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COBOL Roguelike

This is a current work in progress. More of a sandbox of ideas of creating a tile based console game using GnuCOBOL.

The title of "Rogue-ish" would probably fit better as the levels are created using the level editor instead of procedurely generated like in a true roguelike game.

Early video demo of current state of the game engine as of 2021-05-07 (Click to view on YouTube)

Video demo of current state

Very early image from the editor (2021-04-12) Editor screenshot