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Quoting from discord:
you are overriding MouseManager.prototype._onWheel my module just sets the events for the canvas
Hooks.on('canvasReady', (canvas)=>{
canvas._onMouseWheel = function(event) {
if ( event.altKey) {
let degrees = 5;
if (event.ctrlKey) degrees = 15;
if (event.shiftKey) degrees = 45;
canvas.stage.rotation = (event.delta < 0 ? (canvas.stage.rotation + Math.toRadians(degrees)) : (canvas.stage.rotation - Math.toRadians(degrees))) % (2*Math.PI);
canvas.hud.align();
Hooks.call('canvasPan', canvas, {});
return;
}
let dz = ( event.delta < 0 ) ? 1.05 : 0.95;
this.pan({scale: dz * canvas.stage.scale.x});
}
canvas.hud.align = function() {
const hud = this.element[0];
const {x, y} = canvas.primary.getGlobalPosition();
const scale = canvas.stage.scale.x;
hud.style.left = `${x}px`;
hud.style.top = `${y}px`;
hud.style.transform = `scale(${scale}) rotate(${Math.round(Math.toDegrees(canvas.stage.rotation)/5)*5}deg)`;
}
});I think your override prevents the event from ever reaching the canvas
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