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[Bug]: Could not load file or assembly - UnhollowerBaseLib #204
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Hope this gets fixed soon, not being able to use unityexplorer in 0.6 is stopping me from doing a lot of debugging/inspection in my own mod development |
I hope it will be fixed soon. |
This issue is specific for 0.6 ML and seems to be fixed in https://github.com/Baydock/UnityExplorer-NewML fork |
I am attempting to use this for The Long Dark on 0.6 ML and also getting this error, even with using the fork mentioned above. |
You need to build the .dlls from source (the fix is not yet included in a release but is contained in the source). I was having significant and similar issues with MelonLoader v0.6.0 ALPHA / UnityExplorer v4.9.4 with Sons of the Forest -- building from source, installing MelonLoader v0.6.0, and replacing 0harmony.dll with the updated version from MelonLoader's support discord (courtesy link from Joshtt23 in another comment: Google Drive Link - 0harmony.dll via [Bug]: Crash When initialized #210) got me to a working state.
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I am having the same problem with Farthest Frontier, may I ask how one would "build the .dlls from source (the fix is not yet included in a release but is contained in the source)." |
@taiyoko yeah, please give more details in how to. Is necessary to compile everything from the sources? MelonLoader, UnityExplorer, etc. This is my error btw
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I do have the same issue with "The Long Dark." It will load the mod but as soon as it initializes, it crashes. `[15:18:26.463] ------------------------------ [15:18:27.460] Class::Init signatures have been exhausted, using a substitute! |
Are you on the latest version of UnityExplorer?
Which release are you using?
MelonLoader IL2CPP
Which game did this occur on?
Devour
Describe the issue.
I am using MelonLoader v0.6.0 and UnityExplorer net6preview and as far as I understand MelonLoader v0.6.0 does not contain the UnhollowerBaseLib library.
Relevant log output
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