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Entity ID's can used reference for other entities (for example, if you've seen the tele: tag, the part that comes after the colon is the entity id to teleport to), while entity name is just how it shows up on the entity list. However, I agree most of the time it's very confusing since the entity list is filled with unnamed entities.
This is because entities can have several types, which is kind of a problem since you can't immediately tell it's primary type. I should re-design how the entity hierarchy works.
Well noted, this was the case in the previous editor either, from what I remember and it annoyed me. I think I'll work on QoL features tomorrow.
It makes sense to remove the names altogether, leaving only the IDs and tags. Are the IDs referenced in the code? I expect that I'll need them when I specify, for example, what lever operates what door.
Most entities have only one tag, so if you display the entity's first tag in the entity list, it will be very useful.
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