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arrow.js
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var Arrow = function() {
var pointsArray = [];
var colorsArray = [];
pointsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
pointsArray.push(vec4(1.0, 0.0, 0.0, 1.0));
pointsArray.push(vec4(1.0, 0.0, 0.0, 1.0));
pointsArray.push(vec4(0.7, 0.1, 0.0, 1.0));
pointsArray.push(vec4(1.0, 0.0, 0.0, 1.0));
pointsArray.push(vec4(0.7, -0.1, 0.0, 1.0));
colorsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
colorsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
colorsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
colorsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
colorsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
colorsArray.push(vec4(0.0, 0.0, 0.0, 1.0));
this.vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, flatten(pointsArray), gl.STATIC_DRAW);
this.colorBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, flatten(colorsArray), gl.STATIC_DRAW);
this.numPoints = pointsArray.length;
}