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Object.cs
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Object.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace crispy_happiness
{
class Object
{
char icon;
int x;
int y;
ConsoleColor fc;
ConsoleColor bc;
public Object() { }
public Object(char _i, int _x, int _y, ConsoleColor _fc, ConsoleColor _bc = ConsoleColor.Black) //y is line
{
icon = _i;
x = _x;
y = _y;
bc = _bc;
fc = _fc;
}
public void move(int _x, int _y)
{
this.clear();
x += _x;
y += _y;
}
public void move(direction dir)
{
this.clear();
switch (dir)
{
case direction.North:
y--;
break;
case direction.NorthEast:
y--;
x++;
break;
case direction.East:
x++;
break;
case direction.SouthWest:
y++;
x--;
break;
case direction.South:
y++;
break;
case direction.SouthEast:
y++;
x++;
break;
case direction.West:
x--;
break;
case direction.NorthWest:
y--;
x--;
break;
default:
break;
}
}
public void draw()
{
Console.SetCursorPosition(x, y);
Console.BackgroundColor = bc;
Console.ForegroundColor = fc;
Console.Write(icon);
Console.SetCursorPosition(0, 0); //reset Cursor
}
public void clear()
{
Console.SetCursorPosition(x, y);
Console.ResetColor();
Console.Write(' ');
Console.SetCursorPosition(0, 0); //reset Cursor
}
}
class Entity:Object
{
int health;
public Entity() { }
public Entity(int _h, char _i, int _x, int _y, ConsoleColor _fc, ConsoleColor _bc = ConsoleColor.Black) : base(_i, _x, _y, _fc, _bc)
{
health = _h;
}
}
}