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index.js
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index.js
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// we will use FOR loop to get all the buttons clicked and get EventListener to it.
//Detecting Button press
let numberofButtons = document.querySelectorAll(".drum").length;
for (let i = 0; i < numberofButtons; i++) {
document.querySelectorAll(".drum")[i].addEventListener("click", function() {
// console.log(u);
let letterInsideScreenButton = this.innerHTML; //check value inside screen button
soundPlay(letterInsideScreenButton);
buttonAnimation(letterInsideScreenButton);
});
}
// EventListener added to check which key was pressed on keyboard // Detecting keyboard press
document.addEventListener("keydown", function(allKeyInfo){ //allKeyInfo = all information of key pressed
let KeyLetter = allKeyInfo.key; //value of key button which pressed on keyboard
soundPlay(KeyLetter);
buttonAnimation(KeyLetter);
});
// simple function soundplay
function soundPlay(letter){
switch (letter) {
case "w":
let tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
let tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
let tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
let tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
case "j":
let snare = new Audio("sounds/snare.mp3");
snare.play();
break;
case "k":
let crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "l":
let kickBass = new Audio("sounds/kick-bass.mp3");
kickBass.play();
break;
default: //else
// alert("there's no sound");
break;
}
}
function buttonAnimation(currentKey){
let activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
setTimeout(function(){
activeButton.classList.remove("pressed")
}, 100);
}