I guess people really aren't joking when they say Haskell is the finest imperative language.
Quote by Gabriel Gonzalez at his famous blog post "Program imperatively using Haskell lenses"
👾 👾 👾 Let's have with PureScript an another finest imperative language! 👾 👾 👾
That's why you will find here all code of Program imperatively using Haskell lenses
(originally written by @Gabriel439) ported to PureScript.
The fun part with lenses
are supported by purescript-profunctor-lenses
Have fun 😎
To understand all code start to read the original Haskell tutorial. Compare the original Haskell examples with the following PureScript files:
- Game.purs (state manipulation w/ lenses)
- Lenses.purs (lenses generated by
purescript-derive-lenses
) - Data.purs (all types)
- Main.purs (output of all results to console)
npm install
npm start
##################
Getter / Setter
##################
# get score
0
# set score
(Game { boss: (GameUnit { health: 100, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 10000, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 7.0 }) }),(GameUnit { health: 15, position: (GamePoint { x: 1.0, y: 1.0 }) }),(GameUnit { health: 8, position: (GamePoint { x: 0.0, y: 2.1 }) })] })
# update score
(Game { boss: (GameUnit { health: 100, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 222, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 7.0 }) }),(GameUnit { health: 15, position: (GamePoint { x: 1.0, y: 1.0 }) }),(GameUnit { health: 8, position: (GamePoint { x: 0.0, y: 2.1 }) })] })
##################
Composition
##################
# strike
*shink*
(Game { boss: (GameUnit { health: 133, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 0, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 7.0 }) }),(GameUnit { health: 15, position: (GamePoint { x: 1.0, y: 1.0 }) }),(GameUnit { health: 8, position: (GamePoint { x: 0.0, y: 2.1 }) })] })
# strike'
*shink*
(Game { boss: (GameUnit { health: 133, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 0, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 7.0 }) }),(GameUnit { health: 15, position: (GamePoint { x: 1.0, y: 1.0 }) }),(GameUnit { health: 8, position: (GamePoint { x: 0.0, y: 2.1 }) })] })
##################
Traversal
##################
# fireBreath
*srawr*
(Game { boss: (GameUnit { health: 100, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 0, units: [(GameUnit { health: 7, position: (GamePoint { x: 3.5, y: 7.0 }) }),(GameUnit { health: 12, position: (GamePoint { x: 1.0, y: 1.0 }) }),(GameUnit { health: 5, position: (GamePoint { x: 0.0, y: 2.1 }) })] })
# fireBreath'
*srawr*
(Game { boss: (GameUnit { health: 100, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 0, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 7.0 }) }),(GameUnit { health: 12, position: (GamePoint { x: 1.0, y: 1.0 }) }),(GameUnit { health: 5, position: (GamePoint { x: 0.0, y: 2.1 }) })] })
##################
Zooming
##################
# partyLoc
((GamePoint { x: 3.5, y: 7.0 }) : (GamePoint { x: 1.0, y: 1.0 }) : (GamePoint { x: 0.0, y: 2.1 }) : Nil)
# retreat
Retreat!
(Game { boss: (GameUnit { health: 100, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 0, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 17.0 }) }),(GameUnit { health: 15, position: (GamePoint { x: 1.0, y: 11.0 }) }),(GameUnit { health: 8, position: (GamePoint { x: 0.0, y: 12.1 }) })] })
# retreat newstate
Retreat!
((GamePoint { x: 3.5, y: 17.0 }) : (GamePoint { x: 1.0, y: 11.0 }) : (GamePoint { x: 0.0, y: 12.1 }) : Nil)
Retreat!
((GamePoint { x: 3.5, y: 17.0 }) : (GamePoint { x: 1.0, y: 11.0 }) : (GamePoint { x: 0.0, y: 12.1 }) : Nil)
##################
Combining
##################
# battle
Take that!
*shink*
and that!
*shink*
and that!
*shink*
*srawr*
Retreat!
Retreat!
Retreat!
(Game { boss: (GameUnit { health: 199, position: (GamePoint { x: 0.0, y: 0.0 }) }), score: 0, units: [(GameUnit { health: 10, position: (GamePoint { x: 3.5, y: 67.0 }) }),(GameUnit { health: 12, position: (GamePoint { x: 1.0, y: 61.0 }) }),(GameUnit { health: 5, position: (GamePoint { x: 0.0, y: 62.1 }) })] })