Running the Project #22
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Burockhan93
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I guess, the execution location is wrong and you should set it in the debugger you're using. |
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Hey Konstantin good evening!
I was able to run the program after couple hours. It was an oversight from my side. I didn't set the meov as starting project! Not its resolved. Built version of the program (.exe) is working fine i guess- at least i havent faced major issues there. But when i run the application through debugger i am getting an access violation error. Here is the full debug from the window:
[2024.05.15][20:52:31.298][INFO ] Current directory: F:\Programming\Projects\meov\build [file: meov::utils::InitializerFactory::<lambda_3>::()::<lambda_1>::operator () at 28]
[2024.05.15][20:52:31.306][INFO ] Logger was initialized successfully [file: meov::utils::Initializer::LogStatus at 23]
[2024.05.15][20:52:31.310][INFO ] Initialize SDL [file: meov::utils::Initializer::Initializer at 12]
[2024.05.15][20:52:31.316][INFO ] SDL was initialized successfully [file: meov::utils::Initializer::LogStatus at 23]
[2024.05.15][20:52:31.325][INFO ] Initialize SDL Window [file: meov::utils::Initializer::Initializer at 12]
[2024.05.15][20:52:31.461][INFO ] SDL Window was initialized successfully [file: meov::utils::Initializer::LogStatus at 23]
[2024.05.15][20:52:31.465][INFO ] Initialize OpenGL [file: meov::utils::Initializer::Initializer at 12]
[2024.05.15][20:52:31.471][DEBUG] Debug callbacks initialization [file: meov::utils::InitializerFactory::<lambda_5>::()::<lambda_1>::operator () at 68]
[2024.05.15][20:52:31.471][INFO ] OpenGL was initialized successfully [file: meov::utils::Initializer::LogStatus at 23]
[2024.05.15][20:52:31.478][INFO ] Initialize ImGui [file: meov::utils::Initializer::Initializer at 12]
[2024.05.15][20:52:31.478][INFO ] ImGui was initialized successfully [file: meov::utils::Initializer::LogStatus at 23]
[2024.05.15][20:52:31.483][INFO ] Initialize Core active components [file: meov::utils::Initializer::Initializer at 12]
[2024.05.15][20:52:31.483][ERROR] Error while loading program shaders\default [file: meov::core::resources::Manager::LoadProgram at 34]
here is the Exception:
Exception thrown: read access violation.
this was 0x58.
This is from memory header. Basically it should return a const pointer but can't. Debugger won't continue either, so i can't ignore it.
Any ideas here? I appreciate your time and help.
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