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win_stats.go
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win_stats.go
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/*
Copyright 2023 Milan Suk
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this db except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package main
type WinStats struct {
sum_frames int
sum_time int
last_show_time int64
min_dt int
max_dt int
out_worst_fps float64
out_best_fps float64
out_avg_fps float64
}
func (sts *WinStats) Update(dt int) {
time := OsTicks()
sts.sum_time += OsMax(0, dt)
if dt < sts.min_dt {
sts.min_dt = dt
}
if dt > sts.max_dt {
sts.max_dt = dt
}
if sts.last_show_time+1000 < time { // every 1sec
sts.out_best_fps = OsTrnFloat(sts.min_dt > 0, 1/(float64(sts.min_dt)/1000.0), 1000)
sts.out_worst_fps = OsTrnFloat(sts.max_dt > 0, 1/(float64(sts.max_dt)/1000.0), 1000)
sts.out_avg_fps = OsTrnFloat(sts.sum_time > 0, float64(sts.sum_frames)/(float64(sts.sum_time)/1000.0), 1000)
sts.sum_frames = 0
sts.sum_time = 0
sts.last_show_time = time
sts.min_dt = 10000
sts.max_dt = 0
}
sts.sum_frames++
}