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Hi everyone, what is the fastest (in terms of runtime) way to generate large repetetive shapes such as a honycomb pattern?
To stay in the honeycomb example, are there more efficient ways then using Thanks! |
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I tried to create a honeycomb pattern, see #66. I did not succeed in creating a drawing of a honeycomb first and then extruding the complete drawing. So I created a large number of hexagonal column which I then subtracted from the original shape. Not very efficient but it works. |
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I don't think the issue is the generation of the shapes themselves - but the boolean operations that tend to be slow (there are some optimisation that can be triggered, but they tend not to be that great).
Sometimes you cannot avoid them (in the case you show for instance). But, you can have a look at what I did with my implementation of the honeycomb storage wall to see how you can build without booleans - and it is faster even with a more complex geometry.