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moving_sphere.h
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moving_sphere.h
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#ifndef MOVING_SPHERE_H
#define MOVING_SPHERE_H
#include "rtweekend.h"
#include "hittable.h"
#include "aabb.h"
class moving_sphere : public hittable {
public:
moving_sphere() {}
moving_sphere(point3 cen0, point3 cen1, double _time0, double _time1, double r, shared_ptr<material> m)
: center0(cen0), center1(cen1), time0(_time0), time1(_time1), radius(r), mat_ptr(m)
{};
virtual bool hit(
const ray& r, double t_min, double t_max, hit_record& rec) const override;
virtual bool bounding_box(double time0, double time1, aabb& output_box) const override;
point3 center(double time) const;
public:
point3 center0, center1;
double time0, time1;
double radius;
shared_ptr<material> mat_ptr;
};
point3 moving_sphere::center(double time) const {
return center0 + ((time - time0) / (time1 - time0)) * (center1 - center0);
}
bool moving_sphere::hit(const ray& r, double t_min, double t_max, hit_record& rec) const {
vec3 oc = r.origin() - center(r.time());
auto a = r.direction().length_squared();
auto half_b = dot(oc, r.direction());
auto c = oc.length_squared() - radius * radius;
auto discriminant = half_b * half_b - a * c;
if (discriminant < 0) return false;
auto sqrtd = sqrt(discriminant);
// Find the nearest root that lies in the acceptable range.
auto root = (-half_b - sqrtd) / a;
if (root < t_min || t_max < root) {
root = (-half_b + sqrtd) / a;
if (root < t_min || t_max < root)
return false;
}
rec.t = root;
rec.p = r.at(rec.t);
auto outward_normal = (rec.p - center(r.time())) / radius;
rec.set_face_normal(r, outward_normal);
rec.mat_ptr = mat_ptr;
return true;
}
bool moving_sphere::bounding_box(double _time0, double _time1, aabb& output_box) const {
aabb box0(
center(_time0) - vec3(radius, radius, radius),
center(_time0) + vec3(radius, radius, radius));
aabb box1(
center(_time1) - vec3(radius, radius, radius),
center(_time1) + vec3(radius, radius, radius));
output_box = surrounding_box(box0, box1);
return true;
}
#endif // !MOVING_SPHERE_H