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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "ResourceFormatLoader",
"class": "HTerrainDataLoader",
"language": "GDScript",
"path": "res://addons/zylann.hterrain/hterrain_resource_loader.gd"
}, {
"base": "ResourceFormatSaver",
"class": "HTerrainDataSaver",
"language": "GDScript",
"path": "res://addons/zylann.hterrain/hterrain_resource_saver.gd"
} ]
_global_script_class_icons={
"HTerrainDataLoader": "",
"HTerrainDataSaver": ""
}
[application]
config/name="Heightmap Terrain"
name="Heightmap GDNative"
icon="res://icon.png"
[display]
stretch/mode="viewport"
[editor_plugins]
enabled=PoolStringArray( "zylann.hterrain" )
[gdnative]
singletons=[ ]
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
viewport/default_clear_color=Color( 0.407806, 0.628906, 0.618542, 1 )