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config.cpp
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config.cpp
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class CfgPatches {
class sFramework {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {
"DZ_Scripts"
};
};
};
class CfgMods {
class sFramework {
dir = "MyMODS/sFramework";
picture = "";
action = "";
hideName = 1;
hidePicture = 1;
name = "sFramework";
credits = "simonvic";
author = "simonvic";
authorID = "0";
version = "0.1";
extra = 0;
type = "mod";
defines[] = {
"sUDE",
"S_UDE",
"S_FRAMEWORK"
};
dependencies[] = {
"Game",
"World",
"Mission"
};
class defs {
class gameScriptModule {
value = "";
files[] = {
"MyMODS/sFramework/scripts/3_Game"
};
};
class worldScriptModule {
value = "";
files[] = {
"MyMODS/sFramework/scripts/4_World"
};
};
class missionScriptModule {
value = "";
files[] = {
"MyMODS/sFramework/scripts/5_Mission"
};
};
};
};
};
class CfgVehicles{
class SCameraOverlay {
image=""; // Resource image path, can be whatever an ImageWidget accepts texture
alpha=1.0; // [0.0 - 1.0] Alpha value (transparency)
mask=""; // Resource image path, can be whatever an ImageWidget accepts as mask
maskProgress=1.0; // [0.0 - 1.0] Mask progress
maskTransitionWidth=1.0; // Mask transition width (used as progress + transitionWidth)
position[] = {0.0, 0.0}; // [0.0 - 1.0] X and Y position in screenspace
size[] = {1.0, 1.0}; // [0.0 - 1.0] X and Y size in screenspace
rotation[] = {0.0, 0.0, 0.0}; // Yaw, Pitch and Roll defined in degrees
priority = 0; // Higher priority means closer to the camera (also known as z-depth)
targetCameras[] = {"DayZPlayerCamera"}; // Camera typename on which the overlay will be visible
hidesWithIngameHUD = 0; // [0 = false, 1 = true] Determines if it must hides when the player hides the ingame HUD
};
class SCameraOverlay_Eyewear : SCameraOverlay {
priority = 20;
targetCameras[] = {"DayZPlayerCamera1stPerson", "DayZPlayerCameraIronsights"};
};
class SCameraOverlay_Headgear : SCameraOverlay {
priority = 10;
targetCameras[] = {"DayZPlayerCamera1stPerson", "DayZPlayerCameraIronsights"};
};
};
class Cfg_sUDE{
class BaseBuilding{
enabled = 0;
};
class Caves{
enabled = 0;
};
class Character{
enabled = 0;
};
class Driving{
enabled = 0;
};
class Inventory{
enabled = 0;
};
class Looting{
enabled = 0;
};
class Medical{
enabled = 0;
};
class Gunplay{
enabled = 0;
};
class SoftSkills{
enabled = 0;
};
class Survival{
enabled = 0;
};
class Visual{
enabled = 0;
};
};