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rpsls.js
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console.log("Hey Steve, here's what you're logging to the console");
let wins = 0;
let losses = 0;
let ties = 0;
let win_div = document.getElementById("win");
let loss_div = document.getElementById("loss");
let tie_div = document.getElementById("tie");
const userchoice_div = document.getElementById("you-chose");
const compchoice_div = document.getElementById("comp-chose");
const result_div = document.getElementById("result");
const rock_div = document.getElementById("rock");
const paper_div = document.getElementById("paper");
const scissors_div = document.getElementById("scissors");
const lizard_div = document.getElementById("lizard");
const spock_div = document.getElementById("spock");
//generate the computer's choice
function getComp() {
const rpsls = ["rock", "paper", "scissors", "lizard", "spock"];
const computer = [Math.floor(Math.random() * rpsls.length)];
return rpsls[computer];
}
//console.log(getComp());
function userplay(getUser) {
// console.log("you clicked..." + getUser);
const compChoice = getComp();
// console.log("computer choice...",compChoice);
switch (getUser + compChoice) {
//cases where user wins
case "rockscissors":
case "rocklizard":
case "paperrock":
case "paperspock":
case "scissorspaper":
case "scissorslizard":
case "lizardpaper":
case "lizardspock":
case "spockrock":
case "spockscissors":
// console.log("You win!");
win(getUser, compChoice);
break;
//cases where user loses
case "rockspock":
case "rockpaper":
case "paperscissors":
case "paperlizard":
case "scissorsrock":
case "scissorsspock":
case "lizardrock":
case "lizardscissors":
case "spockpaper":
case "spocklizard":
// console.log("You lose!");
loss(getUser, compChoice);
break;
//default is a tie, no need to list the cases
default:
// console.log("It's a tie!");
tie(getUser, compChoice);
break;
}
}
function win(user, computer) {
wins++;
// console.log(wins);
win_div.innerHTML = wins;
// console.log(user);
// console.log(computer);
if (user === "rock" && computer === "scissors") {
userchoice_div.innerHTML = user + " crushes";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
} else if (user === "rock" && computer === "lizard") {
userchoice_div.innerHTML = user + " crushes";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "paper" && computer === "rock") {
userchoice_div.innerHTML = user + " covers";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "paper" && computer === "spock") {
userchoice_div.innerHTML = user + " disproves";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "scissors" && computer === "paper") {
userchoice_div.innerHTML = user + " cuts";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "scissors" && computer === "lizard") {
userchoice_div.innerHTML = user + " decapitates";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "lizard" && computer === "paper") {
userchoice_div.innerHTML = user + " eats";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "lizard" && computer === "spock") {
userchoice_div.innerHTML = user + " poisons";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else if (user === "spock" && computer === "rock") {
userchoice_div.innerHTML = user + " vaporizes";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
else {
userchoice_div.innerHTML = user + " smashes";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You win!"
}
}
function loss(user, computer) {
losses++;
loss_div.innerHTML = losses;
if (user === "rock" && computer === "spock") {
userchoice_div.innerHTML = user + " is vaporized by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
} else if (user === "rock" && computer === "paper") {
userchoice_div.innerHTML = user + " is covered by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "paper" && computer === "scissors") {
userchoice_div.innerHTML = user + " is cut by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "paper" && computer === "lizard") {
userchoice_div.innerHTML = user + " is eaten by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "scissors" && computer === "rock") {
userchoice_div.innerHTML = user + " are crushed by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "scissors" && computer === "spock") {
userchoice_div.innerHTML = user + " are smashed by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "lizard" && computer === "rock") {
userchoice_div.innerHTML = user + " is crushed by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "lizard" && computer === "scissors") {
userchoice_div.innerHTML = user + " is decapitated by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else if (user === "spock" && computer === "paper") {
userchoice_div.innerHTML = user + " is disproved by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
else {
userchoice_div.innerHTML = user + " is poisoned by";
compchoice_div.innerHTML = computer;
result_div.innerHTML = "You lose!"
}
}
function tie(user, computer) {
ties++;
tie_div.innerHTML = ties;
userchoice_div.innerHTML = "You both chose " + user;
compchoice_div.innerHTML = "";
result_div.innerHTML = "You've tied!"
}
//get the player's choice
function gameplay() {
rock_div.addEventListener("click", function() {
userplay("rock");
})
paper_div.addEventListener("click", function() {
userplay("paper");
})
scissors_div.addEventListener("click", function() {
userplay("scissors");
})
lizard_div.addEventListener("click", function() {
userplay("lizard");
})
spock_div.addEventListener("click", function() {
userplay("spock");
})
}
gameplay();