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| 1 | +/* |
| 2 | + * Copyright (C) 2015-2024 Apple Inc. All rights reserved. |
| 3 | + * |
| 4 | + * Redistribution and use in source and binary forms, with or without |
| 5 | + * modification, are permitted provided that the following conditions |
| 6 | + * are met: |
| 7 | + * 1. Redistributions of source code must retain the above copyright |
| 8 | + * notice, this list of conditions and the following disclaimer. |
| 9 | + * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer in the |
| 11 | + * documentation and/or other materials provided with the distribution. |
| 12 | + * |
| 13 | + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | + * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | + */ |
| 25 | + |
| 26 | +class SpiralIterator { |
| 27 | + gridSize; |
| 28 | + current; |
| 29 | + direction; |
| 30 | + size; |
| 31 | + count; |
| 32 | + |
| 33 | + directions = { |
| 34 | + top: 0, |
| 35 | + left: 1, |
| 36 | + bottom: 2, |
| 37 | + right: 3 |
| 38 | + }; |
| 39 | + |
| 40 | + moves = [ |
| 41 | + new Size(0, -1), // top |
| 42 | + new Size(-1, 0), // left |
| 43 | + new Size(0, +1), // bottom |
| 44 | + new Size(+1, 0) // right |
| 45 | + ]; |
| 46 | + |
| 47 | + constructor(gridSize) { |
| 48 | + this.gridSize = gridSize; |
| 49 | + this.current = Point.zero; |
| 50 | + this.direction = this.directions.right; |
| 51 | + this.size = new Size(1, 1); |
| 52 | + this.count = 0; |
| 53 | + |
| 54 | + } |
| 55 | + |
| 56 | + isDone() { |
| 57 | + return this.count >= this.gridSize.area(); |
| 58 | + } |
| 59 | + |
| 60 | + next() { |
| 61 | + ++this.count; |
| 62 | + |
| 63 | + if (this.isDone()) |
| 64 | + return; |
| 65 | + |
| 66 | + let direction = this.direction; |
| 67 | + let move = this.moves[direction]; |
| 68 | + |
| 69 | + if (Math.abs(this.current.x) == Math.abs(this.current.y)) { |
| 70 | + // Turn left. |
| 71 | + direction = (direction + 1) % 4; |
| 72 | + |
| 73 | + if (this.current.x >= 0 && this.current.y >= 0) { |
| 74 | + if (this.size.width < Math.min(this.gridSize.width, this.gridSize.height)) |
| 75 | + this.size.expand(2, 2); |
| 76 | + else if (this.size.width < this.gridSize.width) |
| 77 | + ++this.size.width; |
| 78 | + |
| 79 | + move = this.moves[this.directions.right]; |
| 80 | + } else |
| 81 | + move = this.moves[direction]; |
| 82 | + } |
| 83 | + |
| 84 | + if (this.count < this.size.area()) { |
| 85 | + this.current = this.current.add(move); |
| 86 | + this.direction = direction; |
| 87 | + return; |
| 88 | + } |
| 89 | + |
| 90 | + // Make a U-turn. |
| 91 | + this.direction = (this.direction + 1) % 4; |
| 92 | + |
| 93 | + if (this.direction == this.directions.left || this.direction == this.directions.right) |
| 94 | + this.current = this.current.add(this.moves[this.direction].multiply(this.size.width++)); |
| 95 | + else |
| 96 | + this.current = this.current.add(this.moves[this.direction].multiply(this.size.height++)); |
| 97 | + |
| 98 | + this.direction = (this.direction + 1) % 4; |
| 99 | + } |
| 100 | +} |
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