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4440 lines (3419 loc) · 151 KB
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--[[getgenv().Fling = "HumanoidRootPart"
getgenv().ShowReal = true
getgenv().PartGUI = false
getgenv().FakeGod = false
getgenv().GodMode = true
getgenv().Velocity = -30
getgenv().Collisions = true
getgenv().Claim2 = false
getgenv().Notification = true
getgenv().AutoAnimate = true
getgenv().Network = true
getgenv().AntiSleep = true
getgenv().MovementVelocity = true
getgenv().ArtificialHeartBeat = true
getgenv().R6 = true
getgenv().AutoReclaim = true
getgenv().HatCollision = false
local ___old; ___old=hookmetamethod(game,'__index',newcclosure(function(s,k)if checkcaller()and s==game:GetService('Workspace')and k== 'non'then return getgenv().CloneRig end return ___old(s,k)end))
loadstring(game:HttpGet("https://raw.githubusercontent.com/CenteredSniper/Kenzen/master/newnetlessreanimate.lua",true))()]]
--[[
- i remember when i had leaked the script in floppaware before it was gonna be in pendulum hub premium
]]
getgenv()._reanimate()
--[[
OPTIONAL HATS (for booba) (free)
(not required but recommended)
https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil
https://www.roblox.com/catalog/3443038622/International-Fedora-Peru
]]
--[[
IF YOU NEED TO EXECUTE THIS SCRIPT AGAIN YOU NEED TO REJOIN (sorry)
Neko v4 converted by padero#0001
original require: require(9013230790).load("player")
Controls:
LMB: punch and kick
r: lay down on the ground (cuddle or some shit)
t: giggle
z (near someone): special air diving attack
m: pause music
n: skip music (most of them wont work because new shit robloxc audio update)
f: show claws (makes you sprint and changes attack animation too)
v: show / hide booba
c: takes off / puts back pants
r: showing them pussi
]]
function weld(model) -- the reason im using here instead of the folder remote asset is because it doesnt weld in ther (btw its qPerfectionWeld)
local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
local function CallOnChildren(Instance, FunctionToCall)
FunctionToCall(Instance)
for _, Child in next, Instance:GetChildren() do
CallOnChildren(Child, FunctionToCall)
end
end
local function GetNearestParent(Instancee, ClassName)
local Ancestor = Instancee
repeat
Ancestor = Ancestor.Parent
if Ancestor == nil then
return nil
end
until Ancestor:IsA(ClassName)
return Ancestor
end
local function GetBricks(StartInstance)
local List = {}
CallOnChildren(StartInstance, function(Item)
if Item:IsA("BasePart") then
List[#List+1] = Item;
end
end)
return List
end
local function Modify(Instance, Values)
assert(type(Values) == "table", "Values is not a table");
for Index, Value in next, Values do
if type(Index) == "number" then
Value.Parent = Instance
else
Instance[Index] = Value
end
end
return Instance
end
local function Make(ClassType, Properties)
return Modify(Instance.new(ClassType), Properties)
end
local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
local function HasWheelJoint(Part)
for _, SurfaceName in pairs(Surfaces) do
for _, HingSurfaceName in pairs(HingSurfaces) do
if Part[SurfaceName].Name == HingSurfaceName then
return true
end
end
end
return false
end
local function ShouldBreakJoints(Part)
if NEVER_BREAK_JOINTS then
return false
end
if HasWheelJoint(Part) then
return false
end
local Connected = Part:GetConnectedParts()
if #Connected == 1 then
return false
end
for _, Item in pairs(Connected) do
if HasWheelJoint(Item) then
return false
elseif not Item:IsDescendantOf(model.Parent) then
return false
end
end
return true
end
local function WeldTogether(Part0, Part1, JointType, WeldParent)
JointType = JointType or "Weld"
local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
Modify(NewWeld, {
Name = "qCFrameWeldThingy";
Part0 = Part0;
Part1 = Part1;
C0 = CFrame.new();--Part0.CFrame:inverse();
C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
Parent = Part1;
})
if not RelativeValue then
RelativeValue = Make("CFrameValue", {
Parent = Part1;
Name = "qRelativeCFrameWeldValue";
Archivable = true;
Value = NewWeld.C1;
})
end
return NewWeld
end
local function WeldParts(Parts, MainPart, JointType)
for _, Part in pairs(Parts) do
if ShouldBreakJoints(Part) then
Part:BreakJoints()
end
end
for _, Part in pairs(Parts) do
if Part ~= MainPart then
WeldTogether(MainPart, Part, JointType, MainPart)
end
end
end
local function PerfectionWeld()
local Tool = GetNearestParent(model, "Tool")
local Parts = GetBricks(model)
local PrimaryPart = model.REF
if PrimaryPart then
WeldParts(Parts, PrimaryPart, "Weld")
else
warn("qWeld - Unable to weld part")
end
return Tool
end
local Tool = PerfectionWeld()
if Tool then
model.AncestryChanged:connect(function()
PerfectionWeld()
end)
end
end
------------------------------------------------------------------------------------------------
local TweenService = game:GetService("TweenService")
local Player = game:GetService("Players").LocalPlayer
ZTfade=false
ZT=false
for _,v in next, workspace.non:GetChildren() do
if v:IsA('Folder') and v:FindFirstChild('Armor') then v:Remove() end
end
if workspace.non:FindFirstChildWhichIsA('ShirtGraphic') then workspace.non:FindFirstChildWhichIsA('ShirtGraphic'):Remove() end
workspace.non[Player.Name].Head:FindFirstChildWhichIsA('Decal').Transparency = 1
for _,v in next, workspace.non[Player.Name]:GetChildren() do
if v:IsA('BasePart') then v.Transparency = 1 end
end
local bleft = false
local bright = false
local bleftweld = false;
local brightweld = false;
if workspace.non:FindFirstChild('International Fedora') then
workspace.non['International Fedora'].Handle:FindFirstChild('SpecialMesh'):Remove()
workspace.non[Player.Name]['International Fedora'].Handle:FindFirstChild('SpecialMesh'):Remove()
bleft = workspace.non['International Fedora'].Handle
bleft:FindFirstChild('AccessoryWeld'):Remove()
bleft.Parent = workspace.non.Torso
bleft.Position = workspace.non.Torso.CFrame * Vector3.new(-0.5,0.5,0)
bleftweld = Instance.new("WeldConstraint",workspace.non.Torso)
bleftweld.Part0 = workspace.non.Torso
bleftweld.Part1 = bleft
local vis = Instance.new('SelectionBox',bleft)
vis.LineThickness = 0.05
vis.Adornee = bleft
end
if workspace.non:FindFirstChild('InternationalFedora') then
workspace.non['InternationalFedora'].Handle:FindFirstChild('SpecialMesh'):Remove()
workspace.non[Player.Name]['InternationalFedora'].Handle:FindFirstChild('SpecialMesh'):Remove()
bright = workspace.non['InternationalFedora'].Handle
bright:FindFirstChild('AccessoryWeld'):Remove()
bright.Parent = workspace.non.Torso
local vis = Instance.new('SelectionBox',bright)
vis.LineThickness = 0.05
vis.Adornee = bright
bright.Position = workspace.non.Torso.CFrame * Vector3.new(0.5,0.5,0)
brightweld = Instance.new("WeldConstraint",workspace.non.Torso)
brightweld.Part0 = workspace.non.Torso
brightweld.Part1 = bright
end
local folder = game:GetObjects('rbxassetid://9206254000')[1]
folder.Parent = workspace.non
for _,v in next, folder:GetChildren() do
if v:IsA('Model') then
if v:FindFirstChildWhichIsA('Model') and v.Name ~= 'Armor' then --well the script works fine with it, the reason im properly welding everything is because of the booba
weld(v:FindFirstChildWhichIsA('Model'))
end
end
end
for _,v in next, workspace.non:GetChildren() do
if v:IsA('BasePart') and v.Name ~= 'HumanoidRootPart' then v.Transparency = 0 end
end
FELOADLIBRARY = {}
loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
local RbxUtility = FELOADLIBRARY
local Create = RbxUtility.Create
EffectPack = folder.noextrasnono:Clone()
folder.noextrasnono:Destroy()
local agresive = false
Target = Vector3.new()
Character= getgenv().CloneRig
Torso = Character.Torso
Torso.Transparency = 0
Head = Character.Head
Humanoid = Character.Humanoid
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
RootPart = Character["HumanoidRootPart"]
local Anim="Idle"
local inairvel=0
local WalkAnimStep = 0
local sine = 0
local change = 1
local pantdown = false
local shirtdown = false
local reap = false
local gpressed = false
Animstep = 0
WalkAnimMove=0.05
Combo = 0
local attack=false
local pant = false
local shirt = false
local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint")
local Neck = Character.Torso:FindFirstChild("Neck")
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local forWFB = 0
local forWRL = 0
Effects=Instance.new("Folder",Character)
Effects.Name="Effects"
it=Instance.new
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
local cn = CFrame.new
mr=math.rad
mememode=false
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
local lastid= "http://www.roblox.com/asset/?id=3852221223"
local s2=it("Sound",Torso)
local CurId = 1
s2.EmitterSize = 30
local s2c=s2:Clone()
playsong = true
s2.SoundId = lastid
if playsong == true then
wait(2)
s2:play()
elseif playsong == false then
s2:stop()
end
lastsongpos= 0
crosshair = Instance.new("BillboardGui",Character)
crosshair.Size = UDim2.new(10,0,10,0)
crosshair.Enabled = false
imgl = Instance.new("ImageLabel",crosshair)
imgl.Position = UDim2.new(0,0,0,0)
imgl.Size = UDim2.new(1,0,1,0)
imgl.Image = "rbxassetid://578065407"
imgl.BackgroundTransparency = 1
imgl.ImageTransparency = .7
imgl.ImageColor3 = Color3.new(1,1,1)
crosshair.StudsOffset = Vector3.new(0,0,-1)
--//=================================\\
--|| LOCAL IDS
--\\=================================//
local GROWL = 1544355717
local ROAR = 528589382
local ECHOBLAST = 376976397
local CAST = 459523898
local ALCHEMY = 424195979
local BUILDUP = 698824317
local BIGBUILDUP = 874376217
local IMPACT = 231917744
local LARGE_EXPLOSION = 168513088
local TURNUP = 299058146
local Weld37 = Instance.new("Weld")
local Weld39 = Instance.new("Weld")
local Part36 = Instance.new("Part")
local Part38 = Instance.new("Part")
local Model13 = Instance.new("Model")
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
CFuncs = {
Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
RemoveOutlines(Part)
return Part
end
}
,
Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
}
,
Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
}
,
Weld = {Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
return Weld
end
}
,
Sound = {Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
wait()
S:play()
game:GetService("Debris"):AddItem(S, 6)
end
))
end
}
,
ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
return fp
end
}
}
Head.face.Texture = "rbxassetid://0"
wait(0.1)
eyes = Instance.new("Decal", Head)
eyes.Face = "Front"
eyes.Texture = "http://www.roblox.com/asset/?id=2801594973"
mouth = Instance.new("Decal", Head)
mouth.Face = "Front"
mouth.Texture = "http://www.roblox.com/asset/?id=2801759774"
brows = Instance.new("Decal", Head)
brows.Face = "Front"
brows.Texture = "http://www.roblox.com/asset/?id=2801687635"
blush = Instance.new("Decal", Head)
blush.Face = "Front"
blush.Texture = "http://www.roblox.com/asset/?id=0"
extra = Instance.new("Decal", Head)
extra.Face = "Front"
extra.Texture = "http://www.roblox.com/asset/?id=0"
coroutine.resume(coroutine.create(function() wait(.5)
for i, v in pairs(Character:GetChildren()) do
if v:IsA("Shirt") or v:IsA("Pants")or v:IsA("CharacterMesh") or v:IsA("BodyColors") then
v:Destroy()
end
if v:IsA("Accessory") or v:IsA('Hat') then
--v:FindFirstChild("Handle").Transparency = 1
if v:FindFirstChild('Handle') then -- issues with booba hats
v.Handle.Transparency = 1
end
end
end
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("Shirt") or v:IsA("Pants")or v:IsA("CharacterMesh") or v:IsA("BodyColors") then
--v:Destroy()
end
if v:IsA("Accessory") or v:IsA('Hat') then
if v:FindFirstChild('Handle') then
v.Handle.Transparency = 1
end
end
end
local outfit = EffectPack.notoutfit:Clone()
for i, v in pairs(outfit:GetChildren()) do
if v:IsA("Shirt") or v:IsA("Pants")or v:IsA("BodyColors")or v:IsA("CharacterMesh") then
v.Parent = Character
end
if v:IsA("BasePart") then
local at1 = v:FindFirstChildOfClass("Attachment")
local at2 = nil
for i, v2 in pairs(Character:GetDescendants()) do
if v2:IsA("Attachment") and v2.Name == at1.Name and v2.Parent.Parent == Character then
at2 = v2
end
end
Part36.Name = "Left"
Part36.Parent = workspace.non
Part36.CFrame = CFrame.new(-0.864785671, 5.40298271, 1.08804584, 0.00171390176, 0.0015738951, 0.999997795, 0.0481499843, 0.998839736, -0.00165481726, -0.998839498, 0.0481527671, 0.00163629651)
Part36.Orientation = Vector3.new(0.0900000036, 89.9100037, 2.75999999)
Part36.Position = Vector3.new(-0.864785671, 5.40298271, 1.08804584)
Part36.Rotation = Vector3.new(45.3199997, 89.8799973, -42.5600014)
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part36.Size = Vector3.new(1.03999996, 0.419999987, 1.05999994)
Part36.BottomSurface = Enum.SurfaceType.Smooth
Part36.BrickColor = BrickColor.new("Really black")
Part36.CanCollide = false
Part36.Locked = true
Part36.Material = Enum.Material.SmoothPlastic
Part36.brickColor = BrickColor.new("Really black")
Part36.FormFactor = Enum.FormFactor.Symmetric
Part36.formFactor = Enum.FormFactor.Symmetric
Weld37.Name = "Left Leg"
Weld37.Parent = Part36
Weld37.C0 = CFrame.new(0,-0.8,0)
Weld37.Part0 = Part36
Weld37.Part1 = LeftLeg
Weld37.part1 = LeftLeg
Part38.Name = "Right"
Part38.Parent = workspace.non
Part38.CFrame = CFrame.new(-0.862425506, 5.4220829, 2.09170222, -0.34028101, -0.0131851267, 0.940231562, -0.0387370177, 0.99925065, -6.86116982e-06, -0.939526379, -0.0364240296, -0.340536386)
Part38.Orientation = Vector3.new(0, 109.910004, -2.22000003)
Part38.Position = Vector3.new(-0.862425506, 5.4220829, 2.09170222)
Part38.Rotation = Vector3.new(180, 70.0899963, 177.779999)
Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part38.Size = Vector3.new(1.03999996, 0.419999808, 1.05999994)
Part38.BottomSurface = Enum.SurfaceType.Smooth
Part38.BrickColor = BrickColor.new("Really black")
Part38.CanCollide = false
Part38.Locked = true
Part38.Material = Enum.Material.SmoothPlastic
Part38.brickColor = BrickColor.new("Really black")
Part38.FormFactor = Enum.FormFactor.Symmetric
Part38.formFactor = Enum.FormFactor.Symmetric
Weld39.Name = "Right Leg"
Weld39.Parent = Part38
Weld39.C0 = CFrame.new(0,-0.8,0)
Weld39.Part0 = Part38
Weld39.Part1 = RightLeg
Weld39.part1 = RightLeg
local Model0 = Instance.new("Model")
local Part1 = Instance.new("Part")
local SpecialMesh2 = Instance.new("SpecialMesh")
local Weld3 = Instance.new("Weld")
local Part4 = Instance.new("Part")
local SpecialMesh5 = Instance.new("SpecialMesh")
local Weld6 = Instance.new("Weld")
local Part7 = Instance.new("Part")
local SpecialMesh8 = Instance.new("SpecialMesh")
local Weld9 = Instance.new("Weld")
local Part10 = Instance.new("Part")
local SpecialMesh11 = Instance.new("SpecialMesh")
local Weld12 = Instance.new("Weld")
local Part14 = Instance.new("Part")
local SpecialMesh15 = Instance.new("SpecialMesh")
local Weld16 = Instance.new("Weld")
local Part17 = Instance.new("Part")
local SpecialMesh18 = Instance.new("SpecialMesh")
local Weld19 = Instance.new("Weld")
local Part20 = Instance.new("Part")
local SpecialMesh21 = Instance.new("SpecialMesh")
local Weld22 = Instance.new("Weld")
local Part23 = Instance.new("Part")
local SpecialMesh24 = Instance.new("SpecialMesh")
local Weld25 = Instance.new("Weld")
Model0.Name = "vag"
Model0.Parent = Torso
Model0.PrimaryPart = Part1
Part1.Name = "mainskin"
Part1.Parent = Model0
Part1.CFrame = CFrame.new(-0.866321027, 5.57360649, 1.57845628, 0.00160500058, -0.0125150038, 0.999920428, 0.999988377, -0.00454756292, -0.00166202663, 0.00456800172, 0.999911368, 0.0125075588)
Part1.Orientation = Vector3.new(0.100000001, 89.2799988, 90.2600021)
Part1.Position = Vector3.new(-0.866321027, 5.57360649, 1.57845628)
Part1.Rotation = Vector3.new(7.57000017, 89.2799988, 82.6900024)
Part1.Color = Color3.new(1, 0.8, 0.6)
Part1.Size = Vector3.new(0.900895953, 1.80179191, 0.900895953)
Part1.Anchored = false
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.BrickColor = BrickColor.new("Pastel brown")
Part1.CanCollide = false
Part1.Material = Enum.Material.SmoothPlastic
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.brickColor = BrickColor.new("Pastel brown")
SpecialMesh2.Parent = Part1
SpecialMesh2.Scale = Vector3.new(0.899999976, 0.400000006, 0.899999976)
SpecialMesh2.MeshType = Enum.MeshType.Sphere
Weld3.Name = "Torso"
Weld3.Parent = Part1
Weld3.C0 = CFrame.new(1.00810242, 0.00668120384, -0.0114426017, 5.99958003e-06, 0.999901295, 0.0141194807, -0.999941111, 0.000160070136, -0.0109077049, -0.0109090386, -0.0141187282, 0.999840915)
Weld3.Part0 = Part1
Weld3.Part1 = Torso
Weld3.part1 = Torso
Part4.Name = "Vg"
Part4.Parent = Model0
Part4.CFrame = CFrame.new(-0.866321027, 5.57360649, 1.57845628, 0.00160500058, -0.0125150038, 0.999920428, 0.999988377, -0.00454756292, -0.00166202663, 0.00456800172, 0.999911368, 0.0125075588)
Part4.Orientation = Vector3.new(0.100000001, 89.2799988, 90.2600021)
Part4.Position = Vector3.new(-0.866321027, 5.57360649, 1.57845628)
Part4.Rotation = Vector3.new(7.57000017, 89.2799988, 82.6900024)
Part4.Color = Color3.new(0.854902, 0.52549, 0.478431)
Part4.Size = Vector3.new(0.900895953, 1.80179191, 0.900895953)
Part4.Anchored = false
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.BrickColor = BrickColor.new("Medium red")
Part4.CanCollide = false
Part4.Material = Enum.Material.SmoothPlastic
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.brickColor = BrickColor.new("Medium red")
SpecialMesh5.Parent = Part4
SpecialMesh5.Scale = Vector3.new(0.910000026, 0.300000012, 0.910000026)
SpecialMesh5.MeshType = Enum.MeshType.Sphere
Weld6.Name = "mainskin"
Weld6.Parent = Part4
Weld6.C0 = CFrame.new(0, 0, 0, 1.00000024, 4.65661287e-10, 1.23691279e-10, 4.65661287e-10, 1, 9.31322575e-10, 1.23691279e-10, 9.31322575e-10, 1)
Weld6.Part0 = Part4
Weld6.Part1 = Part1
Weld6.part1 = Part1
Part7.Name = "Vg2"
Part7.Parent = Model0
Part7.CFrame = CFrame.new(-0.865878761, 5.55604744, 1.57808244, 0.00160500058, -0.0125150038, 0.999920428, 0.999988377, -0.00454756292, -0.00166202663, 0.00456800172, 0.999911368, 0.0125075588)
Part7.Orientation = Vector3.new(0.100000001, 89.2799988, 90.2600021)
Part7.Position = Vector3.new(-0.865878761, 5.55604744, 1.57808244)
Part7.Rotation = Vector3.new(7.57000017, 89.2799988, 82.6900024)
Part7.Color = Color3.new(0.639216, 0.294118, 0.294118)
Part7.Size = Vector3.new(0.900895953, 0.900895953, 0.900895953)
Part7.Anchored = false
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.BrickColor = BrickColor.new("Dusty Rose")
Part7.CanCollide = false
Part7.Material = Enum.Material.SmoothPlastic
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.brickColor = BrickColor.new("Dusty Rose")
SpecialMesh8.Parent = Part7
SpecialMesh8.Scale = Vector3.new(0.910000026, 0.300000012, 0.910000026)
SpecialMesh8.MeshType = Enum.MeshType.Sphere
Weld9.Name = "mainskin"
Weld9.Parent = Part7
Weld9.C0 = CFrame.new(0.0175599698, 0.000299525098, -0.00046673941, 1.00000024, 4.65661287e-10, 1.23691279e-10, 4.65661287e-10, 1, 9.31322575e-10, 1.23691279e-10, 9.31322575e-10, 1)
Weld9.Part0 = Part7
Weld9.Part1 = Part1
Weld9.part1 = Part1
Part10.Name = "Skin"
Part10.Parent = Model0
Part10.CFrame = CFrame.new(-0.776254952, 5.58247375, 1.58018422, -0.572227836, -0.0160920434, 0.819936872, 0.820094705, -0.0112283546, 0.572117686, 0, 0.999807537, 0.0196221787)
Part10.Orientation = Vector3.new(-34.9000015, 88.6299973, 90.7799988)
Part10.Position = Vector3.new(-0.776254952, 5.58247375, 1.58018422)
Part10.Rotation = Vector3.new(-88.0400009, 55.0800018, 178.389999)
Part10.Color = Color3.new(1, 0.8, 0.6)
Part10.Size = Vector3.new(0.891887307, 1.49548769, 0.900895953)
Part10.Anchored = false
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.BrickColor = BrickColor.new("Pastel brown")
Part10.CanCollide = false
Part10.Material = Enum.Material.SmoothPlastic
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.brickColor = BrickColor.new("Pastel brown")
SpecialMesh11.Parent = Part10
SpecialMesh11.Scale = Vector3.new(0.899999976, 0.400000006, 0.899999976)
SpecialMesh11.MeshType = Enum.MeshType.Sphere
Weld12.Name = "mainskin"
Weld12.Parent = Part10
Weld12.C0 = CFrame.new(0.0442657135, -0.000178598173, -0.0789558589, 0.81916672, 0.00343200099, -0.573545337, -0.00668692915, 0.99997133, -0.00356695056, 0.573516667, 0.00675718486, 0.819166183)
Weld12.Part0 = Part10
Weld12.Part1 = Part1
Weld12.part1 = Part1
Model13.Name = "vagcover"
Model13.Parent = Torso
Model13.PrimaryPart = Part14
Part14.Name = "mainskin"
Part14.Parent = Model13
Part14.CFrame = CFrame.new(-0.866962552, 5.56903839, 1.57845902, 0.00160500058, -0.0125150038, 0.999920428, 0.999988377, -0.00454756292, -0.00166202663, 0.00456800172, 0.999911368, 0.0125075588)
Part14.Orientation = Vector3.new(0.100000001, 89.2799988, 90.2600021)
Part14.Position = Vector3.new(-0.866962552, 5.56903839, 1.57845902)
Part14.Rotation = Vector3.new(7.57000017, 89.2799988, 82.6900024)
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part14.Size = Vector3.new(0.90731889, 1.81463778, 0.90731889)
Part14.Anchored = false
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.BrickColor = BrickColor.new("Really black")
Part14.CanCollide = false
Part14.Material = Enum.Material.SmoothPlastic
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.brickColor = BrickColor.new("Really black")
SpecialMesh15.Parent = Part14
SpecialMesh15.Scale = Vector3.new(0.899999976, 0.400000006, 0.899999976)
SpecialMesh15.MeshType = Enum.MeshType.Sphere
Weld16.Name = "Torso"
Weld16.Parent = Part14
Weld16.C0 = CFrame.new(1.01267099, 0.00664961338, -0.0108087659, 6.00004569e-06, 0.999901056, 0.0141194789, -0.999941051, 0.000160070136, -0.0109077059, -0.0109090377, -0.0141187273, 0.999840915)
Weld16.Part0 = Part14
Weld16.Part1 = Torso
Weld16.part1 = Torso
Part17.Name = "Vg"
Part17.Parent = Model13
Part17.CFrame = CFrame.new(-0.866962552, 5.56903839, 1.57845902, 0.00160500058, -0.0125150038, 0.999920428, 0.999988377, -0.00454756292, -0.00166202663, 0.00456800172, 0.999911368, 0.0125075588)
Part17.Orientation = Vector3.new(0.100000001, 89.2799988, 90.2600021)
Part17.Position = Vector3.new(-0.866962552, 5.56903839, 1.57845902)
Part17.Rotation = Vector3.new(7.57000017, 89.2799988, 82.6900024)
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part17.Size = Vector3.new(0.90731889, 1.81463778, 0.90731889)
Part17.Anchored = false
Part17.BottomSurface = Enum.SurfaceType.Smooth
Part17.BrickColor = BrickColor.new("Really black")
Part17.CanCollide = false
Part17.Material = Enum.Material.SmoothPlastic
Part17.TopSurface = Enum.SurfaceType.Smooth
Part17.brickColor = BrickColor.new("Really black")
SpecialMesh18.Parent = Part17
SpecialMesh18.Scale = Vector3.new(0.910000026, 0.300000012, 0.910000026)
SpecialMesh18.MeshType = Enum.MeshType.Sphere
Weld19.Name = "mainskin"
Weld19.Parent = Part17
Weld19.C0 = CFrame.new(0, 0, 0, 1.00000024, 4.65661287e-10, 1.23691279e-10, 4.65661287e-10, 1, 9.31322575e-10, 1.23691279e-10, 9.31322575e-10, 1)
Weld19.Part0 = Part17
Weld19.Part1 = Part14
Weld19.part1 = Part14
Part20.Name = "Vg2"
Part20.Parent = Model13
Part20.CFrame = CFrame.new(-0.86652112, 5.55135584, 1.57807875, 0.00160500058, -0.0125150038, 0.999920428, 0.999988377, -0.00454756292, -0.00166202663, 0.00456800172, 0.999911368, 0.0125075588)
Part20.Orientation = Vector3.new(0.100000001, 89.2799988, 90.2600021)
Part20.Position = Vector3.new(-0.86652112, 5.55135584, 1.57807875)
Part20.Rotation = Vector3.new(7.57000017, 89.2799988, 82.6900024)
Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part20.Size = Vector3.new(0.90731889, 0.90731889, 0.90731889)
Part20.Anchored = false
Part20.BottomSurface = Enum.SurfaceType.Smooth
Part20.BrickColor = BrickColor.new("Really black")
Part20.CanCollide = false
Part20.Material = Enum.Material.SmoothPlastic
Part20.TopSurface = Enum.SurfaceType.Smooth
Part20.brickColor = BrickColor.new("Really black")
SpecialMesh21.Parent = Part20
SpecialMesh21.Scale = Vector3.new(0.910000026, 0.300000012, 0.910000026)
SpecialMesh21.MeshType = Enum.MeshType.Sphere
Weld22.Name = "mainskin"
Weld22.Parent = Part20
Weld22.C0 = CFrame.new(0.0176836904, 0.00030521708, -0.000466041354, 1.00000024, 4.65661287e-10, 1.23691279e-10, 4.65661287e-10, 1, 9.31322575e-10, 1.23691279e-10, 9.31322575e-10, 1)
Weld22.Part0 = Part20
Weld22.Part1 = Part14
Weld22.part1 = Part14
Part23.Name = "Skin"
Part23.Parent = Model13
Part23.CFrame = CFrame.new(-0.776253998, 5.57796907, 1.58019507, -0.572227836, -0.0160920434, 0.819936872, 0.820094705, -0.0112283546, 0.572117686, 0, 0.999807537, 0.0196221787)
Part23.Orientation = Vector3.new(-34.9000015, 88.6299973, 90.7799988)
Part23.Position = Vector3.new(-0.776253998, 5.57796907, 1.58019507)
Part23.Rotation = Vector3.new(-88.0400009, 55.0800018, 178.389999)
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part23.Size = Vector3.new(0.898245931, 1.50614965, 0.90731889)
Part23.Anchored = false
Part23.BottomSurface = Enum.SurfaceType.Smooth
Part23.BrickColor = BrickColor.new("Really black")
Part23.CanCollide = false
Part23.Material = Enum.Material.SmoothPlastic
Part23.TopSurface = Enum.SurfaceType.Smooth
Part23.brickColor = BrickColor.new("Really black")
SpecialMesh24.Parent = Part23
SpecialMesh24.Scale = Vector3.new(0.899999976, 0.400000006, 0.899999976)
SpecialMesh24.MeshType = Enum.MeshType.Sphere
Weld25.Name = "mainskin"
Weld25.Parent = Part23
Weld25.C0 = CFrame.new(0.0445814133, -0.000175714493, -0.0795190334, 0.81916672, 0.00343200099, -0.573545337, -0.00668692915, 0.99997133, -0.00356695056, 0.573516667, 0.00675718486, 0.819166183)
Weld25.Part0 = Part23
Weld25.Part1 = Part14
Weld25.part1 = Part14
v.Parent = at2.Parent
local Weldhat = weld(v,at2.Parent,v,CF())
Weldhat.C0 = CF(at2.Position)*ANGLES(mr(at2.Orientation.x),mr(at2.Orientation.y),mr(at2.Orientation.z))
Weldhat.C1 = CF(at1.Position)*ANGLES(mr(at1.Orientation.x),mr(at1.Orientation.y),mr(at1.Orientation.z))
end
end
end))
--//=================================\\
--|| SAZERENOS ARTIFICIAL HEARTBEAT
--\\=================================//
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = 1/30
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
local art = game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
art:Disconnect()
ArtificialHB:Destroy()
end)
--//=================================\\
--\\=================================//
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
---------------
--[Functions]--
---------------
so = function(id, par, vol, pit)
CFuncs.Sound.Create(id, par, vol, pit)
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
rayCast = function(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
local MoveStyle = Enum.EasingStyle[MoveStyle2]
local outorin = Enum.EasingDirection[outorin2]
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end
if SPart.Name=="Bullet" then
dahspeed=1
end
local tweeningInformation = TweenInfo.new(
AnimTime/dahspeed,
MoveStyle,
outorin,
0,
false,
0
)
local MoveCF = CFr
local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
tweenanim:Play()
end
function GatherAllInstances(Parent,ig)
local Instances = {}
local Ignore=nil
if ig ~= nil then
Ignore = ig
end
local function GatherInstances(Parent,Ignore)
for i, v in pairs(Parent:GetChildren()) do
if v ~= Ignore then
GatherInstances(v,Ignore)
table.insert(Instances, v) end
end
end
GatherInstances(Parent,Ignore)
return Instances
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
function joint(parent,part0,part1,c0)
local weld=it("Motor6D")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
ArmorParts = {}
--ArmorParts = {}
function WeldAllTo(Part1,Part2,scan,Extra)
local EXCF = Part2.CFrame * Extra
for i, v3 in pairs(scan:GetDescendants()) do
if v3:isA("BasePart") then
local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
v3.Anchored=false
v3.Massless = true
v3.CanCollide=false
v3.Parent = Part1
v3.Locked = true
if not v3:FindFirstChild("Destroy") then
table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
else
v3:Destroy()
end
end
end
Part1.Transparency=1
--Part2:Destroy()
end
function JointAllTo(Part1,Part2,scan,Extra)
local EXCF = Part2.CFrame * Extra
for i, v3 in pairs(scan:GetDescendants()) do
if v3:isA("BasePart") then
local STW=joint(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
v3.Anchored=false
v3.Massless = true
v3.CanCollide=false
v3.Parent = Part1
v3.Locked = true