Replies: 5 comments
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There could also be things such as a global rotation changer (although perhaps that would be a part of the engine itself) or aspect ratio stretcher. |
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I agree. It would be very helpful. How would this be implemented? |
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I'm not sure yet. Perhaps a separate namespace under the name Selenium_Debug? Howeevr, most components would be graphics-related, so I could see the argument for it being underneath Selenium_Graphics. |
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Within that namespace, it would be simple; just a set of functions. |
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Adding to this idea, I'm going to work on implementing a light visualizer, a small arrow that will show off where the light is currently coming from. The arrow's length will increase alongside the light's intensity. |
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There are a lot of problems that would be easily fixed via a small debug tool. Creating a repository such tools would suit us greatly. Some ideas would be a wireframe mode (this would likely be a vertex shader, as glPolygonMode is not supported by WebGL), axis visualizer, etcetera.
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