-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathsingleton.go
152 lines (133 loc) · 3.79 KB
/
singleton.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
package kar
import (
"image"
"image/color"
"kar/items"
"kar/tilemap"
"log"
"math"
"math/rand/v2"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/colorm"
"github.com/hajimehoshi/ebiten/v2/text/v2"
arkserde "github.com/mlange-42/ark-serde"
"github.com/mlange-42/ark/ecs"
"github.com/quasilyte/gdata"
"github.com/setanarut/kamera/v2"
"github.com/setanarut/v"
)
type Vec = v.Vec
const (
SnowballGravity float64 = 0.5
SnowballSpeedX float64 = 3.5
SnowballMaxFallVelocity float64 = 2.5
SnowballBounceHeight float64 = 9.0
ItemGravity float64 = 3.0
PlayerBestToolDamage float64 = 5.0
PlayerDefaultDamage float64 = 1.0
RaycastDist int = 4 // block unit
Tick time.Duration = time.Second / 60
ItemCollisionDelay time.Duration = time.Second / 2
)
var debugEnabled bool = false
var (
Screen *ebiten.Image
ScreenSize = Vec{500, 340}
WindowScale = 2.0
)
var (
currentGameState = "mainmenu"
// previousGameState = "mainmenu"
)
var (
ceilBlockCoord image.Point
ceilBlockTick float64
dropItemAABB = &AABB{Half: Vec{4, 4}}
)
var (
world ecs.World = ecs.NewWorld(100)
currentPlayer ecs.Entity
renderArea = image.Point{(int(ScreenSize.X) / 20) + 3, (int(ScreenSize.Y) / 20) + 3}
dataManager *gdata.Manager
sinspace []float64 = Sinspace(0, 2*math.Pi, 3, 60)
backgroundColor color.RGBA = color.RGBA{36, 36, 39, 255}
tileCollider *Collider
gameTileMapGenerator *tilemap.Generator
colorMDIO *colorm.DrawImageOptions = &colorm.DrawImageOptions{}
colorM colorm.ColorM = colorm.ColorM{}
textDO *text.DrawOptions = &text.DrawOptions{
DrawImageOptions: ebiten.DrawImageOptions{},
LayoutOptions: text.LayoutOptions{
LineSpacing: 10,
},
}
)
func init() {
var err error
dataManager, err = gdata.Open(gdata.Config{AppName: "kar"})
if err != nil {
panic(err)
}
gameTileMapGenerator = tilemap.NewGenerator(tileMapRes)
tileCollider = NewCollider(
tileMapRes.Grid,
tileMapRes.TileW,
tileMapRes.TileH,
)
}
func NewGame() {
world.Reset()
inventoryRes.Reset()
mapResinventory.Add(inventoryRes)
mapRescraftingtable.Add(craftingTableRes)
mapResCamera.Add(cameraRes)
mapResgameData.Add(gameDataRes)
mapResAnimPlaybackData.Add(animPlayer.Data)
mapRestilemap.Add(tileMapRes)
*animPlayer.Data = animDefaultPlaybackData
gameDataRes = &gameData{}
gameTileMapGenerator.SetSeed(rand.Int())
gameTileMapGenerator.Generate()
spawnCoord := tileMapRes.FindSpawnPosition()
SpawnPos := tileMapRes.TileToWorld(spawnCoord)
currentPlayer = SpawnPlayer(SpawnPos)
box := mapAABB.Get(currentPlayer)
box.SetBottom(tileMapRes.GetTileBottom(spawnCoord.X, spawnCoord.Y))
cameraRes.SmoothType = kamera.SmoothDamp
cameraRes.SetCenter(box.Pos.X, box.Pos.Y)
inventoryRes.SetSlot(8, items.Snowball, 64, 0)
}
func SaveGame() {
jsonData, err := arkserde.Serialize(&world)
if err != nil {
log.Fatal("Error serializing world:", err)
}
dataManager.SaveItem("01save", jsonData)
}
func LoadGame() {
if dataManager.ItemExists("01save") {
world.Reset()
mapResinventory.Add(inventoryRes)
mapRescraftingtable.Add(craftingTableRes)
mapResCamera.Add(cameraRes)
mapResgameData.Add(gameDataRes)
mapResAnimPlaybackData.Add(animPlayer.Data)
mapRestilemap.Add(tileMapRes)
jsonData, err := dataManager.LoadItem("01save")
if err != nil {
log.Fatal("Error loading saved data:", err)
}
err = arkserde.Deserialize(jsonData, &world)
if err != nil {
log.Fatal("Error deserializing world:", err)
}
if !world.Alive(currentPlayer) {
q := filterPlayer.Query()
q.Next()
currentPlayer = q.Entity()
q.Close()
}
animPlayer.Update()
}
}