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Efficient way to generate large repetetive shapes #146

Answered by sgenoud
kriho asked this question in Q&A
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I don't think the issue is the generation of the shapes themselves - but the boolean operations that tend to be slow (there are some optimisation that can be triggered, but they tend not to be that great).

Sometimes you cannot avoid them (in the case you show for instance). But, you can have a look at what I did with my implementation of the honeycomb storage wall to see how you can build without booleans - and it is faster even with a more complex geometry.

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