + preserved_override = new LLGLTFMaterial(); |
| 1365 | + // Transfer texture entry transforms to all PBR texture channels |
| 1366 | + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) |
| 1367 | + { |
| 1368 | + preserved_override->mTextureTransform[i].mScale.set(existing_scale_s, existing_scale_t); |
| 1369 | + preserved_override->mTextureTransform[i].mOffset.set(existing_offset_s, existing_offset_t); |
| 1370 | + preserved_override->mTextureTransform[i].mRotation = existing_rotation; |
| 1371 | + } |
| 1372 | + } |
| 1373 | + } |
| 1374 | + |
| 1375 | + if (should_preserve_transforms && preserved_override) |
| 1376 | + { |
| 1377 | + // Apply material with preserved transforms |
| 1378 | + LLGLTFMaterialList::queueApply(hit_obj, hit_face, asset_id, preserved_override); |
| 1379 | + // Update local state |
| 1380 | + hit_obj->setRenderMaterialID(hit_face, asset_id, false, true); |
| 1381 | + tep->setGLTFMaterialOverride(preserved_override); |
| 1382 | + } |
| 1383 | + else |
| 1384 | + { |
| 1385 | + hit_obj->setRenderMaterialID(hit_face, asset_id); |
| 1386 | + } |
1301 | 1387 |
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1302 | 1388 | dialog_refresh_all();
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1303 | 1389 |
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@@ -1333,7 +1419,98 @@ void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj,
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1333 | 1419 | asset_id = BLANK_MATERIAL_ASSET_ID;
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1334 | 1420 | }
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1335 | 1421 |
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1336 |
| - hit_obj->setRenderMaterialIDs(asset_id); |
| 1422 | + // Preserve existing texture transforms when switching to PBR material for all faces |
| 1423 | + std::vector<std::pair<bool, LLGLTFMaterial*>> preserved_transforms(hit_obj->getNumTEs()); |
| 1424 | + |
| 1425 | + if (asset_id.notNull()) |
| 1426 | + { |
| 1427 | + for (S32 te = 0; te < hit_obj->getNumTEs(); ++te) |
| 1428 | + { |
| 1429 | + LLTextureEntry* tep = hit_obj->getTE(te); |
| 1430 | + if (!tep) continue; |
| 1431 | + |
| 1432 | + bool should_preserve = false; |
| 1433 | + LLGLTFMaterial* preserved_override = nullptr; |
| 1434 | + |
| 1435 | + // Only preserve transforms from existing GLTF material override |
| 1436 | + // Do not fall back to texture entry transforms when switching between PBR materials |
| 1437 | + LLGLTFMaterial* existing_override = tep->getGLTFMaterialOverride(); |
| 1438 | + if (existing_override) |
| 1439 | + { |
| 1440 | + // Check if existing override has non-default transforms |
| 1441 | + const LLGLTFMaterial::TextureTransform& existing_transform = existing_override->mTextureTransform[0]; |
| 1442 | + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); |
| 1443 | + |
| 1444 | + if (existing_transform.mScale != default_transform.mScale || |
| 1445 | + existing_transform.mOffset != default_transform.mOffset || |
| 1446 | + existing_transform.mRotation != default_transform.mRotation) |
| 1447 | + { |
| 1448 | + // Preserve non-default transforms from current PBR material |
| 1449 | + preserved_override = new LLGLTFMaterial(); |
| 1450 | + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) |
| 1451 | + { |
| 1452 | + preserved_override->mTextureTransform[i].mScale = existing_transform.mScale; |
| 1453 | + preserved_override->mTextureTransform[i].mOffset = existing_transform.mOffset; |
| 1454 | + preserved_override->mTextureTransform[i].mRotation = existing_transform.mRotation; |
| 1455 | + } |
| 1456 | + should_preserve = true; |
| 1457 | + } |
| 1458 | + // If existing override has default transforms, don't preserve anything |
| 1459 | + } |
| 1460 | + else |
| 1461 | + { |
| 1462 | + // No existing PBR material override - check texture entry transforms |
| 1463 | + // This handles the case of switching from Blinn-Phong to PBR material |
| 1464 | + F32 existing_scale_s, existing_scale_t, existing_offset_s, existing_offset_t, existing_rotation; |
| 1465 | + tep->getScale(&existing_scale_s, &existing_scale_t); |
| 1466 | + tep->getOffset(&existing_offset_s, &existing_offset_t); |
| 1467 | + existing_rotation = tep->getRotation(); |
| 1468 | + |
| 1469 | + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); |
| 1470 | + if (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || |
| 1471 | + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || |
| 1472 | + existing_rotation != default_transform.mRotation) |
| 1473 | + { |
| 1474 | + // Preserve non-default transforms from texture entry |
| 1475 | + preserved_override = new LLGLTFMaterial(); |
| 1476 | + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) |
| 1477 | + { |
| 1478 | + preserved_override->mTextureTransform[i].mScale.set(existing_scale_s, existing_scale_t); |
| 1479 | + preserved_override->mTextureTransform[i].mOffset.set(existing_offset_s, existing_offset_t); |
| 1480 | + preserved_override->mTextureTransform[i].mRotation = existing_rotation; |
| 1481 | + } |
| 1482 | + should_preserve = true; |
| 1483 | + } |
| 1484 | + } |
| 1485 | + |
| 1486 | + preserved_transforms[te] = std::make_pair(should_preserve, preserved_override); |
| 1487 | + } |
| 1488 | + } |
| 1489 | + |
| 1490 | + // Apply materials with preserved transforms |
| 1491 | + if (asset_id.notNull()) |
| 1492 | + { |
| 1493 | + for (S32 te = 0; te < hit_obj->getNumTEs(); ++te) |
| 1494 | + { |
| 1495 | + LLGLTFMaterial* preserved_override = preserved_transforms[te].second; |
| 1496 | + if (preserved_override) |
| 1497 | + { |
| 1498 | + // Apply material with preserved transforms |
| 1499 | + LLGLTFMaterialList::queueApply(hit_obj, te, asset_id, preserved_override); |
| 1500 | + // Update local state |
| 1501 | + hit_obj->setRenderMaterialID(te, asset_id, false, true); |
| 1502 | + hit_obj->getTE(te)->setGLTFMaterialOverride(preserved_override); |
| 1503 | + } |
| 1504 | + else |
| 1505 | + { |
| 1506 | + hit_obj->setRenderMaterialID(te, asset_id, false, true); |
| 1507 | + } |
| 1508 | + } |
| 1509 | + } |
| 1510 | + else |
| 1511 | + { |
| 1512 | + hit_obj->setRenderMaterialIDs(asset_id); |
| 1513 | + } |
1337 | 1514 | dialog_refresh_all();
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1338 | 1515 | // send the update to the simulator
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1339 | 1516 | hit_obj->sendTEUpdate();
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